Disabled BetterArchery's quiver inventory-slot handling from this DLL, so LeatherQuiver no longer reserves or creates the three extra quiver slots even when equipped.
Neutralized BetterArchery's FindEmptySlot/HaveEmptySlot quiver overrides so InventorySlots expanded cells are counted correctly during normal loot pickup instead of reporting inventory full while expanded cells are free.
UI
Ability and passive/orb panels now refresh their localized text when the game language changes.
Rarity set names shown on item names and set tooltips now switch to Spanish when the game language is Spanish.
Combat
Hraesvelgr Freyja Dash now uses this mod's PvP-safe trail hit instead of NorseDemigods internal path damage: crossed enemies take notable pierce damage scaling with Hraesvelgr skill and are staggered; players are affected only when PvP is active.
Nott Warp Strike now always staggers the empowered-hit target and slows it by 50% for 6s, while keeping the empowered hit damage multiplier.
Updated Active Effects and Epic Loot Rarity Sets compendium text in Spanish and English for Hraesvelgr Dash and Nott Warp Strike.
EpicLoot rarity set tooltips and active set effects now use the exact bonus values from the loaded set JSON, so FrostDamageAOE on MagicFrostbrand displays and applies 10% instead of falling back to another rarity/default value.
[1.0.7] - 2026-09-22
General
Bumped manifest.json to 1.0.7.
Added a safety guard around ZNetScene.RemoveObjects/destroyed ZNetView cleanup to reduce NullReferenceException crashes when leaving combat scenes quickly, especially after temporary Frostbrand lightning/passive objects.
Fixed EpicLoot magic set repairs so damaged magic rarity set pieces can appear as repairable and be repaired at valid stations.
Relaxed EpicLoot magic-effect item-type restrictions for all guaranteed rarity-set effects, so configured set-piece bonuses are no longer rejected and replaced by fallback rolls such as Luck.
Improved class active-effect localization refresh: active class buff names/tooltips now refresh after language changes instead of staying in the previous language.
Class-name buffs now show the current class skill level as their icon number and refresh as the skill levels up.
Updated the in-game compendium text for the latest class ability/balance changes in Spanish and English.
Updated class ability targeting so damage/control skills can interact with players only when PvP is active.
Fixed Hraesvelgr physical archer traps so they ignore players without PvP active.
UI
Reinforced passive stack/orb panels for classes with three-hit/passive charge mechanics so they survive equip/unequip transitions more reliably.
Added panel recentering when tabbing, making displaced passive/orb panels easier to recover.
Frostbrand Dash charge buff no longer flashes constantly; its icon text now shows seconds until the next charge only while recharging.
Frostbrand Dash charges and active state are reflected in the ability panel icon/buff state.
Added dedicated Frostbrand Dash and Dash speed-buff icons, separate from Hraesvelgr/Freyja Dash.
Ragnar
Added Blood Frenzy and Ragnar Crush details to the compendium active-effect text and EpicLoot rarity set descriptions.
Blood Surge now heals 25% of maximum health instead of 5%.
Ragnar Fury now grants 1% lifesteal per stack instead of 0.5%.
Blood Frenzy no longer costs health; it now consumes 50% of maximum stamina.
Updated the compendium to reflect Blood Frenzy, Blood Surge, Fury and Crush changes.
Frostbrand
Moved Water Sphere out of Frostbrand and into Heimdall.
Added Frostbrand Dash using the NorseDemigods Ability Dash bridge with the Thor/lightning theme instead of Freyja/Nature, while keeping the player-facing name as Dash.
Frostbrand Dash now has 3 charges and recovers one charge every 15s.
Frostbrand Dash now grants +50% movement speed for 3s.
Slash now heals the caster for 50% of actual damage dealt.
Thor Lightning Strike damage/root handling was reinforced: the root is applied around the impact, movement is actively locked while rooted, and the effect lasts 5s.
Updated Frostbrand compendium text for Dash charges, Dash speed buff, Slash healing, Lightning Strike damage and root behavior.
Heimdall
Added Water Sphere to Heimdall.
Water Sphere pull radius increased to 30m.
Water Sphere now keeps affected enemies pinned to the sphere until the effect ends.
Lightning Storm now slows hit enemies by 30% for 6s.
Updated Heimdall compendium text for Water Sphere and Lightning Storm slow behavior.
Hraesvelgr
Hraesvelgr summoned pets now remember whether they had a saddle equipped when stored, and restore that saddle state when summoned again.
The saddle state is persisted in config with the current tamed beast prefab, so it survives reinvocation and reloads.
Updated Hraesvelgr compendium text to mention saddle persistence.
Moonvein
Meteor now scales projectile count with Moonvein class skill: 1 meteor normally, 2 meteors from skill 60, and 3 meteors from skill 90.
Multi-meteor casts now land each meteor 1.5s after the previous one.
Extra meteors land 1m left/right of the main Meteor impact to avoid overlap.
Spirit Wolf now shows remaining duration seconds on both the active buff icon and the ability panel while summoned.
Arcane Shots now uses the same Moonvein charged-shots icon in the buff bar as it uses in the ability/orb panel.
Updated Moonvein compendium text to describe Meteor count thresholds.
[1.0.6] - 2026-09-18
General
Bumped manifest.json to 1.0.6.
Restored Seidr Nanocube, Elemental Shield and Frost Nova visuals to the stable 0.1.26 NorseDemigods lookup flow, then kept the current 1.0.6 costs and scaling.
Reduced lag when swapping sets by avoiding repeated class-buff rebuilds and repeated inactive-controller cleanup every frame.
Improved global pet commands: Attack now targets the aimed enemy at long visible range instead of being limited by the old short command range, and Follow now acts as passive follow until Attack or Free is selected again.
Added normalized class-pet scaling for Hraesvelgr, Moonvein, Helveig and Seidr summons: health, outgoing damage and damage taken reduction now scale from each pet owner's class skill with conservative adventure-friendly values instead of relying on raw prefab stats.
Added Hraesvelgr Tame Beast on Block + Mouse4: tames a valid beast within 10m, removes the current Hraesvelgr pet, persists the chosen prefab and makes Summon Beasts spawn that creature with Hraesvelgr pet scaling.
Helveig
Added Blood Aegis: healing applies a non-stacking shield to the healed target equal to 15% of the ability's potential healing for 15s, even at full health.
Blood Aegis now applies the Elemental Shield visual to the healed target and sends the buff/shield state to healed player clients.
Added Sanguine Devotion: healing stacks up to 3 for 15s; each stack grants +5% summon damage and +10% Holy Strike damage.
Reduced Summon Monster duration from 60s to 20s.
Added generated buff icons for Blood Aegis and Sanguine Devotion.
Nott
Moved Knife Strike to Mouse4.
Moved Shadow Mark to Block + Mouse4, leaving plain Mouse4 for Knife Strike.
Seidr
Fixed visual bugs.
Moonvein
New ability
Rework damage
Hraesvelgr
New ability tame pets
[1.0.5] - 2026-09-18
General
Bumped manifest.json to 1.0.5.
Updated README documentation for the current Moonvein and Frostbrand defaults.
Fixed EpicLoot-enchanted equipment repair checks so valid damaged magic items can be repaired at usable repair stations.
Reduced repeated buff/UI work for passive effects: temporary passives now keep their icon fixed while their own duration expires, instead of constantly refreshing the same icon/text.
Reduced runtime cost from pet and Water Sphere updates by throttling repeated area/target scans.
Frostbrand
Restored Water Sphere to the stable NorseDemigods flow: the mod now calls the native Norse Water Sphere and only adds the custom gravity/root behavior on top.
Removed the extra custom Water Sphere visual that could create a second sphere or make the visual appear in the wrong place.
Water Sphere gravity now runs in controlled ticks instead of scanning every frame.
Water Sphere now forces the native Norse sphere's destination to the aimed point, while still respecting the configured target range.
Updated Water Sphere Norse config defaults to Base Damage = 8 and Damage Per Level = 1.
Reduced Frostbrand eitr costs:
Water Sphere: 35 -> 20.
Slash: 30 -> 15.
Elemental Shield: 50 -> 35.
Thor Lightning Strike: 40 -> 25.
Legacy/bridged Frostbrand Dash, Holy Strike, Holy Sun and Crush costs were also migrated down.
Rebalanced Frostbrand damage:
Slash base damage reduced from 24 to 16.
Thor Lightning Strike increased from 8 + 1.40/level to 14 + 1.80/level.
Recharge buff now updates when it gains/renews charges and then expires naturally from its duration.
Moonvein
Added Arcane Shots: normal Moonvein bow shots add lightning and spirit damage, both scaling with Moonvein and passing through EpicLoot damage modifiers.
Added Moonvein Recharge, matching Frostbrand's charge style: hits build up to 5 stacks, increase all damage, and trigger guaranteed Chain Lightning at full stacks.
Added Spirit Wolf on Block + Mouse3: summons wolf_spiritcaller, scales health/damage with Moonvein, obeys the pet command panel, and applies death cooldown when killed.
Added Spirit Wolf support to pet command/enemy relationship handling.
Moonvein passive and Spirit Wolf buffs now keep fixed icons while active instead of being refreshed continuously.
Nott
Added permanent passive Executor: all Nott damage against enemies already at or below 30% health deals 300% total damage.
Added Knife Strike: requires a knife, has 8s cooldown, uses secondary attack input, plays a Norse slash visual, deals 50% weapon damage plus Nott scaling, and slows the target by 50% for 5s.
Added Warp Guard: after a successful Warp, Nott takes 90% less incoming damage for 3s.
Added generated icons for Executor, Knife Strike and Warp Guard.
Made Executor and Poison Edge permanent non-flashing buffs.
Improved Executor handling so threshold damage is evaluated only from the target's current health state.
Shadow Momentum now also grants +15% outgoing damage while active.
Helveig
Changed summon cooldown flow so the monster summon cooldown starts when the summon ends, dies or is dismissed, instead of immediately on cast.
Fixed Summon Monster and Undead Bodyguard buff refresh so their icons stay fixed instead of blinking; Undead Bodyguard also no longer shows a spurious stack number.
Increased Holy Strike base damage by +30 fire and +30 spirit, and made each impact restore 2 eitr to the caster.
Ragnar
Fixed the Magic Ragnar set bonus effect id from Lifesteal to EpicLoot's valid LifeSteal, so the set can load/display its 3-piece bonus correctly.
Balance And UX
Updated the in-game compendium/readme data for Moonvein/Frostbrand values and newly added passives/skills.
Cooldown and passive buff presentation now favors stable icons with duration removal rather than repeated icon refresh.
Rebuilt the repo DLL and copied the matching DLL to the active Thunderstore profile for testing.
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