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Changelog

All notable changes to Gungnir Staff. Dates are the release date; versions follow semantic versioning, and the multiplayer handshake compares major and minor — so 1.0.x releases stay compatible with each other, and players on 1.0.1 and 1.0.2 can play together.

1.0.3 — 2026-08-30

Added

  • gungnir give takes an optional upgrade level, gungnir give 1 through gungnir give 3, spawning the staff already upgraded so the rack comes with 4, 6 or 8 slots. Without a level it still gives a level 1 staff.

Fixed

  • The crystal's particles could come out the wrong size after switching staffs, and stayed wrong until you unequipped or changed stance. The effect hangs off a model whose mesh carries a 100x scale from its import, and the compensation for that was only applied when the effect was built — so a scale read on the wrong frame was baked in for good. It is now re-asserted continuously, and the particles' size no longer depends on the transform at all.
  • Effects could be left behind on the hand the weapon just came from. Selecting a staff can move Gungnir between hands, and the effect built on the old model was never told to go — so it kept drawing alongside the new one. Both hands are now swept.
  • Effects are torn down immediately rather than at the end of the frame, so a rebuild can no longer put the replacement on screen next to the original.
  • The mod no longer reports a page of warnings and one error while sitting in the main menu. It was registering against the menu's item database, which holds a fraction of the game's items; it now waits for the real one. Nothing was broken by it, but it looked alarming and did the work twice.

Changed

  • The blade glow is off by default (Weapon effect / BladeGlowStyle = None). It can still render at the wrong size after some stance changes, and every measurable property of the particle systems is identical between a good one and a bad one — so the cause is not yet found, and shipping it on by default would mean shipping a visible bug. The crystal effects are unaffected. Set Lightning or SoftGlow to opt back in.

1.0.2 — 2026-08-30

Fixed

  • Gungnir and every staff stored in it were lost when you restarted the game. The item prefab was registered after the player's inventory had already been read, so the game could not resolve the saved Gungnir and dropped it — taking the whole staff rack with it, because the stored staffs live inside the item. It is now registered with ObjectDB itself, before any inventory is loaded.

If you are on 1.0.1, update before you next play. Loading discards the item, and the next save — a logout or an autosave — writes the inventory back without it. Until that save happens, nothing is lost: update first and your Gungnir returns intact. If you have already played and logged out since it vanished, Valheim's automatic character backups (<name>_backup_auto-*.fch, next to your .fch save) may still have it.

1.0.1 — 2026-08-30

Changed

  • The recipe no longer requires a Gjall trophy. It was gating the recipe behind an item many players had never picked up, and in Valheim a recipe stays invisible until you have had all of its materials. The remaining four are unchanged.

1.0.0 — 2026-08-30

Initial public release.

The weapon

  • Gungnir, craftable at a level 2 Galdr Table, handling as a full Mistlands-tier spear — vanilla attacks, animations and colliders.
  • Storm touch: a chance on every hit to add lightning damage on top of the weapon's own damage, with the game's own lightning impact effect and sound played only when it triggers. Chance and damage are configurable.
  • Three upgrade levels, buying rack slots rather than numbers: 4 → 6 → 8.

The staff rack

  • Gungnir carries your magic staffs inside itself and becomes whichever one you select — its attack, eitr cost, projectile, skill XP, icon and held model all become that staff's. Holster, and it is a spear again.
  • A second hotbar for the rack, on screen whenever Gungnir is with you, with each slot labelled by its shortcut. Select with Alt+18, holster with Alt+0.
  • Middle-drag the bar while the inventory is open to move it anywhere on screen.
  • The crystal glows in a colour per selected staff, configurable for every staff your installation has — including staffs added by other mods.
  • Whatever staff is selected, Gungnir is held the same way. Vanilla poses some magic items differently (the Dead Raiser is a skull), which looked wrong on a spear.

Console

  • gungnir status — damage, hit feedback, rack contents and current selection.
  • gungnir empty — move every staff out of the rack into your inventory. Do this before uninstalling the mod: the staffs are stored inside the item, so uninstalling takes them with it.
  • gungnir recover, gungnir staffs, gungnir holster, gungnir find.

Multiplayer

  • Everyone must have the mod, including the server. Works on dedicated servers as well as host-and-play.
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