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M2 World Generation
World Generation Overhaul. Trying to fix slope combat by flattening out terrain while also increasing land sizes.
By DefaultTeam
CHANGELOG
Changelog
2.0.4
General
- fix for vegetation and clutter(they were too far off the coastline)
2.0.3
Preamble
Please note that updating mod will increase general height of mistlands and will likely cause issues. I recommend to create a new world when updating.
General
- fixed mountain locations not generating
- fixed error on world generation startup(mod didn't find data folder...its essential it seems)
- increased mistlands altitudeMultiplier from 0.6 to 0.7 and reduced waterdepthmultiplier to 1.42
2.0.2
- I forgot to add bepinex file in 2.0.1...
2.0.1
- fixed readme
2.0.0
- increased altitudeMultiplier of Meadows, BlackForest, Plains by up to 0.1
- increased altitudeDelta of all Biomes besides Ashlands, Deepnorth and Swamps(this will creature more terrain overall and decrease water surface)
- increased size of Goblincamps
- mod is marked as a mod now instead of modpack
1.0.6
- fix for some crucial locations not being placed...Please report if there
1.0.5
- removed M2 Modpack dependency to make it easier to use for EpicLoot version are still any possibilities
1.0.4
- fixed river depth
1.0.3
- changed config to not adjust map when upgrading modpack.
- updated dependency
1.0.2
PREAMBLE
CREATE A NEW WORLD FOR BEST RESULTS. OTHERWISE TRY USING UPDATE WORLD TO REGENERATE LOCATIONS.
General
Optimized world generation to avoid unplaced locations. Let me know if there are any irregularities.
1.0.1
- updated modpack dependency
1.0.0
- initial release