Valheim
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Latest version
1.0.6
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Changelog

1.0.6

  • Spawn-Free Range: fuling villages spawn their fulings again. The village's own fires counted like yours, so twice their range covered the whole village and its spawners stayed empty. Now only pieces a player built get the bigger range; fires and stations in world locations keep their vanilla range.

1.0.5

  • Safe Portals: new setting "Stone portals allow Sacrificial Blood" (off). In vanilla the Sacrificial Blood goes through no portal at all, so it has to be carried by boat or on foot. On: stone portals let it through.

1.0.4

  • New: Dismantle Vehicles. The hammer can take apart your ships, carts, battering ram and catapult like any other piece: all materials back, cargo drops out. Not while someone is on board or pulling it.

1.0.3

  • New: Safe Portals. Enemies no longer go for your portals (in vanilla every portal is a priority target).
  • New: Spawn-Free Range. Workbenches and crafting stations, campfires and fires, and portals keep enemies from spawning twice as far away (a slider per kind; other buildings at vanilla). Portals get a column like a workbench. Raids are not affected.

1.0.2

  • A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
  • Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.

1.0.1

  • Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.

1.0.0

  • First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.
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