Valheim
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1.0.17
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Changelog

1.0.17

  • Recipe Sort and Search: weapons and armor are sorted by type before the biome. Armor: helmets and hoods, then chest pieces and robes, leggings, gloves, capes. Weapons: swords, axes, maces, knives, spears, atgeirs, fists, bows, crossbows, staffs, one-handed before two-handed. Then by biome and A-Z as before. Setting "Sort by type" (on).

1.0.16

  • Recipe Sort and Search: bombs, snowballs and ember charges have their own kind, Throwables, with its own heading after the weapons (the game calls them weapons, so they were mixed in between the swords and axes). Weapons that do no damage, like the Tankard and the Horn of Celebration, are listed under Other; fishing rods under Tools. A Kind order you never changed gets Throwables after Weapons by itself.

1.0.15

  • Auto Repair: optional repair cost (off by default, F1 -> Auto Repair -> Repair cost). Repairs cost coins from your bag by the item's biome (Meadows 1 coin up to Deep North 30 for a full repair, each price a setting), +50% per quality level, times how worn the item is. Tools are free (hammer, hoe, cultivator, pickaxes, fishing rods, torches). Short on coins: equipped items first, and the message says what the rest need. The station's Repair button costs the same. Requested by Emjie64.

1.0.14

  • Recycle Tab: "Deep North gear gives back its mould" is on by default, and switched on once for everyone: recycling Deep North gear at quality 1 gives its mould back.
  • Auto Processing: windmills keep more oats by default: "Oat seeds into oats (%)" 50 (half the seeds stay for planting) and "Oats into flour (%)" 10 (most oats stay oats, for oat milk and oatmeal). Set once for everyone who still had 100; barley is still all ground.

1.0.13

  • Recipe Sort and Search: a gold heading row above each kind in the crafting list (Weapons, Shields, Ammo, Armor, ...), so you see where the shields start. Setting "Kind headings" (on). Not with Craftable first, where the kinds come twice, and not in the Recycle tab.

1.0.12

  • Recipe Sort and Search: 22 more materials now have their biome, so what is made from them sorts in the right place instead of last: Ashlands' Bell Fragment, Dyrnwyn fragments and Embers (the Bell, Dyrnwyn, dynamite, shovel), the Deep North's Oats, Poteitr, Long Claws, Dead Pulp and the Frozen King's Crown Jewel (its foods, the Crown of Valheim), the Bog Witch's and Haldor's goods (meads, fishing baits), Hildir's fireworks, the Dvergr hook (grappling hook) and the Meadows axe heads. The Frozen King counts as the Deep North's boss.

1.0.11

  • Craft Storage Count: the green number above a material counted the nearby chests twice (40 wood in a chest showed +80). It now shows what your bag and the chests really hold together.
  • Works with Local Craft From Storage Prime 1.3.0.

1.0.10

  • New: Recipe Sort and Search. Crafting stations list their recipes by kind (weapons, shields, ammo, armor, ...), then by biome from Meadows to the Deep North, then A-Z, each step switchable in F1. A search box under the list finds recipes by name, ingredient, kind or biome.

1.0.9

  • Fixed: the Cookbook cost over 2 ms on every frame even while closed, on every player's game, wherever they were. Closed, it now costs nothing, and it still opens at once.
  • New: Auto Cooking Station. Iron and wooden cooking stations cook by themselves (a switch for each, both on): empty slots are filled from a chest right next to the station (input range 1 m by default) while a fire burns under it, and cooked food goes into a chest within the output range (10 m by default), with the same Cooking XP and bonus chance as by hand. A switch per item it can cook (all on). Food no longer burns on these stations while you are away, and with no room in any chest it drops beside the station instead of burning.
  • New: Craft Storage Count. Crafting stations and the hammer's build panel show how much you have of each material, in your bag and nearby chests together: a green +24 above the amount you need, also when upgrading. The chests are counted by Local Craft From Storage itself, so it is exactly what a craft can use. Needs Local Craft From Storage Prime.
  • Fixed: Cooking Mastery's tooltip on raw food (unbaked pies, dough) showed the raw item's own unused numbers. It now shows what the food will be once cooked, as the game intended and as the Cookbook shows.
  • Cookbook: flour now shows it comes from the windmill, and what goes in: "Oat Flour 2 = Oat = Oat Seeds". A row with more ingredients than fit now has a slider below them, instead of "...": drag it, or drag anywhere in the ingredients. Lines between made ingredients replace the "+": a full line between the recipe's own ingredients, a short one inside one of them, so it is clear what belongs to what.
  • Cookbook: a new Meads list below the food, with everything a fermenter makes: what it does, how long it lasts, how many you get and what goes in. A search finds those too. An arrow next to Food and Meads folds that list away.
  • Fixed: Auto Processing: a station that just came into the loaded area could drop what it made while you were away on the ground, because the chests around it had not loaded yet. It now waits for them; it loses nothing.
  • Auto Processing: new setting "Ignore wind and cover" (off): windmills make flour at full power, whatever the wind and whatever stands around them. The blades keep following the real wind.
  • Auto Oven: new setting "Stone oven speed multiplier" (1x, up to 10x). The wood burns that much faster too, so baking costs the same wood.
  • Recycle Tab: new setting "Deep North gear gives back its mould" (off). On: recycling Deep North gear at quality 1 also gives back the mould it was cast in: all of it, also the staffs and gear whose recipe you do not know yet (gear that dropped). Off: finished gear gives no mould back. Before, most of it did, if you knew its recipe.
  • Fixed: Recycle Tab: switching the mod off in F1 left its tab on screen.

1.0.8

  • Auto Processing: the windmill has a slider per grain for how much of it it grinds: "Barley into flour (%)", "Oat seeds into oats (%)" and "Oats into flour (%)" (all 100, as before). The windmill grinds oat seeds into oats and oats into flour, so it used up all your seeds and oats. At 50 it stops when half is ground (half oats, half oat flour), at 0 it leaves that grain alone, e.g. seeds to plant. The chests near the windmills and what the windmills already hold count. Adding by hand and Shift+E still take anything.
  • Auto Processing: stations by the same chests now share the input evenly (new setting "Spread input evenly", on). The one with the shortest queue gets the next item, so many windmills or smelters all work at once instead of the first one filling up while the others wait.
  • Cookbook: every ingredient that is made from others shows its earlier steps too, all the way down. Honey Bread now reads "Honey 4, Bread = Bread Dough = Barley Flour 10" instead of just "Bread, Honey 4"; the same for cooked meat in stews, sausages in platters, and so on. A row with more than fits ends in "..." with the rest in its tooltip.

1.0.7

  • Auto Processing: the Deep North's frigid kiln is automated too. It has no input (it turns ice into liquid frost for as long as it has ice), so its ice is kept full from nearby chests and the liquid frost goes into a chest. 100 ice instead of 25, a speed setting, and Shift+E adds all your ice at once (new section "4 - Frigid kiln").
  • Auto Oven: the frost foundry (it finishes gold gear) was already run like an oven: unfinished gear in from chests, liquid frost as fuel, finished gear into a chest. New: Shift+E on the fuel puts in as much as fits, for ovens too (setting "Shift+E adds max fuel").

1.0.6

  • Cookbook: a search box at the top. Type a food or an ingredient and the book shows every food whose name or ingredients contain it: "honey" lists Honey and everything made with honey. While you type, the game's keys (map, chat, the book's own key) leave you alone; Escape leaves the box first.

1.0.5

  • Auto Processing: sap extractors now make up for the time you were away. The sap an ancient root saved up goes into the chest at once when you get there (instead of 1 per minute), and what the root would have made after it was full (it stops at 50, about 5.5 hours) is counted too: as if you had stayed, about 9 sap per hour per root. Two new settings under "8 - Sap extractor".

1.0.4

  • Fixed: Recycle Tab lowered a quality 3 item to quality 1 when Local Craft From Storage was installed (it fetched upgrade materials from chests and ran the recycle a second time). It now stays out of the Recycle tab.
  • New: Craft From Storage Speedup (needs Local Craft From Storage Prime). Crafting stations no longer reload every nearby chest for every material count: measured 6-25 ms per frame less with a station open, and much faster opening.

1.0.3

  • Auto Processing does beehives and birds' nests now (replaces HoneyPlease): honey and feathers into a nearby chest (within 20 m), twice as fast, any biome, no room needed, and the time to the next one when you aim at a hive or nest. Safer than HoneyPlease: only chests nobody has open, no carts, ships or other players' private chests, and the game's [E] line stays. Each has its own settings: 9 - Beehives and 9 - Bird nests.
  • Extracting a beehive or nest by hand drops its contents as whole stacks instead of a tower of single items that scattered around.
  • The "Beehive max honey" setting works again (HoneyPlease used to overwrite it).
  • Sap extractors and beehives with no room in any chest wait 30 seconds before trying again.

1.0.2

  • A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
  • Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.

1.0.1

  • Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.

1.0.0

  • First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.
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