The ultimate builder's toolkit: a flat creative world (free building, flying), mirror building, copy and paste with schematics, Wood Swap for any wood, material lists, a stability meter and one-click demolition. More is coming!
Stability meter: now ready almost at once: while the hammer is out it already works out the building in front of you (or the nearest one) before you aim at it, keeps what it measured until something is built or removed nearby, keeps the results of several buildings, and stays on screen while it refreshes in the background (it used to blank out for a second or two on big buildings).
1.6.0
New: Free fuel. In the creative world fires, torches, braziers, candles, the hot tub, ovens, smelters, blast furnaces, the eitr refinery and shield generators stay full: no wood, coal or sap needed, nothing goes out. A switch under 3 - Player.
New: Stability meter. While the hammer is out, a small bar and percentage below the crosshair show how stable the piece you aim at will end up, and it turns red with "Will collapse" when the piece is going to come down (the game takes a while to work support out, so a new piece can look fine and fall later). A switch under 3 - Player. With Building Tweaks' Stability Meter on, you see that one.
With Building Tweaks 1.0.9: its Wood Swap tools work in the creative world without anything unlocked (they said "You have not unlocked ...").
1.5.5
This page: a new picture of Build Materials, with the Have and Missing columns.
1.5.4
Build Materials: new columns Have (your inventory and the chests within 50 m, a setting: green when it is enough, red when not) and Missing (how many more you need). Click a column title to sort by it, click again to turn the order around, and a search box finds materials and pieces by name, like the Cookbook. Works for the schematic library's Materials too: see what you still need to build a schematic for real.
With Building Tweaks installed (its new Build Materials on), the hammer shows one Build Materials tool.
Mirror building: a piece whose corner sits on a mirror line (like the Ashwood Arch, which has its own point at the foot of its post) is mirrored again. Its copy lands on the same spot, facing the other way, and was taken for the piece itself and left out. Symmetric pieces on a line are still placed once.
1.5.3
This page: the captions stand under their pictures again.
1.5.2
The pictures on this page are smaller; click one for the full size.
1.5.1
With Building Tweaks installed (its Wood Swap switched on), the creative world shows only one set of Wood Swap tools: Building Tweaks' (free there, like all building in the creative world). The Wood Swap code and icons are now shared between both mods.
Schematics: the Materials window opened from the library has a Back button to the list.
Schematics are pasted as deep into the ground as the original: a foundation that reached into the ground made the paste float and fall apart. Hold Left Alt and turn the scroll wheel to move a schematic up or down (0.25 m a step, a setting); use that for schematics saved before this version.
No debris (on) now also leaves out the dust and breaking sound of removed pieces: removing a whole building no longer fills the screen with dust and drops the frame rate. Remove Building tints the marked pieces once instead of lighting them up again and again (smooth with thousands of pieces).
1.5.0
New name: Ultimate Builder (it was Creative World). Your settings and schematics carry over; remove Creative World, which is no longer updated.
Remove Building: a new hammer tool. Click a building and every connected piece lights up; click it again within 5 seconds and it is gone (nothing drops). One click alone never removes anything.
Undo paste: the Schematics library has an Undo button for your last paste. It removes exactly the pasted pieces, also where the paste touches another building.
New icons for all creative tools, in one style: a gold picture with a label. The Wood Swap tools show the wood they turn things into, with a swap badge, and its name.
The creative tools now show up in the hammer menu at once when you enter the creative world, also with the hammer already in your hand, and leave it when you go to another world.
1.4.0
Schematics: save a building and paste it again, like copy and paste. Save Schematic (hammer tool): click a building, give it a name; every connected piece is saved with a picture of the building. Schematics (hammer tool): a click opens your library: each schematic with its picture, piece count and size, and Place, Mirrored, Materials and Delete. After Place the building follows your aim as a ghost: the scroll wheel turns it, aimed at a building it snaps onto its snap points (hold Left Alt for free placement), a click pastes it (as often as you like), Shift+click opens the library again. Files in BepInEx/config/DigiCreative/Schematics, to share.
1.3.0
Build Materials: a new hammer tool (Building tab, next to the Wood Swap tools). Click any piece of a building and a window opens, in the look of the crafting menu: every material the whole building costs (all pieces connected to the one you clicked), most first, with the totals, the total weight and the crafting stations it needs; below that how many of each piece. Escape or the X closes it; the mouse wheel scrolls.
1.2.0
Wood Swap: one hammer tool per wood type (Wood, Log, Darkwood, Wood Iron, Ashwood, Scalewood, Timber, Decorated Timber), at the end of the Building tab (or type swap in the search). Click a wooden piece with one and it becomes that wood: an Ashwood Roof Cross 67° clicked with Wood Swap: Timber becomes the Timber Roof Cross 67°, on exactly the same snap points (the new piece is moved and turned until its snap points lie on the old one's: the wood types' models have their middle in different places). Beams, poles, walls, triangle walls, roof crosses, floors, doors, arches, and thatch to shingle roofs. Hold Left Shift for every piece of that wood in the building; with mirror lines the mirrored side is swapped too.
1.1.1
Time of day: the slider covers the whole day and night now (0 midnight, 0.25 sunrise, 0.5 noon, 0.75 sunset), and Page Up / Page Down move the time an hour later / earlier in the game (it shows the clock).
Switching Always day off lets the time run again, and switching No rain off lets the weather change again (both stayed stuck until you left the world).
1.1.0
First release on Thunderstore.
Mirror building: a second mirror line (Alt+N): with both lines every piece is placed in all four quarters, and Shift+N copies a quarter to the other three.
Mirror building: corner roof pieces are mirrored across their diagonal, so the mirrored corner faces the right way.
Two switches instead of one: No enemies and No animals (both on), so you can let animals or enemies in separately. If you had turned No creatures off, both start off.
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