11 mods in one, each with its own on/off switch and settings: Sailing Tweaks, Vein Mining, Fog Reducer, Smoke Reducer, Pickable Lights, Sound Levels, Plant Growth Fix, Farm Performance, Smart Save, Quiet Cleanup, Lag Meter.
Quiet Cleanup is now off by default and is switched off once for everyone who has it on. A player reported more lag and freezes with it, and measuring confirmed it does not help: it ran just as often as the game's own cleanup, with freezes about twice as long. You can still switch it on in F1 as an experiment.
1.0.9
Lag Meter 2: finds out why the frame rate drops. It times every engine system per frame (scripts, physics steps, animation, particles, UI, rendering, waiting for the graphics card), reads Unity's own counters (main thread, render thread and graphics card time, draw calls, shadow casters, ...), and times Valheim's update batches, heavy game systems, every mod's updates and every game component by name. A [LowFPS] report whenever a second is below 40 fps says what held the frame back and what was unusual, [Spike] lines break down single slow frames, a data file gets one line per second, and the mark key (F9) reports the last 10 seconds. Still off by default.
New: Quiet Cleanup. Unity cleans up unused memory whenever it sees fit, which is a short freeze in the middle of a fight or a run. It now waits for a quiet moment: a menu or the map open, sitting or in bed, teleporting, or a few seconds of standing still with no creature chasing you. If none comes it runs anyway after 2000 MB of new memory. On by default; not active on PCs with under 12 GB of RAM.
1.0.8
New: Plant Growth Fix. Fixes a vanilla bug where crops and saplings look ready but cannot be picked until you leave the area and come back (in a big base the game can stop checking a plant for good). Stuck plants now finish growing by themselves. Costs nothing measurable.
New: Farm Performance, for big crop fields. Crops no longer cast shadows (setting "Crop shadows", off), and Epic Loot's Green Thumb sparkles show on 1 plant in 10 instead of every boosted plant (setting "Green Thumb sparkles": All, Few or None). In a 4,000-plant field that was 4,000 particle effects.
1.0.7
Sailing Tweaks: the default sailing speed multiplier is now 4 (about 2x vanilla top speed) instead of 10 (about 3x), for new installs. The setting now says what it does: 1 = vanilla, 4 = about 2x, 10 = about 3x. An existing settings file keeps its value, so if you already played with it, set F1 > World and Performance > "Sailing Tweaks - 2 - Speed" > "Sailing speed multiplier" to 4 for the new default.
1.0.6
New: Sound Levels. Volume sliders for the shield generator, whose hum plays nonstop while it runs (20% by default, its low-fuel warning loop included), and for the hum of portals (30% by default). Changes are heard right away.
1.0.5
Fog Reducer: new section "Brightness per biome". A brightness slider for every biome (50-300%, 100 = vanilla) that scales the light in the shadows and the sun or moon, e.g. to see around you in the dark Ashlands. Fades between biomes like the fog.
Smoke Reducer: new section "Ashlands fire": fewer flame puffs and sparks from the spreading fire (burning ground and buildings), fainter smoke clouds rising from it and fewer puffs when it burns something (half each by default). Visual only: fires still choke on their smoke as before.
1.0.4
Fog Reducer: new slider "Ashlands - Mist particles" for the mist clouds the Ashlands weather adds on top of the fog (50% by default).
Fog Reducer: new section "Ashlands heat". "Heat haze in the air" removes the shimmering heat haze around you in the Ashlands that makes everything look smeared (0% by default). "Heat blur" removes the wobbly, blurred screen when you heat up in the Ashlands (0% by default, slider up to normal), "Heat screen effect" scales or switches off the whole heat screen effect. The heat and its damage are not changed.
Fog Reducer: new section "Caves and dungeons": "Morgen cave mist" for the thick drifting mist in the Ashlands' Morgen caves, "Dungeon haze" for the cloudy dust haze around you inside dungeons (both 50% by default).
1.0.3
Lag Meter: also times the lights' level of detail (was never measured), and no more "not found" warnings at startup.
1.0.2
A mod that is installed twice (on its own and inside this combined mod) now shows a message in the main menu, so you know to remove the separate one. Before, only the log said so.
Fixed: some separate mods were not noticed, so both copies ran at the same time. Now the copy in the combined mod always stays off until the separate one is removed.
1.0.1
Mod page: a short section for every mod, a link to the new wiki (every mod in detail, with all its settings), and a note that F1 needs a config manager mod (e.g. ConfigurationManager by shudnal). The mod itself is unchanged.
1.0.0
First release: the DigiTeam mods in this category combined into one, with an on/off switch per mod at the top of the settings.
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