Valheim
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Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.


World and Performance

Smoother sailing, vein mining, less fog and smoke, fewer lights from glowing plants, autosaves at quiet moments and an optional lag report.

7 mods in one: Sailing Tweaks, Vein Mining, Fog Reducer, Smoke Reducer, Pickable Lights, Smart Save, Lag Meter.

Every mod in detail, with all its settings: see the Wiki tab.

How it works

  • Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
  • Below that, every mod has its own settings, under its name.
  • F1 needs a config manager mod, e.g. ConfigurationManager by shudnal (included in Digi Modpack). Without one the mods still run with their default settings, and you can change the settings in r2modman: Config editor → digi.valheim.world.cfg.
  • Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).

Mods

Sailing Tweaks

Tailwind while steering, faster ships, no wave damage and more.

  • Always tailwind while you steer, and an optional minimum wind strength.
  • Faster sailing and rowing, and no wave-slam damage.
  • Push ships by hand, hide your sail, and reveal more map at sea. Every part can be switched off.

Vein Mining

Hold Left Alt while mining: when one piece breaks, the whole ore deposit breaks, with full XP.

  • Everything the deposit drops lands at your feet.
  • Pickaxe XP for the whole deposit; durability only for the hits you made (both adjustable).
  • Works with mods that change rock drops (Star Level System, Epic Loot). Key, controller button or always on.

Fog Reducer

A fog and a brightness slider per biome, plus ones for the Mistlands mist, the Ashlands heat blur and cave haze.

  • 100% = vanilla, 0% = no fog, for every biome from Meadows to Deep North (modded biomes too).
  • A brightness slider per biome too (50-300%), e.g. to actually see around you in the dark Ashlands.
  • Fog fades smoothly when you cross into another biome.
  • Ashlands: a slider for the weather's own mist clouds, and no more smeared, wobbly heat haze in the air or blurred screen when you heat up (sliders).
  • Caves and dungeons: sliders for the Morgen caves' thick mist and the dust haze in dungeons (half by default).

Smoke Reducer

Less smoke from fires, less steam from ovens and fewer Ashlands fire puffs, for better FPS.

  • Fires, ovens and kilns make fewer smoke puffs (half by default), and fewer stay around at once.
  • Less steam from food in ovens and cooking stations. Fires burn exactly as before.
  • Fewer flame puffs and fainter smoke from the Ashlands' spreading fire (burning ground and buildings): two sliders, half by default.

Pickable Lights

Glowing thistle, mushrooms, Jotun Puffs and Magecap stop adding real lights, for better FPS.

  • The plants still look glowing; they just no longer light up their surroundings, which saves a lot of GPU work where many of them grow.
  • Choose which pickables; changes apply right away.

Smart Save

The autosave waits for a quiet moment instead of freezing the game mid-fight.

  • Saves while you are in a menu, sitting, in bed or standing still. Never mid-fight, while running or sailing.
  • Never more than a few minutes late. Adjustable interval and an optional Autosaving... message.
  • The host needs it (the host's game saves the world).

Lag Meter

Writes a short performance report to the log every 10 seconds, to find what causes lag (off by default).

  • Writes FPS, frame times and what is loaded (lights, smoke, fires, building pieces, ...) to the log every few seconds.
  • Shows which game systems take the most time, to find out why a place lags. Switch it off when done.

Notes

  • Mods that need another mod only start when that mod is installed; the rest work without it.
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