Valheim
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Join our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.


World and Performance

Smoother sailing, vein mining, less fog and smoke, fewer lights from glowing plants, autosaves at quiet moments and an optional lag report.

11 mods in one: Sailing Tweaks, Vein Mining, Fog Reducer, Smoke Reducer, Pickable Lights, Sound Levels, Plant Growth Fix, Farm Performance, Smart Save, Quiet Cleanup, Lag Meter.

Every mod in detail, with all its settings: see the Wiki tab.

How it works

  • Open the settings (F1). At the top, 0 - Sub-mods has a switch for every mod in this pack: turn on only what you want. Switching one off removes it right away, no restart.
  • Below that, every mod has its own settings, under its name.
  • F1 needs a config manager mod, e.g. ConfigurationManager by shudnal (included in Digi Modpack). Without one the mods still run with their default settings, and you can change the settings in r2modman: Config editor → digi.valheim.world.cfg.
  • Upgrading from the separate DigiTeam mods: your settings are copied over automatically the first time. Remove the separate ones (a mod that is still installed separately is skipped here).

Mods

Sailing Tweaks

Tailwind while steering, faster ships, no wave damage and more.

  • Always tailwind while you steer, and an optional minimum wind strength.
  • Faster sailing (about 2x vanilla top speed by default, adjustable from vanilla to about 4x) and rowing, and no wave-slam damage.
  • Push ships by hand, hide your sail, and reveal more map at sea. Every part can be switched off.

Vein Mining

Hold Left Alt while mining: when one piece breaks, the whole ore deposit breaks, with full XP.

  • Everything the deposit drops lands at your feet.
  • Pickaxe XP for the whole deposit; durability only for the hits you made (both adjustable).
  • Works with mods that change rock drops (Star Level System, Epic Loot). Key, controller button or always on.

Fog Reducer

A fog and a brightness slider per biome, plus ones for the Mistlands mist, the Ashlands heat blur and cave haze.

  • 100% = vanilla, 0% = no fog, for every biome from Meadows to Deep North (modded biomes too).
  • A brightness slider per biome too (50-300%), e.g. to actually see around you in the dark Ashlands.
  • Fog fades smoothly when you cross into another biome.
  • Ashlands: a slider for the weather's own mist clouds, and no more smeared, wobbly heat haze in the air or blurred screen when you heat up (sliders).
  • Caves and dungeons: sliders for the Morgen caves' thick mist and the dust haze in dungeons (half by default).

Smoke Reducer

Less smoke from fires, less steam from ovens and fewer Ashlands fire puffs, for better FPS.

  • Fires, ovens and kilns make fewer smoke puffs (half by default), and fewer stay around at once.
  • Less steam from food in ovens and cooking stations. Fires burn exactly as before.
  • Fewer flame puffs and fainter smoke from the Ashlands' spreading fire (burning ground and buildings): two sliders, half by default.

Pickable Lights

Glowing thistle, mushrooms, Jotun Puffs and Magecap stop adding real lights, for better FPS.

  • The plants still look glowing; they just no longer light up their surroundings, which saves a lot of GPU work where many of them grow.
  • Choose which pickables; changes apply right away.

Sound Levels

Volume sliders for the shield generator's nonstop hum (20%) and the portals' hum (30%).

  • The shield generator hums nonstop while it runs; a slider sets its volume (20% by default), the low-fuel warning included.
  • Portals hum while you stand near a connected one: their own slider, 30% by default. Changes are heard right away.

Plant Growth Fix

Crops and saplings that look fully grown but never turn pickable (a vanilla bug) finish growing, without reloading the area.

  • Fixes a vanilla bug: in a big base a crop or sapling can stop updating, so it looks ready but cannot be picked until you leave and come back. Stuck plants now finish growing by themselves.
  • Costs nothing measurable: a plant that is not stuck is left alone.

Farm Performance

Big crop fields lag less: crops cast no shadows, and Epic Loot's Green Thumb sparkles show on a few plants only.

  • Crops stop casting shadows (trees and saplings keep theirs): a big field is drawn once instead of again for every shadow layer.
  • Epic Loot's Green Thumb gives every boosted plant its own sparkle effect; now only 1 plant in 10 sparkles (or all, or none). The faster growth stays.

Smart Save

The autosave waits for a quiet moment instead of freezing the game mid-fight.

  • Saves while you are in a menu, sitting, in bed or standing still. Never mid-fight, while running or sailing.
  • Never more than a few minutes late. Adjustable interval and an optional Autosaving... message.
  • The host needs it (the host's game saves the world).

Quiet Cleanup

Memory is cleaned up at a quiet moment, such as with a menu open or while you stand still, instead of freezing the game while you run or fight.

  • Unity's memory cleanup waits for a menu, the map, a bed, a seat, a teleport or a few seconds of standing still, and never starts while a creature chases you.
  • If no quiet moment comes it runs anyway after a set amount of new memory. Not active on PCs with under 12 GB of RAM.

Lag Meter

Finds out why the frame rate drops: times every engine system, script and mod, and reports each second below 40 fps (off by default).

  • Finds out why the frame rate drops: every engine system, Valheim update and mod timed per frame, plus Unity's own processor and graphics card times, draw calls and shadow casters.
  • A [LowFPS] report whenever you drop below 40 fps (what held the frame back and what was unusual), a data file for analysis and a mark key (F9). Off by default; switch it off when done.

Notes

  • Mods that need another mod only start when that mod is installed; the rest work without it.
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