


Imagine building your house, some farming area, maybe a marina or a whole village - and you get a message saying that the 'The Forest Is Moving' or 'The Ground Is Shaking'. You now know what is next is a boring session of trying to out-run and not dying to the many monsters that keep spawning, as they try to disturb your building-adventure.
Let's turn the games most boring event into something fun!
The Turret Defense addition allows you to magically build effective sci-fi turrets that can deal with monsters attacking your settlements and dig-sites.
Mod tested primarily in singelplayer game and have been designed to work in multiplayer too. But it requires confirmation.
0.13.450
Added Drone Turret. Added remote-data synchronisation for all turrets. Additional turret-shared code improved to be more reusable.
The mod features the ability to build a number of different turrets and other defense items.
Below turrets require a Workbench nearby:
Turret Mk. I -- 2x Tin, 4x Wood
Turret Mk. II -- 2x Copper, 4x RoundLog
Turret Mk. III -- 2x Bronze, 4x RoundLog
Turret Mk. IV -- 2x Iron, 4x FineWood
Turret Mk. V -- 2x Silver, 4x FineWood
Heavy Turret Mk. I -- 2x BlackMetal, 4x Iron, 10x FineWood
Missile Turret -- 1x SurtlingCore, 2x Bronze, 4x FineWood
Quad Missile Turret -- 3x SurtlingCore, 3x Bronze, 4x FineWood
Multi Missile Turret -- 4x SurtlingCore, 4x Silver, 4x FineWood
Below turrets does NOT require a Workbench nearby:
Additional turrets and helper-gear to be added in future versions.
The mode of a turret can easily been seen from a distance based on the Searchlight being activated and if so what color it has. A turret that has no target to SCAN or ATTACK will idle and wait for targets to wander into their scanning-range.
The group called ForestMonsters will be considered less of a threat and can be as close as half the attack-range before being automatically attacked, if the monster is not Alerted and for instance attacking the base or the player. For any ForestMonster that is attacking the player the full range is used. This also means a deer or boar will not be automatically attacked when it is far away and minding its own business.
Additional notes for turrets that use missiles:
Name: Signal Turret Range: 20 Fire interval: 18.0
Name: Mine Turret Range: 8 Damage, ranged: 20 Poison Fire interval: 3.0 (DPS: 6.67)
Name: Drone Turret Patrol Range: 30 Range: 15 Damage, impact: 1.5 Blunt, 3.0 Pierce, 3.0 Fire Fire interval: 0.35 (DPS: 21.4)
Name: Light Turret Rotation: -120/+120 Tilt: -25/+45 Rotation/Tilt speed: 50 Range: 20 Damage, impact: 0.5 Blunt, 1.0 Pierce, 1.0 Fire Fire interval: 0.40 (DPS: 6.25)
Name: Turret Mk. I Rotation: -120/+120 Tilt: -40/+65 Rotation/Tilt speed: 130 Range: 25 Damage, impact: 1.0 Blunt, 2.0 Pierce, 2.0 Fire Fire interval: 0.30 (DPS: 16.67)
Name: Turret Mk. II Rotation: -120/+120 Tilt: -40/+65 Rotation/Tilt speed: 130 Range: 28 Damage, impact: 1.5 Blunt, 3.0 Pierce, 3.0 Fire Fire interval: 0.27 (DPS: 27.78)
Name: Turret Mk. III Rotation: -120/+120 Tilt: -40/+65 Rotation/Tilt speed: 130 Range: 30 Damage, impact: 2.0 Blunt, 4.0 Pierce, 4.0 Fire Fire interval: 0.25 (DPS: 40)
Name: Turret Mk. IV Rotation: -120/+120 Tilt: -40/+65 Rotation/Tilt speed: 130 Range: 31 Damage, impact: 2.5 Blunt, 5.0 Pierce, 5.0 Fire Fire interval: 0.24 (DPS: 52.08)
Name: Turret Mk. V Rotation: -120/+120 Tilt: -40/+65 Rotation/Tilt speed: 130 Range: 31.5 Damage, impact: 3.0 Blunt, 6.0 Pierce, 6.0 Fire Fire interval: 0.235 (DPS: 63.83)
Name: Heavy Turret Mk. I Rotation: -90/+90 Tilt: -15/+35 Rotation/Tilt speed: 40 Range: 50 Minimum range: 5 Damage, impact: 10.0 Blunt, 15.0 Pierce, 15.0 Fire Damage, ranged: 5.0 Pierce, 5.0 Fire Explosion range: 1.5 Fire interval: 0.40 (DPS: 100 + 25)
Name: Missile Turret Rotation: -120/+120 Tilt: -30/+60 Rotation/Tilt speed: 100 Range: 80 Minimum range: 8 Damage, impact: 2.0 Blunt Fire interval: 1.0 (Wire-guidance limited, time counted at destruction of missile) Ammo count: 1 Reload time: 2.0 Maximum tracked Targets: 2 Explosion range: 6.5 Damage, ranged: 25.0 Pierce, 25.0 Fire Missile Turn Rate: 1.5 Missile velocity: 20
Name: Quad Missile Turret Rotation: -120/+120 Tilt: -30/+60 Rotation/Tilt speed: 100 Range: 60 Minimum range: 10 Damage, impact: 2.0 Blunt Fire interval: 0.30 Ammo count: 4 Reload time: 6.0 Maximum tracked Targets: 6 Explosion range: 6.5 Damage, ranged: 25.0 Pierce, 25.0 Fire Missile Turn Rate: 1.0 Missile velocity: 20
Name: Multi Missile Turret Rotation: -120/+120 Tilt: -30/+60 Rotation/Tilt speed: 100 Range: 40 Minimum range: 10 Damage, impact: 2.0 Blunt, 15.0 Pierce, 15.0 Fire Fire interval: 0.25 Ammo count: 10 Reload time: 8.0 Maximum tracked Targets: 12 Explosion range: 1.5 Damage, ranged: 5.0 Pierce, 5.0 Fire Missile Turn Rate: 2.0 Missile Velocity: 24
All the mod-specific code is (C)opyright Johan 'Zarkow' Munkestam/Digital Software. The turret models are commercially licensed from CGPitbull.
No parts of this mod may be disassembled, re-used or distributed without the express written permission from the mod author and all the licenseholders of any assets. It is however of course fine to make derivative mods, or include it in a modpack, as a dependency.
If making your own mod: To acquire your own seat-license for the turret models, visit https://assetstore.unity.com/packages/3d/vehicles/space/weapons-spaceships-pack-150720 and for the launch and impact effects, visit: https://assetstore.unity.com/packages/vfx/particles/impacts-and-muzzle-flashes-57010
If the mod is missing from your favorite mod-site, contact the author and it will most likely be added.
For any help, support, feedback or to give words of encuragement, please join the Discord: https://discord.gg/fyqtxZt