


Imagine building your house, some farming area, maybe a marina or a whole village - and you get a message saying that the 'The Forest Is Moving' or 'The Ground Is Shaking'. You now know what is next is a boring session of trying to out-run and not dying to the many monsters that keep spawning, as they try to disturb your building-adventure.
Let's turn the games most boring event into something fun!
The Turret Defense addition allows you to magically build effective sci-fi turrets that can deal with monsters attacking your settlements and dig-sites.
Mod tested primarily in singelplayer game and have been designed to work in multiplayer too. But it requires confirmation.
0.4.140
Turrets now to 50% blunt damage and 50% piece damage Turret bullet-impacts no longer pushes monsters back but have 40% increased stagger-ratio Turrets now have number of antennas based on Mk. type Adjusted tint of Turret body based on metallic material used
The mod features the ability to build the following:
All gun-turrets require a Workbench nearby.
Additional turrets and helper-gear to be added in future versions.
The mode of a turret can easily been seen from a distance based on the Searchlight being activated and if so what color it has. A turret that has no target to SCAN or ATTACK will idle and wait for targets to wander into their scanning-range.
The group called ForestMonsters will be considered less of a threat and can be as close as half the attack-range before being automatically attacked, if the monster is not Alerted and for instance attacking the base or the player. For any ForestMonster that is attacking the player the full range is used. This also means a deer or boar will not be automatically attacked when it is far away and minding its own business.
All the mod-specific code is (C)opyright Johan 'Zarkow' Munkestam/Digital Software. The turret models are commercially licensed from CGPitbull.
No parts of this mod may be disassembled, re-used or distributed without the express written permission from the mod author and all the licenseholders of any assets. It is however of course fine to make derivative mods, or include it in a modpack, as a dependency.
If making your own mod: To acquire your own seat-license for the turret models, visit https://assetstore.unity.com/packages/3d/vehicles/space/weapons-spaceships-pack-150720 and for the launch and impact effects, visit: https://assetstore.unity.com/packages/vfx/particles/impacts-and-muzzle-flashes-57010
If the mod is missing from your favorite mod-site, contact the author and it will most likely be added.
For any help, support, feedback or to give words of encuragement, please join the Discord: https://discord.gg/fyqtxZt