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RestedRites

Channel the spirits of fallen beasts through the warmth of your hearth. RestedRites transforms mounted trophies into spiritual conduits, weaving their essence directly into your Rested status effect when you rest at home.

Attuning a Mounted Trophy Active Rested Status HUD

⚡ Powered by VikingLib: This mod requires VikingLib. VikingLib replaces Valheim's native combat calculation and stat engines. Not all mods may be compatible / work as expected with this.


How It Works

Mount creature trophies on item stands inside your home to gain passive rites and set synergies while Rested:

  • Early-Game Stands: Item stands (both vertical and horizontal) require only 4 Wood + 1 Leather Scraps at a Workbench, enabling trophy mounting on Day 1 in the Meadows.
  • Attunement: Mount any trophy on an Item Stand and press [Shift + E] to attune. Up to 4 trophies can be active simultaneously. The most recently attuned trophy becomes your Primary Anchor (Slot 1), shifting previous trophies into supporting Aspect slots (Slots 2–4).
  • Comfort Progression (24x4 Progression Matrix): Your home's Comfort level governs slot capacity and per-slot power scaling across Comfort levels 1 to 24.
    • Reservoir Spill-Over Model (Default): Your Primary Anchor starts at 100% power and never degrades. Surplus comfort power cascades sequentially into supporting slots (unlocking at Comfort 2, 8, and 15), activating early set bonuses without ever diluting your main trophy.
    • Uniform Power Model: Power budget grows by +7.5% per comfort level and is shared evenly across all active slots.
    • Custom Model: Fully configurable via a 24x4 matrix in the configuration file.
  • Rested Duration: Base duration of 10 minutes at Comfort 1, scaling by +20 seconds per Comfort level (or +60 seconds with the Abomination rite).
  • HUD & Compendium Integration: Active rites display with their specific slot tier ([Anchor: 100%], [Slot 2: 30%]), comfort scaling, and creature synergies directly in the Rested status tooltip and Hugin's Compendium.
Click to expand Creature Sets (16 synergistic synergies)
Set Name Members Milestone Bonuses
Pioneers of the Wilds Boar, Deer, Neck, Hare (2) +15% Sprint Stamina Efficiency under 50% carry weight
(3) +5% Foraging double yield & drop rolls
(4) +25% Movement speed
The Restless Barrow Skeleton, Rancid Remains, Ghost, Wraith (2) -35% Piercing damage taken
(3) +1.0x Sneak attack multiplier
(4) +20% Sneak movement speed & +35% Sneak Stamina Efficiency
The Earthshakers Troll, Stone Golem, Morgen, Jötunn Warrior (2) +40% Pickaxe damage to stone & ore
(3) +25% Knockback dealt & stagger power
(4) +35% Cleave damage efficiency
The Plains Tribe Fuling, Surtling, Wolf, Growth (2) +25% Damage vs afflicted targets (tarred, slowed, staggered)
(3) +25 Max Stamina & +20% Dodge Stamina Efficiency
(4) Adds +15% Fire damage to all physical attacks
Beastmasters of the Hearth Lox, Asksvin, Bear, Moose (2) +75% Stamina regen while standing still
(3) +75% Cart Cargo Efficiency & +25% Tool Stamina Efficiency
(4) +50% Mount Stamina Efficiency & +20% Mount Speed
Weavers of Eitr Cultist, Gjall, Fallen Valkyrie, Jötunn Witch (2) +15% Eitr regen & +10% Spell Eitr Efficiency
(3) +30 Max Eitr
(4) +25% Spell Eitr Efficiency
Children of the Forest Greydwarf, Greydwarf Brute, Greydwarf Shaman (2) +20% Wood yield from trees
(3) +20% Health regen within 20m of a tree
The Draugr Revenants Draugr, Draugr Elite, Vile (2) +40% Stagger buildup on sneak attacks
(3) Last Stand cooldown halved (5 min) & restores full stamina
The Gelatinous Horde Blob, Frost Blob, Lava Blob (2) +25% Jump height & -50% Fall damage taken
(3) Slime Splash: Melee attackers are slowed for 4s
The Bloodbound Bat, Leech, Charred Warrior (2) +20 Stamina restored on kill
(3) 2x Damage on your next attack after killing an enemy
The Hive Chitin Seeker, Seeker Soldier, Tick (2) +15 Base Armor
(3) Carapace Counter: Reflects 50% damage when Carapace Ward triggers
Underground Delvers Dvergr, Mole, Barka (2) +100% Tool & Weapon Durability Efficiency
(3) +20% Mining yield & +10 Armor in crypts and dungeons
Tidecallers of the Abyss Serpent, Bonemaw Serpent, Seal (2) +50% Swim Stamina Efficiency & -30% Damage taken in water
(3) +15% Ship sailing speed
Wings of Prey Drake, Deathsquito, Volture (2) +15% Piercing damage & +20% Shield Block Stamina Efficiency
(3) +35% Attack damage from mid-air or elevation
The Goblin Chieftains Fuling Berserker, Fuling Shaman (2) +15 Stamina restored upon staggering an enemy
The Fenris Kin Fenring, Ulv (2) +30% Damage on 3rd hit of weapon attack combos
The Charred Duo Charred Marksman, Charred Warlock (2) +25% Damage dealt with elemental arrows
Click to expand Standalone Wildcards (non-set exotic rites)
  • Abomination (Ancient Slumber): Increases Rested duration scaling from +20s to +60s (+1 minute) per Comfort level.
  • Brenna (Brenna's Pyre): Critical strikes and sneak attacks detonate a 4m Fireball Blast dealing 35% of hit damage as AoE Fire.
  • Geirrhafa (Mountain Prowler): +35% Dodge Stamina Efficiency.
  • Zil (Shamanic Aegis): -12% Physical and Elemental damage taken (compounding damage reduction).
  • Steil (Unstoppable Poise): +75% Stagger resistance threshold.
Click to expand full 55 Trophy Roster
Biome Creature Rite Name Base Power Effect
Meadows Boar Gluttonous Digestion 50% Food buff duration
Meadows Deer Stag's Stride 60% Stamina regeneration rate
Meadows Neck Forager's Eye 25% Foraging double gather chance
Black Forest Greydwarf Timberjack 40% Wood chopping damage
Black Forest Greydwarf Brute Brute Force 30% Blunt damage dealt
Black Forest Greydwarf Shaman Regrowth 50% Health regeneration rate
Black Forest Skeleton Deadeye 30% Ranged bow/crossbow damage
Black Forest Rancid Remains Festering Touch 40% Physical damage applied as Poison DoT over 5s
Black Forest Troll Giant's Reach 20% Melee attack reach
Black Forest Ghost Ethereal Form 25% Physical damage taken reduction
Swamp Abomination Ancient Slumber +60s/lvl Increases duration scaling to +1m per Comfort level
Swamp Blob Gelatinous +60 HP Maximum health pool
Swamp Draugr Ambush +2.0x Sneak attack damage multiplier
Swamp Draugr Elite Warrior's Edge 30% Slashing damage dealt
Swamp Leech Sanguine Harvest 6 HP Health restored on enemy kill
Swamp Surtling Fireward 30% Fire damage taken reduction
Swamp Wraith Gliding Shroud -90% / +50% -90% Fall damage & +50% Jump height
Mountains Bat Nocturnal Hunter 35% Damage bonus at night
Mountains Cultist Inner Flame 70% Eitr regeneration rate
Mountains Drake Frostveil 30% Frost damage taken reduction
Mountains Fenring Predator's Rush 35% Movement speed boost for 4s on hit
Mountains Stone Golem Crag Shatter 40% Pickaxe damage to stone & ore
Mountains Ulv Feral Haste 15% Melee attack swing speed
Mountains Wolf Pack Pace 20% Movement speed
Plains Deathsquito Needle Sting 30% Piercing damage dealt
Plains Fuling Opportunist 50% Damage vs staggered targets
Plains Fuling Berserker Unbridled Fury 40% Stagger buildup dealt
Plains Fuling Shaman Totemic Endurance +60 Maximum stamina pool
Plains Growth Tar Coating 75% / 40% Heavy / Light attack proc chance to Tar foes (8s)
Plains Lox Laborer's Mettle 100% Tool stamina efficiency
Plains Vile Last Stand 35% Defy fatal hit with 35% max HP restored (10m CD)
Ocean Serpent Leviathan Glide 100% Swim speed
Mistlands Hare Bunny's Hop 100% Jump stamina efficiency
Mistlands Gjall Gjall's Inferno 30% Elemental magic damage
Mistlands Seeker Razor Precision 25% Critical strike chance
Mistlands Seeker Soldier Carapace Ward 80% / 75s/pwr Absorbs 80% damage on first incoming hit
Mistlands Tick Spare Vitality 50% Blood magic health efficiency
Mistlands Dvergr Dvergr's Wisdom 50% Skill experience gain
Ashlands Asksvin Cavalry Charge 40% Mount speed & stamina efficiency
Ashlands Bonemaw Serpent Sea Drake's Wake 45% Ship sailing speed
Ashlands Fallen Valkyrie Valkyrie's Aether +60 Eitr Maximum Eitr pool
Ashlands Charred Marksman Snapdraw 45% Bow draw & reload speed
Ashlands Morgen Morgen's Cull 50% Damage vs enemies below 35% HP
Ashlands Volture Wingshield 75% Block stamina efficiency
Ashlands Charred Warlock Cinder Shield 20% Elemental damage taken reduction
Ashlands Charred Warrior Juggernaut 25% Two-handed weapon damage
Deep North Bear Ursine Ferocity 50% Berserk damage when below 35% HP
Deep North Seal Aquatic Endurance 100% Swim stamina efficiency
Deep North Moose Draft Hauler 75% Cart cargo efficiency
Deep North Mole Subterranean Greed 30% Mining yield & duplicate drop rolls
Deep North Barka Frosted Hide +25 Armor Base armor
Deep North Frost Blob Numbing Touch 75% / 40% Heavy / Light attack proc chance to Chill foes (8s)
Deep North Lava Blob Furnace Core 25% Cooking extra yield
Deep North Jotunn Warrior Titan's Swat 60% Knockback force dealt
Deep North Jotunn Witch Rime Weaver 35% Eitr spell efficiency
Hildir Brenna Brenna's Pyre 35% Crits & sneak hits trigger an AoE Fireball blast
Hildir Geirrhafa Mountain Prowler 35% Dodge stamina efficiency
Hildir Zil Shamanic Aegis 12% Physical & elemental damage reduction
Hildir Steil Unstoppable Poise 75% Stagger poise threshold
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