VikingAI
Foundational 2.5D navigation graph, flow-field steering, tactical pack coordination, smart-object affordances, and virtual NPC simulation framework for Valheim.Changelog
All notable changes to VikingAI will be documented in this file.
[0.1.1] - 2026-10-27
Fixed
- Line-of-Sight Raycast Stability: Hardened sensory perception layer mask resolution across custom creature prefabs to prevent null reference interruptions during vision checks.
[0.1.0] - 2026-10-25
Added
- 2.5D Clearance Navigation Graph: Unified spatial navigation overcoming vanilla pathfinding tile seam boundaries and ledge drops.
- Tactical Context Steering & Locomotion: 16-ray obstacle avoidance, 360-degree combat strafing, polar follower formations, and friendly door traversal.
- Sensory Perception & Cover Sampling: Line-of-sight awareness cones, hearing attenuation through structures, and dynamic environmental cover evaluation.
- Pack Combat Coordination: Dynamic attack token distribution preventing unnatural enemy swarming and synchronizing tactical flanking.
- Settlement Affordances & Smart Objects: Shared reservation system for workstations, doors, chests, and beds preventing NPC interaction deadlocks.
- Humanoid NPC Factory & Unloaded Simulation: Standalone Norse NPC builder with custom appearance options, persistent equipment, and unloaded-zone virtual agent simulation.
