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Portal Monuments

An alternative to vanilla portals. Find ancient stone monuments across the world, activate them, and travel between them by picking one on the map. Can also be built.

A Portal Monument in a player's base

Features

  • Monuments in every land biome, about 120–160 per world, at least 800 m apart, never in water or lava, plus one near the spawn. They can't be damaged.
  • Activate with E. The rune circle lights up blue and the monument starts to hum.
  • Light beams rise from monuments you haven't activated yet, visible from about 250 m.
  • Teleport by map. Use an activated monument, then click another one's pin on the map. You hold still and take no damage while you dissolve and reappear.
  • Vanilla item rules: no ore or metals, unless the server allows all items.
  • Shared in multiplayer: what one player activates, everyone can use (can be turned off).
  • Build your own with the hammer (Misc tab): 10 Greydwarf eyes, 10 stone, 2 Surtling cores. Removable with the hammer, takes no damage.
  • Highly configurable: Nearly all settings can be customized and changed.
  • Optional: disable vanilla portals.

An activated Portal Monument seen from above

The light beam above a monument that hasn't been activated yet

No-map mode

For playing without a map: turn on No-map mode (F1, per player; automatic in No Map worlds). Monuments then open a Travel to... list instead of the map. Unnamed monuments are listed by biome and number (Black Forest #2); rename activated ones with Shift+E.

Installation

Use a mod manager (r2modman, Thunderstore Mod Manager or Gale), or install BepInExPack Valheim and Jötunn and put PortalMonuments.dll in BepInEx/plugins.

Multiplayer: the server and every player need the mod. Versions with the same first two numbers work together.

Existing and bigger worlds

  • Monuments only generate in new worlds. In an existing world, an admin can run pm_generate to add them to unexplored areas.
  • Bigger worlds (Expand World Size) get monuments all the way to the edge. After enlarging a world, run pm_generate to fill the new space.
  • Config files from before 1.0.3 keep Count = 500; raise it for big worlds (new default 2000).

Configuration

In BepInEx/config/com.portalmonuments.cfg or in game (F1). On a server, the server's settings apply.

Setting Default
Share activated monuments On Activations count for everyone
Allow all items through monuments Off Lets ore and metals through
Hold still and invulnerable while teleporting On No moving or damage during the teleport effect
Disable Vanilla Portals Off Existing portals keep working
Build recipe GreydwarfEye:10, Stone:10, SurtlingCore:2 Item prefab names; empty = free
Disable building Off Removes the monument from the hammer
Generated Monuments Spacing, biomes, ground, spawn monument (more in the config file)
No-map mode Off Per player
Hum volume, map pin size, light beam Per player

Console commands

F5 console. On a dedicated server, admins can run pm_count and pm_generate; pm_place and pm_show need devcommands and only work in single-player or for the host.

Command
pm_help Lists the commands
pm_count How many monuments the world has
pm_generate Adds monuments to unexplored areas
pm_place [x z] Places a monument here or at x z
pm_show Shows every monument on the map

Changelog

  • 1.0.3 - Monuments generate past the vanilla world edge in bigger worlds. No moving or damage during the teleport effect (setting, on by default). Shorter README.
  • 1.0.2 - Monument picture as the hammer icon. No-map mode with monument names.
  • 1.0.1 - README update.
  • 1.0.0 - First release.

Tested

Valheim 1.0.16, BepInExPack 5.4.2351, Jötunn 2.30.2; single-player and dedicated server; Expand World Size 1.43.0. Not yet tested with several players online at once.

Known limits

  • Removing the mod removes all monuments; built ones don't return their materials.
  • Building-copy mods (Infinity Hammer, PlanBuild) can duplicate a monument's ID, so teleports may go to the copy.
  • Compatible with Expand World Size, Update World, & Riverheim.
  • Cannot teleport tames yet, including OdinHorse.

Feedback

Bugs or ideas: Discord disr0d.

Credits

Inspired by Waypoints by RustyMods. Portal Monuments is a separate mod with its own code and art.

If you enjoy the mod, you can support me on Ko-fi.

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