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Dogeheim

Comprehensive Valheim modpack featuring MMO progression, enhanced combat/magic systems, expanded biomes, quality-of-life improvements, and extensive building/crafting options.

CHANGELOG

Dogeheim Changelog

[1.7.7] - 2025-09-07 - More Targeted Combat Balance & Plains Density Tuning

πŸ”„ Changed

  • Creature Level & Loot Control (CLLC):
    • Base damage for creatures (percentage) = 100 (was 110)
    • Damage gained per star for creatures (percentage) = 25 (was 35)
    • Multiplayer scaling per player range (0 is unlimited) = 100 (was 0)
    • Chance for Curious effect to spawn (percentage) = 0 (was 2)
    • File: config/org.bepinex.plugins.creaturelevelcontrol.cfg
  • EpicMMO System:
    • AddHp = 4.0 (was 2.3) to increase per-point player HP scaling
    • File: config/WackyMole.EpicMMOSystem.cfg
  • Spawn That! (global nudges):
    • Deathsquito: SpawnMaxMultiplier = 0.8, GroupSizeMaxMultiplier = 0.8, SpawnFrequencyMultiplier = 0.7
    • Goblin: SpawnMaxMultiplier = 0.9, GroupSizeMaxMultiplier = 0.9, SpawnFrequencyMultiplier = 0.85
    • File: config/spawn_that.simple.cfg
  • Spawn That! (Plains pressure):
    • Deathsquito world spawner (WorldSpawner.32004):
      • MaxSpawned=1 (was 2), GroupSizeMin=1/Max=1 (was 2/2)
      • SpawnInterval=700 (was 400), SpawnChance=2.50 (was 3.56)
    • File: config/_RelicHeimFiles/Drop,Spawn_That/spawn_that.world_spawners.zBase.cfg

🎯 Intent

  • Keep long, challenging engagements while preventing frequent 1–2 hit deaths and constant add trains, especially in the Plains.

[1.7.4] - 2025-01-XX - PlainsPillar1 Null Reference Fix

βœ… Fixed

  • PlainsPillar1 Null Reference Error: Removed problematic PlainsPillar1 location causing repeating null reference errors in Plains biome
    • Root Cause: PlainsPillar1 location had null object references causing game crashes
    • Solution: Completely removed PlainsPillar1 from MoreWorldLocations configuration
    • Files Modified:
      • config/warpalicious.Plains_Pack_1.cfg - Removed entire PlainsPillar1 section
      • config/warpalicious.More_World_Locations_CreatureLists.yml - Removed PlainsPillar1 creature mapping
    • Impact: Eliminates Plains biome crashes and null reference spam in console

πŸ“š Documentation

  • README Troubleshooting: Added known bug workaround for Plains null reference issues
    • Command: F5 -> locations_remove MWL_PlainsPillar1 start (if issue persists)
  • Changelog: Documented PlainsPillar1 removal and fix details

🎯 Impact

  • Stability: Plains biome no longer crashes due to null reference errors
  • Performance: Eliminated console spam from repeating null reference messages
  • User Experience: Smooth gameplay in Plains biome without interruption

[1.7.2] - 2025-09-05 - UI Polish & Missing Prefabs

βœ… Fixed

  • Wacky’s Database null prefab warnings for custom BWA items by defining base clones:
    • Added clonePrefabName for BWA_GiantAxe (Battleaxe), BWA_GiantCleaver (AxeBlackMetal), BWA_giantMace (MaceSilver), BWA_ObsidianBuckler (ShieldCarapaceBuckler), BWA_ObsidianGreatsword (ObsidianGreatswordHTD)
    • Files: config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/WeaponAdditions/*.yml

🎨 UI/UX

  • Demonic Dual Axe name: removed unsupported glyph that rendered as a square; kept gold color
    • File: config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/Therzie/Item_DualAxeDemonic_TW.yml
  • Demonic Dual Axe tooltip: clarified as drop-only (10% from SvΓ€lt, 2 items)
  • Item Compare overlap: made comparison panel hold-to-show to prevent stuck open overlays
    • Change: Key Hold Needed = On in config/Azumatt.ItemCompare.cfg

ℹ️ Notes

  • If you want a colored background/frame for unique drops, we can either:
    • Add a custom icon with a colored frame via Wacky’s Database (customIcon), or
    • Flag the item in Epic Loot for a rarity frame overlay. Ping me to wire either up.

[1.7.1] - 2025-09-05 - Summoner Balance Pass

πŸ”„ Changed

  • Summon cap reduced for balance and performance:
    • MagicRevamp: Max Summon = 3 (was 5)
    • File: config/blacks7ar.MagicRevamp.cfg:75
  • Heavy summon costs increased to gate early spam and reward endgame builds:
    • Abomination: Eitr 75
    • Stone Golem: Eitr 70
    • Seeker Brute: Eitr 70
    • Wraith: Eitr 65
    • Troll: Eitr 60
    • Lox: Eitr 60
    • Goblin Brute: Eitr 60
    • File: config/blacks7ar.MagicRevamp.cfg (per‑summon sections)
  • Added health risk for the heaviest summons (engagement lever):
    • Stone Golem: Health Cost Percentage = 12
    • Seeker Brute: Health Cost Percentage = 12
    • Wraith: Health Cost Percentage = 12
    • File: config/blacks7ar.MagicRevamp.cfg:11110, 11299, 11614
  • EpicLoot summon scaling trimmed to avoid runaway minion tankiness/damage:
    • ModifySummonHealth: values reduced (up to 22), weight 0.5 (from 1.0 β†’ 0.6 β†’ 0.5)
    • ModifySummonDamage: values reduced (up to 12), weight 0.25 (from 0.4)
    • ModifyEitrRegen: Mythic top-end reduced to 24 (from 30)
    • File: config/EpicLoot/patches/RelicHeimPatches/MagicEffects_RelicHeim.json
  • Boss Summoner affix pacing adjusted:
    • Number of summon waves reduced to 2 (from 3)
    • File: config/org.bepinex.plugins.creaturelevelcontrol.cfg:611

πŸ“ Notes

  • Intent: Keep summoning engaging throughout progression while preserving endgame payoff. Early/midgame requires choices; late game supports powerful armies with investment.
  • Kept BiomeLords β€œLightning Wolf Summoner” gating (100 Eitr + 40% health) unchanged.

[1.7.0] - 2025-01-XX - Debug Logging Activation & Dependency Reorganization

✨ Added

  • ItemCompare (Azumatt) - Enhanced item comparison interface for better equipment evaluation

πŸ”„ Changed

  • Comprehensive Debug Logging Activation: Enabled extensive logging across all combat balance systems:

    • BepInEx Core: Full Harmony debugging, Unity log integration, comprehensive file output
    • Combat Systems: Creature level control, spawn systems, drop tables, and raid events now have full debug output
    • Character Progression: EpicMMO system, WackysDatabase, and EpicLoot provide detailed logging
    • File Export: Multiple systems now export configuration data and runtime information for analysis
    • Benefits: Enables comprehensive combat balance analysis and debugging throughout gameplay
  • Dependency Reorganization: Streamlined modpack dependencies for better organization:

    • Removed: Root-DefaultConfigs-0.0.1 (unused dependency)
    • Reordered: Dependencies organized by functional categories for better maintainability
    • Total Dependencies: 107 mods (excluding Dogeheim itself)

βš™οΈ Configuration Updates

  • Debug Systems Activated:
    • BepInEx: LogChannels = All, UnityLogListening = true, WriteUnityLog = true, AppendLog = true
    • Drop That: EnableDebugLogging = true, EnableTraceLogging = true, all file export options enabled
    • Spawn That: DebugLoggingOn = true, TraceLoggingOn = true
    • Custom Raids: DebugOn = true, all data export options enabled
    • EpicMMO: EnableExtraDebug = true
    • WackysDatabase: IsDebug = true, StringisDebug = true
    • EpicLoot: Logging Enabled = true
    • Additional systems: TradersExtended, Upgrade World, and other mods with debug logging enabled

πŸ“Š Analysis Capabilities

  • Combat Balance Tracking: Full logging of creature scaling, damage calculations, and progression systems
  • Loot System Analysis: Comprehensive drop table logging and creature item tracking
  • Character Progression: Detailed MMO system logging for skill and experience tracking
  • File Output: Debug folders will contain extensive configuration and runtime data for analysis

[1.6.10]

Changes coming in the next version

πŸ”„ Changed

  • EpicLoot Backpack Consolidation: Consolidated redundant EpicLoot material storage backpacks:

    • Kept: "EpicLoot Backpack" (6x4 β†’ 7x4 upgrade path) - Primary storage for EpicLoot materials
    • Removed: "Andvaranaut Backpack" (5x2 β†’ 5x3 upgrade path) - Redundant smaller backpack
    • Benefits: Eliminated confusion between two identical-purpose backpacks, streamlined EpicLoot material storage
    • Configuration: Updated Backpacks.MajesticEpicLoot.yml and Detalhes.ItemRequiresSkillLevel.yml in both main and Dogeheim configs
  • Complete Backpack Disabling: Disabled all craftable backpacks for clean gameplay:

    • Disabled: All backpacks including EpicLoot Backpack and Mining Backpack
    • Kept: Backpacks mod itself (for potential future use or other mod integration)
    • Benefits: Eliminates "weird mechanic" feeling, cleaner vanilla-like experience
    • Configuration: Updated all backpack configs with disabled: true in both main and Dogeheim configs
  • Final Backpack Status: All 12 backpacks completely disabled:

    • EpicLoot Backpack: Disabled (EpicLoot materials)
    • Mining Backpack: Disabled (ores/metals with weight reduction)
    • General Backpacks: All 10 disabled (Explorers, Simple, Foraging, Treasures, Troll, Food, Trophy, Scroll, Ammo, Wishbone)
    • Result: Clean, vanilla-like gameplay with no specialized storage containers
    • Mod Status: Backpacks mod remains active for potential future use or mod integration

πŸ—‘οΈ Removed

  • Bows Before Hoes (Azumatt) - Removed due to quiver system conflicts:
    • Issues: Quiver system caused inventory slot problems and interaction conflicts
    • Problems: Interfered with other mod inventory systems and created slot management issues
    • Benefits: Cleaner inventory management, eliminated mod conflicts, improved stability
    • Result: Core bow functionality remains through other bow mods (BowPlugin, MagicBows, Bow of Frey)

[1.6.9] - 2025-01-XX - Dependency Cleanup & Configuration Optimization

✨ Added

  • CraftingFilter (cjayride) - Enhanced crafting interface with filtering capabilities
  • WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming

πŸ”„ Changed

  • Dependency Updates:
    • BepInEx updated to 5.4.2333
    • WackyEpicMMOSystem updated to 1.9.46
    • Marlthon-OdinShipPlus updated to 0.6.8
    • OdinsFoodBarrels updated to 1.2.0
    • SaveCrossbowState updated to 1.0.2
    • EpicLoot updated to 0.11.4
    • Jotunn updated to 2.26.1
    • RelicHeim updated to 5.4.12
    • HugotheDwarf-Shapekeys_and_More updated to 3.1.0

πŸ—‘οΈ Removed

  • ZenUI (ZenDragon) - Removed unused UI framework
  • Character Customization (Balrond) - Removed unused character appearance mod
  • Zen ModLib (ZenDragon) - Removed unused core library
  • Adventure Backpacks (Vapok) - Removed duplicate backpack system
  • PressurePlate (MSchmoecker) - Removed unused mod
  • Display BepInEx Info - Removed unused debugging mod

βš™οΈ Configuration Updates

  • WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
  • Hugo's Armory: Disabled external localization to use built-in English only
  • Modpack optimization: Removed conflicting and unused configurations for improved stability

[1.6.8] - 2025-01-XX - New Mod Integration & Dependency Updates

✨ Added

  • ZenUI (ZenDragon) - Enhanced UI framework for better mod integration
  • WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming
  • Character Customization (Balrond) - Enhanced character appearance options
  • Zen ModLib (ZenDragon) - Core library for ZenUI functionality

πŸ”„ Changed

  • Dependency Updates:
    • BepInEx updated to 5.4.2333
    • WackyEpicMMOSystem updated to 1.9.46
    • Marlthon-OdinShipPlus updated to 0.6.8
    • OdinsFoodBarrels updated to 1.2.0
    • SaveCrossbowState updated to 1.0.2
    • EpicLoot updated to 0.11.4
    • Jotunn updated to 2.26.1
    • RelicHeim updated to 5.4.12
  • Mod Integration: New mods configured for seamless integration with existing modpack

βš™οΈ Configuration Updates

  • WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
  • ZenUI: Optimized for compatibility with existing UI mods
  • Character Customization: Integrated with existing character systems

[1.6.7] - 2025-01-XX - Backpack System Optimization & Balance Patch

πŸ”„ Changed

  • Status effect system consolidated - Single balanced status effect provides consistent benefits:
    • BackpackCarryBonus: +50 carry weight, 20% weight reduction for items in backpack
  • Implementation note: Changed from progressive scaling to single status effect due to Backpacks mod limitations
  • EpicLoot belts reverted - Carry weight bonuses now work on both Shoulder and Utility slots
  • Quiver system completely disabled - All quiver recipes disabled and upgrades blocked
  • Carry capacity adjuncts properly tier-gated for appropriate game progression:
    • BeltStrength: Blacksmithing Level 25 (Bronze Age)
    • Philosopher Stones (Red/Blue/Green/Purple): Blacksmithing Level 35 (Silver Age)
    • FishExtract: Fishing Level 50 (Mid-game)
    • Philosopher Stone Black: Blacksmithing Level 80 (Endgame)
    • GP_Fader: Blacksmithing Level 90 (Ultimate endgame)

βš™οΈ Recipe Balance Updates

  • Philosopher Stone recipes significantly upgraded to match new skill requirements:
    • Lower-tier Stones (Red/Blue/Green/Purple):
      • Crafting station level increased from 1 to 3
      • Materials: Flask variants + Iron (10) + Silver (5)
      • Boss requirement: Elder defeated (defeated_gdking)
    • Black Philosopher Stone:
      • New recipe added with crafting station level 5
      • Materials: Flask of the Gods (10) + BlackMetal (20) + YmirRemains (10)
      • Boss requirement: Seeker Queen defeated (defeated_queen)
  • Recipe progression now properly gates carry capacity items behind appropriate boss progression and material tiers

πŸ—‘οΈ Removed

  • Adventure Backpacks mod completely disabled - All crafting stations and recipes removed
  • Progressive backpack status effects - Deleted unused level-specific status effect files
  • Quiver system - All BowsBeforeHoes quiver recipes disabled and upgrades blocked

πŸ“ Documentation Updates

  • Backpack wiki page updated with comprehensive carry capacity adjunct information
  • Changelog entries for all backpack system changes and balance updates
  • Implementation notes added explaining technical limitations and design decisions

[1.6.6] - 2025-01-XX - Initial Backpack System Implementation

✨ Added

  • Backpack system foundation - Single upgradable backpack with consistent carry bonuses
  • Carry capacity adjuncts - Various items providing additional weight bonuses
  • Skill-based progression - Items gated behind appropriate skill levels and boss progression

πŸ”„ Changed

  • Backpack mechanics consolidated - Eliminated duplicate backpack systems
  • Status effect optimization - Single balanced status effect for consistent benefits
  • Recipe balance - Carry capacity items properly tier-gated for game progression

βš™οΈ Technical Improvements

  • Mod conflict resolution - Eliminated overlapping backpack mechanics
  • Performance optimization - Reduced redundant status effects and configurations
  • Balance integration - Carry capacity system integrated with existing progression systems

[1.6.6] - 2025-01-XX - Drop-Only Items Implementation

✨ Added

  • DragonslayerswordHTD β†’ Boss Drop-Only (Dragon, 0.002%)
  • ObsidianGreatswordHTD β†’ Creature Drop-Only (Stone Golem, 0.2%)
  • FlametalGreatswordHTD β†’ Boss Drop-Only (Fader, 0.002%)
  • TGCapeFlameFeather β†’ Creature Drop-Only (Wolf, 0.04%)

πŸ”„ Changed

  • Summon Damage Nerf (~50%) - Reduced EpicLoot affix for summoned-creature damage
  • BBP_ElvenBow β†’ Creature Drops (2% from Charred Archer or Fallen Valkyrie)
  • BBP_SeekerBow β†’ Boss Drop-Only (Seeker Queen, 3%)

πŸ› Fixed

  • UI error and Parse errors in wackysDatabase files

[1.6.5] - 2025-01-XX - Drop-Only Item System (Testing)

πŸ”„ Changed

  • Multiple high-tier items converted to drop-only:
    • Therzie Warfare: BladeYagluth_TW, DualAxeDemonic_TW, ScytheVampiric_TW, DualScytheBloodthirst_TW, LanceDvergr_TW, WarpikeFlametal_TW, GreatbowDvergr_TW
    • RtD Staffs: MistlandsQuake_StaffRtD, AshlandsStaff3_RtD, DeepNorthStaff3_RtD, PlainsVoidstaff_RtD
    • MagicBows: BMB_LightningBow, BMB_SpiritBow
    • Southsil Armor: Samurai, Valk, Warlord sets
    • Draconic Weapons: GreatSword, Sword, Dagger, Scythe

πŸ“š Documentation

  • Drop-Only Items Wiki updated with comprehensive guide
  • Co-op optimization: All boss specialty drops increased from 1 to 2 items

[1.6.0] - 2025-01-XX - Drop-Only Item System (Testing)

πŸ”„ Changed

  • Select high-tier items converted to drop-only rewards:
    • BowPlugin Items: BBP Crossbows (Iron/Silver) removed duplicates
    • BBP_ElvenBow: Converted to drop-only (5% from Dragon)
    • BBP_SeekerBow: Converted to drop-only (5% from Queen)
    • Therzie Warfare Items: Multiple weapons converted with 5% drop rates
    • Fire & Ice Expansion Staffs: StaffVulkarion_TW, StaffSkrymir_TW, StaffStorm_TW
    • RtD Staffs: Multiple staffs converted with 5% drop rates
    • MagicBows: LightningBow, SpiritBow converted to drop-only

πŸ“š Documentation

  • Drop-Only Items Wiki: Comprehensive guide documenting all boss-specific drops
  • Drop Table Adjustments: Co-op optimization and drop rate rebalancing

[1.5.11] - 2025-01-XX - Global Bow Balance & Enchanting Integration

πŸ”„ Changed

  • Bow Velocity/Draw-Time Normalization:
    • Global stacking reduction from 4 to 3
    • Skill-based bow draw speed scaling implemented
    • Crossbow velocity rebalancing for proper progression
  • Quiver Armor Tuning: All quivers set to Armor = 1
  • EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance

✨ Added

  • Valheim Enchantment System Updates:
    • Bow of Frey, Wizardry, MagicBows, ForsakenJVL, BowsBeforeHoes, BowPlugin, Warfare, Southsil Armor, Sages Vault, MagicRevamp, Hugo's Armory, Shawesome Divine Armaments, Biome Lords Quests

πŸ› Fixed

  • Crafting Station Alignment: Fletcher Table and Wizard Table integration

[1.5.7] - 2025-01-XX - Missing Arrow Recipe Implementation

✨ Added

  • Missing Arrow Recipes: Frost, Iron, Obsidian, Silver, Poison, Needle, Wood, Pickaxe, Bone arrows
  • Vanilla Trader Support: Amber trading at reduced prices

πŸ”„ Changed

  • Raid Configuration: Restored RelicHeim raid frequency (60-minute intervals, 35% chance)
  • BowPlugin Integration: Disabled duplicate crossbows to prevent confusion

[1.5.6] - 2025-01-XX - Fletcher Table Ammunition Centralization

πŸ”„ Changed

  • All ammunition crafting centralized to Fletcher Table:
    • Antler Bolt, Fire Arrow, Flinthead Arrow, Flint Bolt, Torch Arrow, Bronze Bolt
  • Crafting station conflicts resolved between Warfare and BowPlugin mods

[1.5.5] - 2025-01-XX - Quiver Crafting Station Fix

πŸ› Fixed

  • Quiver Recipe Fixes: Black Forest, Lox, OdinPlus, Seeker quivers now properly use Fletching Table
  • Internal name correction: All quiver recipes use proper $piece_fletchertable_TW reference

[1.5.4] - 2025-01-XX - EpicMMO Balance Evaluation

πŸ”„ Changed

  • EpicMMO scaling parameters: User maintained original 0.3 scaling values for late-game power progression
  • Integration fixes: VanillaShip_Integration.json created with correct RelicHeim patch formatting

[1.5.3] - 2025-01-XX - AllTheHeims EpicLoot Integration

✨ Added

  • Comprehensive EpicLoot patches for enhanced mod integration:
    • Adventure Backpacks, BowPlugin Weapons, SouthsilArmor Sets, HugosArmory Weapons
  • Proper rarity distributions across Novus/Nexus/Zodiac/Zeta/Relic tiers
  • Haldor gamble system with tier-appropriate coin costs

πŸ› Fixed

  • Rarity display: Restored Novus/Nexus/Zodiac/Zeta/Relic names
  • Menu text: "Convert Items" instead of "Convert Shards"
  • Rarity colors: Restored RelicHeim's custom color scheme

[1.5.2] - 2025-01-XX - Magic Items Crafting Station Fixes

πŸ› Fixed

  • Magic Weapons & Staffs: Now use Wizard Table instead of workbench/forge
  • Magic Armor: Now use Arcane Anvil instead of workbench
  • Crafting station consistency: All magic items use appropriate stations

[1.5.1] - 2025-01-XX - Missing Dependencies & Jotunn Update

✨ Added

  • 5 missing bow-related mods to complete dependency list
  • Jotunn Framework Update: 2.26.0 β†’ 2.26.1

[1.5.0] - 2025-01-XX - EpicLoot Integration & Bow Combat Enhancement

πŸ”„ Changed

  • Bow Velocity & Accuracy Balance:
    • Global velocity multiplier reduced from 4 to 3
    • Skill-based bow draw speed scaling implemented
    • Crossbow velocity rebalancing for proper progression
  • EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance

✨ Added

  • EpicLoot AllTheHeims Patches: Comprehensive integration for enhanced loot variety
  • Quiver Crafting Station Centralization: All quivers now crafted at Fletching Table
  • Enhanced loot variety: 22+ different bow variants with unique properties

[1.4.9] - 2025-01-XX - AzuAreaRepair Integration

✨ Added

  • AzuAreaRepair mod for enhanced area repair functionalities

[1.4.8] - 2025-01-XX - AzuCrafty Boxes Range Enhancement

πŸ”„ Changed

  • Container range increased from 20 to 50 units for better convenience

[1.4.7] - 2025-01-XX - Trader Menu Overlap Fix

πŸ› Fixed

  • Overlapping trader menus: Resolved TradersExtended GUI positioning conflicts
  • Divine Armament drop rates: Significantly reduced to maintain proper game balance

[1.4.6] - 2025-01-XX - Staff of the Artificer Drop Rebalancing

πŸ”„ Changed

  • Staff of the Artificer: Moved from early-game Abomination to late-game Fader enemies
  • Drop chance: Reduced from 4% to 1% for rarity

[1.4.5] - 2025-01-XX - Greydwarf Spawn Rate Rebalancing

πŸ”„ Changed

  • Greydwarf nest spawn rates: Restored to base RelicHeim values
  • Spawn intervals: 25 β†’ 15 seconds for more consistent combat encounters

[1.4.4] - 2025-01-XX - Black Forest Stability & Debugging

πŸ› Fixed

  • Black Forest freezing issues: Disabled problematic Doug's Lore Raids
  • Enhanced BepInEx logging: Comprehensive logging for better debugging

πŸ”„ Changed

  • EpicMMO System Balancing: Attribute maximums reduced from 100 to 75 points
  • Doug's Lore Raids: Removed chained raid system and forced environments

[1.4.3] - 2025-01-XX - Passive Creature Spawn Balancing

πŸ”„ Changed

  • Fish spawning: Restored to base RelicHeim values for better fishing gameplay
  • Passive creature balance: Maintained natural world density while preventing resource oversaturation

[1.4.2] - 2025-01-XX - Comprehensive Skill Experience Rebalancing

πŸ”„ Changed

  • Sneak skill: Bonus experience increased from 10 to 13
  • Enchantment skill: Skill gain factor increased from 0.55 to 0.8
  • Crossbow skill: Skill gain factor increased from 0.6 to 0.78
  • Tenacity skill: XP gain reduced but effectiveness increased
  • Fishing skill: Significantly increased rewards for successful catches

[1.4.1] - 2025-01-XX - Skill Experience Balance & Taming Optimization

πŸ”„ Changed

  • Swimming skill: Experience bonus increased from 100% to 150%
  • Ranching skill: Experience gain increased from 0.6 to 1.2, taming speed improved
  • Cooking skill: Experience gain reduced from 0.6 to 0.5

[1.4.0] - 2025-01-XX - Fine Wood Furniture & Smart Containers

✨ Added

  • FineWoodBuildPieces mod for expanded furniture and building options
  • SmarterContainers mod for improved storage management

πŸ”„ Changed

  • Food barrel crafting costs: Increased for better game balance

[1.3.9] - 2025-01-XX - Custom Raids & Enhanced Loot Systems

✨ Added

  • Doug's Lore Raids: Four two-phase events with progressive difficulty scaling
  • Enhanced Cartography Table: Improved map sharing functionality

πŸ”„ Changed

  • Missing items: Added to drop tables across multiple biomes
  • Loot variety: Enhanced across all biomes for better exploration rewards

[1.3.8] - 2025-01-XX - Better Cartography & Hugo's Armory Integration

✨ Added

  • Better Cartography Table mod for enhanced group map sharing

πŸ”„ Changed

  • Exploration skill: Experience gain reduced from 0.48 to 0.35

[1.3.7] - 2025-01-XX - Monster Difficulty Balance & Spawn Optimization

πŸ”„ Changed

  • Creature size scaling: Reduced from 14% to 12% per star
  • Star spawn chances: Reduced by 30% across all world levels
  • Swamp creature spawn density: Reduced by 50% to address overcrowding

[1.3.5] - 2025-01-XX - Skill Tweaks, Gameplay & Progression Update

πŸ”„ Changed

  • Workbench alignment: Wizard Table and Cauldron integration
  • EpicMMO System: Experience gain rate increased from 1.15 to 1.18
  • Death experience loss: Removed from utility skills
  • Fishing skill: XP rewards increased for better progression
  • Wool spawn rates: Increased by 30-50% for better availability

[1.3.4] - 2025-01-XX - Custom Seasonal Music

✨ Added

  • Custom music tracks for all four seasons (currently debugging)

[1.3.3] - 2025-01-XX - Configuration Changes

πŸ”„ Changed

  • Drop configurations: Multiple boss and creature drop adjustments
  • EpicLoot settings: Material drop ratio and loot balance adjustments

[1.3.2] - 2025-01-XX - Initial Release

✨ Added

  • Base modpack configuration with comprehensive mod integration
  • RelicHeim foundation with custom configurations

πŸ“‹ Changelog Guidelines

This changelog follows the Keep a Changelog format and uses the following categories:

  • ✨ Added - New features
  • πŸ”„ Changed - Changes in existing functionality
  • πŸ› Fixed - Bug fixes
  • ⚠️ BREAKING CHANGES - Changes that require user action
  • πŸ“š Documentation - Documentation updates
  • πŸ”§ Technical - Technical improvements