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Dogeheim
Comprehensive Valheim modpack featuring MMO progression, enhanced combat/magic systems, expanded biomes, quality-of-life improvements, and extensive building/crafting options.
By Dogebooch1
CHANGELOG
Dogeheim Changelog
[1.7.7] - 2025-09-07 - More Targeted Combat Balance & Plains Density Tuning
π Changed
- Creature Level & Loot Control (CLLC):
Base damage for creatures (percentage) = 100(was 110)Damage gained per star for creatures (percentage) = 25(was 35)Multiplayer scaling per player range (0 is unlimited) = 100(was 0)Chance for Curious effect to spawn (percentage) = 0(was 2)- File:
config/org.bepinex.plugins.creaturelevelcontrol.cfg
- EpicMMO System:
AddHp = 4.0(was 2.3) to increase per-point player HP scaling- File:
config/WackyMole.EpicMMOSystem.cfg
- Spawn That! (global nudges):
- Deathsquito:
SpawnMaxMultiplier = 0.8,GroupSizeMaxMultiplier = 0.8,SpawnFrequencyMultiplier = 0.7 - Goblin:
SpawnMaxMultiplier = 0.9,GroupSizeMaxMultiplier = 0.9,SpawnFrequencyMultiplier = 0.85 - File:
config/spawn_that.simple.cfg
- Deathsquito:
- Spawn That! (Plains pressure):
- Deathsquito world spawner (WorldSpawner.32004):
MaxSpawned=1(was 2),GroupSizeMin=1/Max=1(was 2/2)SpawnInterval=700(was 400),SpawnChance=2.50(was 3.56)
- File:
config/_RelicHeimFiles/Drop,Spawn_That/spawn_that.world_spawners.zBase.cfg
- Deathsquito world spawner (WorldSpawner.32004):
π― Intent
- Keep long, challenging engagements while preventing frequent 1β2 hit deaths and constant add trains, especially in the Plains.
[1.7.4] - 2025-01-XX - PlainsPillar1 Null Reference Fix
β Fixed
- PlainsPillar1 Null Reference Error: Removed problematic PlainsPillar1 location causing repeating null reference errors in Plains biome
- Root Cause: PlainsPillar1 location had null object references causing game crashes
- Solution: Completely removed PlainsPillar1 from MoreWorldLocations configuration
- Files Modified:
config/warpalicious.Plains_Pack_1.cfg- Removed entire PlainsPillar1 sectionconfig/warpalicious.More_World_Locations_CreatureLists.yml- Removed PlainsPillar1 creature mapping
- Impact: Eliminates Plains biome crashes and null reference spam in console
π Documentation
- README Troubleshooting: Added known bug workaround for Plains null reference issues
- Command:
F5 -> locations_remove MWL_PlainsPillar1 start(if issue persists)
- Command:
- Changelog: Documented PlainsPillar1 removal and fix details
π― Impact
- Stability: Plains biome no longer crashes due to null reference errors
- Performance: Eliminated console spam from repeating null reference messages
- User Experience: Smooth gameplay in Plains biome without interruption
[1.7.2] - 2025-09-05 - UI Polish & Missing Prefabs
β Fixed
- Wackyβs Database null prefab warnings for custom BWA items by defining base clones:
- Added clonePrefabName for
BWA_GiantAxe(Battleaxe),BWA_GiantCleaver(AxeBlackMetal),BWA_giantMace(MaceSilver),BWA_ObsidianBuckler(ShieldCarapaceBuckler),BWA_ObsidianGreatsword(ObsidianGreatswordHTD) - Files:
config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/WeaponAdditions/*.yml
- Added clonePrefabName for
π¨ UI/UX
- Demonic Dual Axe name: removed unsupported glyph that rendered as a square; kept gold color
- File:
config/wackysDatabase/Items/_RelicHeimWDB2.0/zOther/Therzie/Item_DualAxeDemonic_TW.yml
- File:
- Demonic Dual Axe tooltip: clarified as drop-only (10% from SvΓ€lt, 2 items)
- Item Compare overlap: made comparison panel hold-to-show to prevent stuck open overlays
- Change:
Key Hold Needed = Oninconfig/Azumatt.ItemCompare.cfg
- Change:
βΉοΈ Notes
- If you want a colored background/frame for unique drops, we can either:
- Add a custom icon with a colored frame via Wackyβs Database (
customIcon), or - Flag the item in Epic Loot for a rarity frame overlay. Ping me to wire either up.
- Add a custom icon with a colored frame via Wackyβs Database (
[1.7.1] - 2025-09-05 - Summoner Balance Pass
π Changed
- Summon cap reduced for balance and performance:
- MagicRevamp:
Max Summon = 3(was 5) - File:
config/blacks7ar.MagicRevamp.cfg:75
- MagicRevamp:
- Heavy summon costs increased to gate early spam and reward endgame builds:
- Abomination: Eitr 75
- Stone Golem: Eitr 70
- Seeker Brute: Eitr 70
- Wraith: Eitr 65
- Troll: Eitr 60
- Lox: Eitr 60
- Goblin Brute: Eitr 60
- File:
config/blacks7ar.MagicRevamp.cfg(perβsummon sections)
- Added health risk for the heaviest summons (engagement lever):
- Stone Golem: Health Cost Percentage = 12
- Seeker Brute: Health Cost Percentage = 12
- Wraith: Health Cost Percentage = 12
- File:
config/blacks7ar.MagicRevamp.cfg:11110, 11299, 11614
- EpicLoot summon scaling trimmed to avoid runaway minion tankiness/damage:
- ModifySummonHealth: values reduced (up to 22), weight 0.5 (from 1.0 β 0.6 β 0.5)
- ModifySummonDamage: values reduced (up to 12), weight 0.25 (from 0.4)
- ModifyEitrRegen: Mythic top-end reduced to 24 (from 30)
- File:
config/EpicLoot/patches/RelicHeimPatches/MagicEffects_RelicHeim.json
- Boss Summoner affix pacing adjusted:
- Number of summon waves reduced to 2 (from 3)
- File:
config/org.bepinex.plugins.creaturelevelcontrol.cfg:611
π Notes
- Intent: Keep summoning engaging throughout progression while preserving endgame payoff. Early/midgame requires choices; late game supports powerful armies with investment.
- Kept BiomeLords βLightning Wolf Summonerβ gating (100 Eitr + 40% health) unchanged.
[1.7.0] - 2025-01-XX - Debug Logging Activation & Dependency Reorganization
β¨ Added
- ItemCompare (Azumatt) - Enhanced item comparison interface for better equipment evaluation
π Changed
-
Comprehensive Debug Logging Activation: Enabled extensive logging across all combat balance systems:
- BepInEx Core: Full Harmony debugging, Unity log integration, comprehensive file output
- Combat Systems: Creature level control, spawn systems, drop tables, and raid events now have full debug output
- Character Progression: EpicMMO system, WackysDatabase, and EpicLoot provide detailed logging
- File Export: Multiple systems now export configuration data and runtime information for analysis
- Benefits: Enables comprehensive combat balance analysis and debugging throughout gameplay
-
Dependency Reorganization: Streamlined modpack dependencies for better organization:
- Removed: Root-DefaultConfigs-0.0.1 (unused dependency)
- Reordered: Dependencies organized by functional categories for better maintainability
- Total Dependencies: 107 mods (excluding Dogeheim itself)
βοΈ Configuration Updates
- Debug Systems Activated:
- BepInEx:
LogChannels = All,UnityLogListening = true,WriteUnityLog = true,AppendLog = true - Drop That:
EnableDebugLogging = true,EnableTraceLogging = true, all file export options enabled - Spawn That:
DebugLoggingOn = true,TraceLoggingOn = true - Custom Raids:
DebugOn = true, all data export options enabled - EpicMMO:
EnableExtraDebug = true - WackysDatabase:
IsDebug = true,StringisDebug = true - EpicLoot:
Logging Enabled = true - Additional systems: TradersExtended, Upgrade World, and other mods with debug logging enabled
- BepInEx:
π Analysis Capabilities
- Combat Balance Tracking: Full logging of creature scaling, damage calculations, and progression systems
- Loot System Analysis: Comprehensive drop table logging and creature item tracking
- Character Progression: Detailed MMO system logging for skill and experience tracking
- File Output: Debug folders will contain extensive configuration and runtime data for analysis
[1.6.10]
Changes coming in the next version
π Changed
-
EpicLoot Backpack Consolidation: Consolidated redundant EpicLoot material storage backpacks:
- Kept: "EpicLoot Backpack" (6x4 β 7x4 upgrade path) - Primary storage for EpicLoot materials
- Removed: "Andvaranaut Backpack" (5x2 β 5x3 upgrade path) - Redundant smaller backpack
- Benefits: Eliminated confusion between two identical-purpose backpacks, streamlined EpicLoot material storage
- Configuration: Updated
Backpacks.MajesticEpicLoot.ymlandDetalhes.ItemRequiresSkillLevel.ymlin both main and Dogeheim configs
-
Complete Backpack Disabling: Disabled all craftable backpacks for clean gameplay:
- Disabled: All backpacks including EpicLoot Backpack and Mining Backpack
- Kept: Backpacks mod itself (for potential future use or other mod integration)
- Benefits: Eliminates "weird mechanic" feeling, cleaner vanilla-like experience
- Configuration: Updated all backpack configs with
disabled: truein both main and Dogeheim configs
-
Final Backpack Status: All 12 backpacks completely disabled:
- EpicLoot Backpack: Disabled (EpicLoot materials)
- Mining Backpack: Disabled (ores/metals with weight reduction)
- General Backpacks: All 10 disabled (Explorers, Simple, Foraging, Treasures, Troll, Food, Trophy, Scroll, Ammo, Wishbone)
- Result: Clean, vanilla-like gameplay with no specialized storage containers
- Mod Status: Backpacks mod remains active for potential future use or mod integration
ποΈ Removed
- Bows Before Hoes (Azumatt) - Removed due to quiver system conflicts:
- Issues: Quiver system caused inventory slot problems and interaction conflicts
- Problems: Interfered with other mod inventory systems and created slot management issues
- Benefits: Cleaner inventory management, eliminated mod conflicts, improved stability
- Result: Core bow functionality remains through other bow mods (BowPlugin, MagicBows, Bow of Frey)
[1.6.9] - 2025-01-XX - Dependency Cleanup & Configuration Optimization
β¨ Added
- CraftingFilter (cjayride) - Enhanced crafting interface with filtering capabilities
- WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming
π Changed
- Dependency Updates:
- BepInEx updated to 5.4.2333
- WackyEpicMMOSystem updated to 1.9.46
- Marlthon-OdinShipPlus updated to 0.6.8
- OdinsFoodBarrels updated to 1.2.0
- SaveCrossbowState updated to 1.0.2
- EpicLoot updated to 0.11.4
- Jotunn updated to 2.26.1
- RelicHeim updated to 5.4.12
- HugotheDwarf-Shapekeys_and_More updated to 3.1.0
ποΈ Removed
- ZenUI (ZenDragon) - Removed unused UI framework
- Character Customization (Balrond) - Removed unused character appearance mod
- Zen ModLib (ZenDragon) - Removed unused core library
- Adventure Backpacks (Vapok) - Removed duplicate backpack system
- PressurePlate (MSchmoecker) - Removed unused mod
- Display BepInEx Info - Removed unused debugging mod
βοΈ Configuration Updates
- WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
- Hugo's Armory: Disabled external localization to use built-in English only
- Modpack optimization: Removed conflicting and unused configurations for improved stability
[1.6.8] - 2025-01-XX - New Mod Integration & Dependency Updates
β¨ Added
- ZenUI (ZenDragon) - Enhanced UI framework for better mod integration
- WieldEquipmentWhileSwimming (blacks7ar) - Allows using weapons and tools while swimming
- Character Customization (Balrond) - Enhanced character appearance options
- Zen ModLib (ZenDragon) - Core library for ZenUI functionality
π Changed
- Dependency Updates:
- BepInEx updated to 5.4.2333
- WackyEpicMMOSystem updated to 1.9.46
- Marlthon-OdinShipPlus updated to 0.6.8
- OdinsFoodBarrels updated to 1.2.0
- SaveCrossbowState updated to 1.0.2
- EpicLoot updated to 0.11.4
- Jotunn updated to 2.26.1
- RelicHeim updated to 5.4.12
- Mod Integration: New mods configured for seamless integration with existing modpack
βοΈ Configuration Updates
- WieldEquipmentWhileSwimming: Configured to allow all equipment types in water with Hoe blacklisted
- ZenUI: Optimized for compatibility with existing UI mods
- Character Customization: Integrated with existing character systems
[1.6.7] - 2025-01-XX - Backpack System Optimization & Balance Patch
π Changed
- Status effect system consolidated - Single balanced status effect provides consistent benefits:
- BackpackCarryBonus: +50 carry weight, 20% weight reduction for items in backpack
- Implementation note: Changed from progressive scaling to single status effect due to Backpacks mod limitations
- EpicLoot belts reverted - Carry weight bonuses now work on both Shoulder and Utility slots
- Quiver system completely disabled - All quiver recipes disabled and upgrades blocked
- Carry capacity adjuncts properly tier-gated for appropriate game progression:
- BeltStrength: Blacksmithing Level 25 (Bronze Age)
- Philosopher Stones (Red/Blue/Green/Purple): Blacksmithing Level 35 (Silver Age)
- FishExtract: Fishing Level 50 (Mid-game)
- Philosopher Stone Black: Blacksmithing Level 80 (Endgame)
- GP_Fader: Blacksmithing Level 90 (Ultimate endgame)
βοΈ Recipe Balance Updates
- Philosopher Stone recipes significantly upgraded to match new skill requirements:
- Lower-tier Stones (Red/Blue/Green/Purple):
- Crafting station level increased from 1 to 3
- Materials: Flask variants + Iron (10) + Silver (5)
- Boss requirement: Elder defeated (
defeated_gdking)
- Black Philosopher Stone:
- New recipe added with crafting station level 5
- Materials: Flask of the Gods (10) + BlackMetal (20) + YmirRemains (10)
- Boss requirement: Seeker Queen defeated (
defeated_queen)
- Lower-tier Stones (Red/Blue/Green/Purple):
- Recipe progression now properly gates carry capacity items behind appropriate boss progression and material tiers
ποΈ Removed
- Adventure Backpacks mod completely disabled - All crafting stations and recipes removed
- Progressive backpack status effects - Deleted unused level-specific status effect files
- Quiver system - All BowsBeforeHoes quiver recipes disabled and upgrades blocked
π Documentation Updates
- Backpack wiki page updated with comprehensive carry capacity adjunct information
- Changelog entries for all backpack system changes and balance updates
- Implementation notes added explaining technical limitations and design decisions
[1.6.6] - 2025-01-XX - Initial Backpack System Implementation
β¨ Added
- Backpack system foundation - Single upgradable backpack with consistent carry bonuses
- Carry capacity adjuncts - Various items providing additional weight bonuses
- Skill-based progression - Items gated behind appropriate skill levels and boss progression
π Changed
- Backpack mechanics consolidated - Eliminated duplicate backpack systems
- Status effect optimization - Single balanced status effect for consistent benefits
- Recipe balance - Carry capacity items properly tier-gated for game progression
βοΈ Technical Improvements
- Mod conflict resolution - Eliminated overlapping backpack mechanics
- Performance optimization - Reduced redundant status effects and configurations
- Balance integration - Carry capacity system integrated with existing progression systems
[1.6.6] - 2025-01-XX - Drop-Only Items Implementation
β¨ Added
- DragonslayerswordHTD β Boss Drop-Only (Dragon, 0.002%)
- ObsidianGreatswordHTD β Creature Drop-Only (Stone Golem, 0.2%)
- FlametalGreatswordHTD β Boss Drop-Only (Fader, 0.002%)
- TGCapeFlameFeather β Creature Drop-Only (Wolf, 0.04%)
π Changed
- Summon Damage Nerf (~50%) - Reduced EpicLoot affix for summoned-creature damage
- BBP_ElvenBow β Creature Drops (2% from Charred Archer or Fallen Valkyrie)
- BBP_SeekerBow β Boss Drop-Only (Seeker Queen, 3%)
π Fixed
- UI error and Parse errors in wackysDatabase files
[1.6.5] - 2025-01-XX - Drop-Only Item System (Testing)
π Changed
- Multiple high-tier items converted to drop-only:
- Therzie Warfare: BladeYagluth_TW, DualAxeDemonic_TW, ScytheVampiric_TW, DualScytheBloodthirst_TW, LanceDvergr_TW, WarpikeFlametal_TW, GreatbowDvergr_TW
- RtD Staffs: MistlandsQuake_StaffRtD, AshlandsStaff3_RtD, DeepNorthStaff3_RtD, PlainsVoidstaff_RtD
- MagicBows: BMB_LightningBow, BMB_SpiritBow
- Southsil Armor: Samurai, Valk, Warlord sets
- Draconic Weapons: GreatSword, Sword, Dagger, Scythe
π Documentation
- Drop-Only Items Wiki updated with comprehensive guide
- Co-op optimization: All boss specialty drops increased from 1 to 2 items
[1.6.0] - 2025-01-XX - Drop-Only Item System (Testing)
π Changed
- Select high-tier items converted to drop-only rewards:
- BowPlugin Items: BBP Crossbows (Iron/Silver) removed duplicates
- BBP_ElvenBow: Converted to drop-only (5% from Dragon)
- BBP_SeekerBow: Converted to drop-only (5% from Queen)
- Therzie Warfare Items: Multiple weapons converted with 5% drop rates
- Fire & Ice Expansion Staffs: StaffVulkarion_TW, StaffSkrymir_TW, StaffStorm_TW
- RtD Staffs: Multiple staffs converted with 5% drop rates
- MagicBows: LightningBow, SpiritBow converted to drop-only
π Documentation
- Drop-Only Items Wiki: Comprehensive guide documenting all boss-specific drops
- Drop Table Adjustments: Co-op optimization and drop rate rebalancing
[1.5.11] - 2025-01-XX - Global Bow Balance & Enchanting Integration
π Changed
- Bow Velocity/Draw-Time Normalization:
- Global stacking reduction from 4 to 3
- Skill-based bow draw speed scaling implemented
- Crossbow velocity rebalancing for proper progression
- Quiver Armor Tuning: All quivers set to Armor = 1
- EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance
β¨ Added
- Valheim Enchantment System Updates:
- Bow of Frey, Wizardry, MagicBows, ForsakenJVL, BowsBeforeHoes, BowPlugin, Warfare, Southsil Armor, Sages Vault, MagicRevamp, Hugo's Armory, Shawesome Divine Armaments, Biome Lords Quests
π Fixed
- Crafting Station Alignment: Fletcher Table and Wizard Table integration
[1.5.7] - 2025-01-XX - Missing Arrow Recipe Implementation
β¨ Added
- Missing Arrow Recipes: Frost, Iron, Obsidian, Silver, Poison, Needle, Wood, Pickaxe, Bone arrows
- Vanilla Trader Support: Amber trading at reduced prices
π Changed
- Raid Configuration: Restored RelicHeim raid frequency (60-minute intervals, 35% chance)
- BowPlugin Integration: Disabled duplicate crossbows to prevent confusion
[1.5.6] - 2025-01-XX - Fletcher Table Ammunition Centralization
π Changed
- All ammunition crafting centralized to Fletcher Table:
- Antler Bolt, Fire Arrow, Flinthead Arrow, Flint Bolt, Torch Arrow, Bronze Bolt
- Crafting station conflicts resolved between Warfare and BowPlugin mods
[1.5.5] - 2025-01-XX - Quiver Crafting Station Fix
π Fixed
- Quiver Recipe Fixes: Black Forest, Lox, OdinPlus, Seeker quivers now properly use Fletching Table
- Internal name correction: All quiver recipes use proper
$piece_fletchertable_TWreference
[1.5.4] - 2025-01-XX - EpicMMO Balance Evaluation
π Changed
- EpicMMO scaling parameters: User maintained original 0.3 scaling values for late-game power progression
- Integration fixes: VanillaShip_Integration.json created with correct RelicHeim patch formatting
[1.5.3] - 2025-01-XX - AllTheHeims EpicLoot Integration
β¨ Added
- Comprehensive EpicLoot patches for enhanced mod integration:
- Adventure Backpacks, BowPlugin Weapons, SouthsilArmor Sets, HugosArmory Weapons
- Proper rarity distributions across Novus/Nexus/Zodiac/Zeta/Relic tiers
- Haldor gamble system with tier-appropriate coin costs
π Fixed
- Rarity display: Restored Novus/Nexus/Zodiac/Zeta/Relic names
- Menu text: "Convert Items" instead of "Convert Shards"
- Rarity colors: Restored RelicHeim's custom color scheme
[1.5.2] - 2025-01-XX - Magic Items Crafting Station Fixes
π Fixed
- Magic Weapons & Staffs: Now use Wizard Table instead of workbench/forge
- Magic Armor: Now use Arcane Anvil instead of workbench
- Crafting station consistency: All magic items use appropriate stations
[1.5.1] - 2025-01-XX - Missing Dependencies & Jotunn Update
β¨ Added
- 5 missing bow-related mods to complete dependency list
- Jotunn Framework Update: 2.26.0 β 2.26.1
[1.5.0] - 2025-01-XX - EpicLoot Integration & Bow Combat Enhancement
π Changed
- Bow Velocity & Accuracy Balance:
- Global velocity multiplier reduced from 4 to 3
- Skill-based bow draw speed scaling implemented
- Crossbow velocity rebalancing for proper progression
- EpicLoot Material Drop Ratio: Changed from 60% to 50/50 balance
β¨ Added
- EpicLoot AllTheHeims Patches: Comprehensive integration for enhanced loot variety
- Quiver Crafting Station Centralization: All quivers now crafted at Fletching Table
- Enhanced loot variety: 22+ different bow variants with unique properties
[1.4.9] - 2025-01-XX - AzuAreaRepair Integration
β¨ Added
- AzuAreaRepair mod for enhanced area repair functionalities
[1.4.8] - 2025-01-XX - AzuCrafty Boxes Range Enhancement
π Changed
- Container range increased from 20 to 50 units for better convenience
[1.4.7] - 2025-01-XX - Trader Menu Overlap Fix
π Fixed
- Overlapping trader menus: Resolved TradersExtended GUI positioning conflicts
- Divine Armament drop rates: Significantly reduced to maintain proper game balance
[1.4.6] - 2025-01-XX - Staff of the Artificer Drop Rebalancing
π Changed
- Staff of the Artificer: Moved from early-game Abomination to late-game Fader enemies
- Drop chance: Reduced from 4% to 1% for rarity
[1.4.5] - 2025-01-XX - Greydwarf Spawn Rate Rebalancing
π Changed
- Greydwarf nest spawn rates: Restored to base RelicHeim values
- Spawn intervals: 25 β 15 seconds for more consistent combat encounters
[1.4.4] - 2025-01-XX - Black Forest Stability & Debugging
π Fixed
- Black Forest freezing issues: Disabled problematic Doug's Lore Raids
- Enhanced BepInEx logging: Comprehensive logging for better debugging
π Changed
- EpicMMO System Balancing: Attribute maximums reduced from 100 to 75 points
- Doug's Lore Raids: Removed chained raid system and forced environments
[1.4.3] - 2025-01-XX - Passive Creature Spawn Balancing
π Changed
- Fish spawning: Restored to base RelicHeim values for better fishing gameplay
- Passive creature balance: Maintained natural world density while preventing resource oversaturation
[1.4.2] - 2025-01-XX - Comprehensive Skill Experience Rebalancing
π Changed
- Sneak skill: Bonus experience increased from 10 to 13
- Enchantment skill: Skill gain factor increased from 0.55 to 0.8
- Crossbow skill: Skill gain factor increased from 0.6 to 0.78
- Tenacity skill: XP gain reduced but effectiveness increased
- Fishing skill: Significantly increased rewards for successful catches
[1.4.1] - 2025-01-XX - Skill Experience Balance & Taming Optimization
π Changed
- Swimming skill: Experience bonus increased from 100% to 150%
- Ranching skill: Experience gain increased from 0.6 to 1.2, taming speed improved
- Cooking skill: Experience gain reduced from 0.6 to 0.5
[1.4.0] - 2025-01-XX - Fine Wood Furniture & Smart Containers
β¨ Added
- FineWoodBuildPieces mod for expanded furniture and building options
- SmarterContainers mod for improved storage management
π Changed
- Food barrel crafting costs: Increased for better game balance
[1.3.9] - 2025-01-XX - Custom Raids & Enhanced Loot Systems
β¨ Added
- Doug's Lore Raids: Four two-phase events with progressive difficulty scaling
- Enhanced Cartography Table: Improved map sharing functionality
π Changed
- Missing items: Added to drop tables across multiple biomes
- Loot variety: Enhanced across all biomes for better exploration rewards
[1.3.8] - 2025-01-XX - Better Cartography & Hugo's Armory Integration
β¨ Added
- Better Cartography Table mod for enhanced group map sharing
π Changed
- Exploration skill: Experience gain reduced from 0.48 to 0.35
[1.3.7] - 2025-01-XX - Monster Difficulty Balance & Spawn Optimization
π Changed
- Creature size scaling: Reduced from 14% to 12% per star
- Star spawn chances: Reduced by 30% across all world levels
- Swamp creature spawn density: Reduced by 50% to address overcrowding
[1.3.5] - 2025-01-XX - Skill Tweaks, Gameplay & Progression Update
π Changed
- Workbench alignment: Wizard Table and Cauldron integration
- EpicMMO System: Experience gain rate increased from 1.15 to 1.18
- Death experience loss: Removed from utility skills
- Fishing skill: XP rewards increased for better progression
- Wool spawn rates: Increased by 30-50% for better availability
[1.3.4] - 2025-01-XX - Custom Seasonal Music
β¨ Added
- Custom music tracks for all four seasons (currently debugging)
[1.3.3] - 2025-01-XX - Configuration Changes
π Changed
- Drop configurations: Multiple boss and creature drop adjustments
- EpicLoot settings: Material drop ratio and loot balance adjustments
[1.3.2] - 2025-01-XX - Initial Release
β¨ Added
- Base modpack configuration with comprehensive mod integration
- RelicHeim foundation with custom configurations
π Changelog Guidelines
This changelog follows the Keep a Changelog format and uses the following categories:
- β¨ Added - New features
- π Changed - Changes in existing functionality
- π Fixed - Bug fixes
- β οΈ BREAKING CHANGES - Changes that require user action
- π Documentation - Documentation updates
- π§ Technical - Technical improvements