
ServerPasswordOnce
The server asks a returning player for the password only when it changed.ServerPasswordOnce
🛟 Need help or found a bug? Get support at support.doodesch.de/serverpasswordonce.
Server mod: a player who already entered the current server password is not asked for it again.
What it does
- A player who entered the current password once joins without the password window after that.
- When you change the server password, every player must enter it once more.
- The mod saves no password. For each player it saves the Steam id, a salted fingerprint of the password and the time of the last join.
- When you ban a player, the mod removes that player from the guest list.
Requirements
| Component | Version |
|---|---|
| Valheim dedicated server | 1.0.16 |
| BepInExPack_Valheim | 5.4.2333 |
The mod works on Steam servers. On a server started with -crossplay it asks every player as usual, see
"Crossplay servers" below.
Installation
- Install BepInExPack_Valheim on the server.
- Put
ServerPasswordOnce.dllintoBepInEx/plugins/ServerPasswordOnce/on the server. - Start the server with
-passwordand without-crossplay. Thestart_headless_server.batthat comes with the dedicated server contains-crossplay; remove it from that line.
The server log then shows The server password is in force. If it shows
ServerPasswordOnce is not active, the same line gives the cause.
Admin command
Admins from adminlist.txt type the command in the game console. The game runs it on the server.
serverpasswordonce status mod state, backend, number of guests, path of the guest list
serverpasswordonce list all guests with their last join
serverpasswordonce forget <id|name> remove one guest; they must enter the password again
serverpasswordonce forgetall remove all guests
serverpasswordonce reload read the guest list file again
status and list write to the server log, not to your game console. forget <name> works only while
that player is online. For other players, use the id from list.
Guest list
serverpasswordonce.txt in the save folder of the server, next to adminlist.txt. One line per guest:
Steam id, password fingerprint, last join.
To remove a guest by hand, delete the line and run serverpasswordonce reload.
Crossplay servers
On a server started with -crossplay, the game does not verify the player id. Anyone who knows the id of
a guest could join without the password. For this reason the mod does not skip the password there. The
server log shows ServerPasswordOnce is not active at the start.
Risk / AllowUntrustedBackends = true skips the password on crossplay servers too. While it is on, the
server writes a warning on every start.
Configuration
BepInEx/config/DooDesch.ServerPasswordOnce.cfg on the server. Restart the server after a change.
| Option | Description | Default |
|---|---|---|
| General / Enabled | When off, every player must enter the password on every join. | true |
| General / LogJoins | Log a line for every join without the password window. The first join of a new guest is always logged. | true |
| Guests / ForgetAfterDays | Remove guests who did not join for this many days. 0 keeps them. | 0 |
| Guests / MaxGuests | Maximum number of guests. When the list is full, the guest with the oldest last join is removed. 0 sets no limit. | 0 |
| Risk / AllowUntrustedBackends | Skip the password on crossplay servers too. See "Crossplay servers". | false |