Valheim
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DragonMotion-AutoCloseDoors-0.1.9
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Changelog

0.1.9

  • Fixed inverted custom doors being reopened after they were manually closed.
  • Respected Door.m_invertedOpenClosedText when detecting open doors and choosing the idempotent owner-written closed state.
  • Added generic compatibility for Hunter Legacy showcases, Magic Supremacy secret bookcases, and other prefabs using Valheim's inverted door-state convention without hard mod dependencies.
  • Read player-built identity from the authoritative ZDO creator before the local Piece cache when protecting doors from compatible monster sensors.

0.1.8

  • Replaced ownership claiming and toggle-based autoclosing with an owner-only, idempotent close RPC that can only write the closed state.
  • Stored the close deadline in each door's ZDO so stale requests, ownership changes, reconnects, and already-open loaded doors are handled safely.
  • Replaced per-event coroutine restarts with one deduplicated central scheduler that sleeps until the next door is due.
  • Removed geometric linked-door grouping; each door leaf now owns its deadline and proximity check, so nearby unrelated doors cannot affect one another.
  • Evaluated dungeon/interior exclusion from each door's world position instead of the local player's location.
  • Added door registration and destruction cleanup for RPC handlers, schedules, buffers, and other static state.
  • Limited the monster-door-sensor compatibility block to player-built doors; world-generated doors keep the sensor's original behavior.
  • Preserved vanilla restrictions for keyed, non-closable, and mid-animation doors.
  • Added fail-closed handling for unavailable vanilla closability checks and normalized non-finite player-radius config values.

0.1.7

  • Re-track doors that are already open when they load back in after teleporting, so they can still auto-close after returning through a portal.

0.1.6

  • Fixed null-reference errors after teleport/world unload by dropping destroyed door references before checking or closing them.

0.1.5

  • Close doors through Valheim's normal UseDoor RPC so ownership, ZDO revision, animation, and close effects stay in sync after teleports or ownership changes.

0.1.4

  • Added a lightweight compatibility guard that blocks monster door sensors from opening player doors for monsters.

0.1.3

  • Updated Thunderstore package description and changelog for the dungeon/interior config.

0.1.2

  • Added Enable in dungeons config. Autoclosing is disabled inside dungeons/interiors by default.

0.1.1

  • Fixed Thunderstore/Gale package layout so files install directly into the package folder.

0.1.0

  • Initial release.
  • Added lightweight automatic closing for doors, double doors, and gates.
  • Added configurable player radius and close delay.
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