


Move player-built Valheim build pieces without destroying and rebuilding them.
E by default to start or cancel moving it.The object keeps its original ZDO, so container inventories and production state stay on the same network object. In multiplayer the ZDO owner applies the final move, while the local player only requests it. Moves are limited to the original player-base area that covered the object when move mode started, and the ghost must remain inside the required build-station range.
World objects, unknown or unavailable pieces, terrain modifiers, ships, carts, characters, and active containers are blocked by default.
The mod only performs focused work for the local player while move mode is active. It does not scan all placed objects.