Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. 0.1.2
- Moved the persistent
LightFlicker optimization from Awake to ApplySettings; the component is no longer disabled during prefab construction.
- Moved
LightLod distance clamps from Awake to OnEnable while keeping global light/shadow limits unchanged.
- Preserved Valheim's reduced-flashing accessibility behavior.
0.1.1
- Added the event-driven SkyAlpha Optimizer. It reuses the overhead mask until movement, teleport completion or relevant geometry changes.
- Reduced the temporary SkyAlpha render LOD override from an unconditional 10x bias to a capped 2.5x bias.
- Added separate, default-off switches for rain wear and normal piece roof/wet checks.
- Preserved Ashlands roof checks, underwater wetness, structural support, lava and ordinary damage.
0.1.0
- Added persistent LightFlicker suppression while preserving every TTL-driven effect.
- Added client-side LightLod distance and point-light caps.
- Reduced visual smoke lifetime and spawn density without bypassing ventilation checks.
- Added off-screen pause and conservative emission limits for fireplace particles.
- Added delayed cleanup for an asset-audited allowlist of 26 vanilla orphan EffectList VFX.
- Replaced allocating ground-loot auto-stack overlap queries with a fixed non-alloc buffer.