1.0.3
- Updated to comply with the Valheim v1.0 (1.0.7) update.
- Updated map waypoint controls to support Valheim's new pointer input system.
- Improved stability and compatibility for multiplayer player tracking.
- Added graceful fallbacks to standard map pings if waypoint placement fails.
- Hardened in-game notification and 3D HUD text systems to prevent error popups.
1.0.2
- Added multiplayer network synchronization of beacons using ZRoutedRpc so players can see each others' waypoints and hear beeps.
- Added configuration option to globally enable or disable the mod.
- Added configuration options to toggle visibility of other players' HUD messages and visual multicolor beams (beams default to false).
- Appended the player's character name to HUD waypoint text (e.g.
Waypoint (Name)) for both local and peer beacons.
- Ensured peer beacons always play proximity audio beeps directly on their respective player characters using their custom configured pitch.
- Fixed cleanup hooks to clear peer waypoints and visual objects when other players disconnect.
1.0.1
- Fixed a bug where the beacon would get cleared when other players in multiplayer disconnected, died, or went out of range.
- Moved world cleanup hook to ZNet.OnDestroy to prevent active beacons from clearing on local player death.
- Guarded waypoint auto-disable so that teleporting or being dead does not prematurely clear nearby beacons.
- Added visual beam auto-recreation to recover if the beam GameObject is destroyed during teleportation or scene load.
1.0.0