1.0.2
Added multiplayer network synchronization of beacons using ZRoutedRpc so players can see each others' waypoints and hear beeps.
Added configuration option to globally enable or disable the mod.
Added configuration options to toggle visibility of other players' HUD messages and visual multicolor beams (beams default to false).
Appended the player's character name to HUD waypoint text (e.g. Waypoint (Name)) for both local and peer beacons.
Ensured peer beacons always play proximity audio beeps directly on their respective player characters using their custom configured pitch.
Fixed cleanup hooks to clear peer waypoints and visual objects when other players disconnect.
1.0.1
Fixed a bug where the beacon would get cleared when other players in multiplayer disconnected, died, or went out of range.
Moved world cleanup hook to ZNet.OnDestroy to prevent active beacons from clearing on local player death.
Guarded waypoint auto-disable so that teleporting or being dead does not prematurely clear nearby beacons.
Added visual beam auto-recreation to recover if the beam GameObject is destroyed during teleportation or scene load.
1.0.0
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