Decompiled source of Historical Arsenals v2.0.0
plugins/Historical_Arsenals.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Historical_Arsenals")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("Historical_Arsenals")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("2.0.0")] [assembly: AssemblyCompany("Dreanegade")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<54b38594-642c-4834-bd37-9e0d9505e176>Embedded] internal sealed class <54b38594-642c-4834-bd37-9e0d9505e176>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<54b38594-642c-4834-bd37-9e0d9505e176>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <337c9673-75d3-4cb3-958d-9da5326949c4>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <337c9673-75d3-4cb3-958d-9da5326949c4>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <337c9673-75d3-4cb3-958d-9da5326949c4>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [<54b38594-642c-4834-bd37-9e0d9505e176>Embedded] [CompilerGenerated] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <df7b4729-1193-498d-8d8b-6128535eacb1>NullableContextAttribute : Attribute { public readonly byte Flag; public <df7b4729-1193-498d-8d8b-6128535eacb1>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Historical_Arsenals { [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [BepInPlugin("Dreanegade.Historical_Arsenals", "Historical_Arsenals", "2.0.0")] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] public class Historical_ArsenalsPlugin : BaseUnityPlugin { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] [UsedImplicitly] public string Category; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } internal const string ModName = "Historical_Arsenals"; internal const string ModVersion = "2.0.0"; internal const string Author = "Dreanegade"; private const string ModGUID = "Dreanegade.Historical_Arsenals"; private static string ConfigFileName = "Dreanegade.Historical_Arsenals.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Dreanegade.Historical_Arsenals"); public static readonly ManualLogSource Historical_ArsenalsLogger; private static readonly ConfigSync ConfigSync; private static ConfigEntry<Toggle> _serverConfigLocked; private static ConfigEntry<Toggle> _recipeIsActiveConfig; public void Awake() { Localizer.Load(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); AssetBundle assets = PrefabManager.RegisterAssetBundle("historical_arsenals"); BuildPiece.ConfigurationEnabled = true; PrefabManager.RegisterPrefab(assets, "projectile_bashrad_knife_throwing_DO"); PrefabManager.RegisterPrefab(assets, "vfx_bashrad_knife_throwing_hit_DO"); PrefabManager.RegisterPrefab(assets, "sfx_bashrad_knife_throwing_fire_DO"); PrefabManager.RegisterPrefab(assets, "sfx_bashrad_sword_swing_DO"); PrefabManager.RegisterPrefab(assets, "projectile_plague_bomb_DO"); PrefabManager.RegisterPrefab(assets, "aoe_plague_bomb_heal_DO"); PrefabManager.RegisterPrefab(assets, "aoe_plague_bomb_poison_DO"); PrefabManager.RegisterPrefab(assets, "vfx_plague_bomb_heal_swirl_DO"); PrefabManager.RegisterPrefab(assets, "sfx_plague_bomb_throw_DO"); PrefabManager.RegisterPrefab(assets, "sfx_plague_glass_break_DO"); BuildPiece buildPiece = new BuildPiece("historical_arsenals", "ForgeOfAgesDO"); buildPiece.RequiredItems.Add("Bronze", 10, recover: true); buildPiece.RequiredItems.Add("Stone", 30, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 40, recover: true); buildPiece.RequiredItems.Add("Coal", 15, recover: true); buildPiece.Category.Set("Distant Origins"); buildPiece.Crafting.Set(PieceManager.CraftingTable.Forge); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece2 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt1DO"); buildPiece2.RequiredItems.Add("Wood", 15, recover: true); buildPiece2.RequiredItems.Add("Bronze", 3, recover: true); buildPiece2.RequiredItems.Add("BookSmithingDO", 1, recover: true); buildPiece2.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece3 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt2DO"); buildPiece3.RequiredItems.Add("RoundLog", 15, recover: true); buildPiece3.RequiredItems.Add("Iron", 8, recover: true); buildPiece3.RequiredItems.Add("IronNails", 20, recover: true); buildPiece3.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece4 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt3DO"); buildPiece4.RequiredItems.Add("WoodResinDO", 10, recover: true); buildPiece4.RequiredItems.Add("Silver", 8, recover: true); buildPiece4.RequiredItems.Add("FittingsSilverDO", 10, recover: true); buildPiece4.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece4.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece5 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt4DO"); buildPiece5.RequiredItems.Add("WoodTarDO", 8, recover: true); buildPiece5.RequiredItems.Add("BlackMetal", 16, recover: true); buildPiece5.RequiredItems.Add("FittingsIronDO", 10, recover: true); buildPiece5.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece5.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece6 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt5DO"); buildPiece6.RequiredItems.Add("YggdrasilWood", 20, recover: true); buildPiece6.RequiredItems.Add("LinenThread", 14, recover: true); buildPiece6.RequiredItems.Add("Iron", 4, recover: true); buildPiece6.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece6.Prefab, MaterialReplacer.ShaderType.UseUnityShader); BuildPiece buildPiece7 = new BuildPiece("historical_arsenals", "ForgeOfAgesExt6DO"); buildPiece7.RequiredItems.Add("FlametalNew", 8, recover: true); buildPiece7.RequiredItems.Add("LinenThread", 12, recover: true); buildPiece7.RequiredItems.Add("FittingsFlametalDO", 20, recover: true); buildPiece7.Category.Set("Distant Origins"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece7.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item = new Item("historical_arsenals", "BookSmithingDO"); item.Trade.RequiredGlobalKey = "defeated_eikthyr"; item.Trade.Trader = Trader.Haldor; item.Trade.Price = 100u; item.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Book Smithing", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item2 = new Item("historical_arsenals", "WoodResinDO"); item2.Crafting.Add("ForgeOfAgesDO", 1); item2.RequiredItems.Add("Wood", 1); item2.RequiredItems.Add("Resin", 1); item2.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item2.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Wood Resin", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item2.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item3 = new Item("historical_arsenals", "WoodTarDO"); item3.Crafting.Add("ForgeOfAgesDO", 1); item3.RequiredItems.Add("FineWood", 1); item3.RequiredItems.Add("Tar", 1); item3.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item3.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Wood Tar", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item3.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item4 = new Item("historical_arsenals", "FittingsBronzeDO"); item4.Crafting.Add("ForgeOfAgesDO", 1); item4.RequiredItems.Add("Bronze", 1); item4.CraftAmount = 5; MaterialReplacer.RegisterGameObjectForShaderSwap(item4.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Fittings Bronze", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item4.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item5 = new Item("historical_arsenals", "FittingsIronDO"); item5.Crafting.Add("ForgeOfAgesDO", 1); item5.RequiredItems.Add("Iron", 1); item5.CraftAmount = 5; MaterialReplacer.RegisterGameObjectForShaderSwap(item5.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Fittings Iron", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item5.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item6 = new Item("historical_arsenals", "FittingsSilverDO"); item6.Crafting.Add("ForgeOfAgesDO", 1); item6.RequiredItems.Add("Silver", 1); item6.CraftAmount = 5; MaterialReplacer.RegisterGameObjectForShaderSwap(item6.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Fittings Silver", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item6.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item7 = new Item("historical_arsenals", "FittingsBlackmetalDO"); item7.Crafting.Add("ForgeOfAgesDO", 1); item7.RequiredItems.Add("BlackMetal", 1); item7.CraftAmount = 5; MaterialReplacer.RegisterGameObjectForShaderSwap(item7.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Fittings Black Metal", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item7.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item8 = new Item("historical_arsenals", "FittingsFlametalDO"); item8.Crafting.Add("ForgeOfAgesDO", 1); item8.RequiredItems.Add("FlametalNew", 1); item8.CraftAmount = 5; MaterialReplacer.RegisterGameObjectForShaderSwap(item8.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Fittings Flametal", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item8.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item9 = new Item("historical_arsenals", "ArmorBashradChestDO"); item9.Crafting.Add("ForgeOfAgesDO", 1); item9.RequiredItems.Add("Bronze", 6); item9.RequiredItems.Add("DeerHide", 3); item9.RequiredItems.Add("FittingsBronzeDO", 10); item9.RequiredUpgradeItems.Add("Bronze", 3); item9.RequiredUpgradeItems.Add("DeerHide", 1); item9.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item9.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bashrad Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item9.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item10 = new Item("historical_arsenals", "ArmorBashradLegsDO"); item10.Crafting.Add("ForgeOfAgesDO", 1); item10.RequiredItems.Add("Bronze", 6); item10.RequiredItems.Add("DeerHide", 3); item10.RequiredItems.Add("FittingsBronzeDO", 10); item10.RequiredUpgradeItems.Add("Bronze", 3); item10.RequiredUpgradeItems.Add("DeerHide", 1); item10.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item10.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bashrad Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item10.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item11 = new Item("historical_arsenals", "ArmorBashradHelmetDO"); item11.Crafting.Add("ForgeOfAgesDO", 1); item11.RequiredItems.Add("Bronze", 6); item11.RequiredItems.Add("DeerHide", 3); item11.RequiredItems.Add("FittingsBronzeDO", 10); item11.RequiredUpgradeItems.Add("Bronze", 3); item11.RequiredUpgradeItems.Add("DeerHide", 1); item11.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item11.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bashrad Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item11.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item12 = new Item("historical_arsenals", "ArmorBashradCapeDO"); item12.Crafting.Add("ForgeOfAgesDO", 1); item12.RequiredItems.Add("DeerHide", 7); item12.RequiredItems.Add("LeatherScraps", 6); item12.RequiredItems.Add("FittingsBronzeDO", 5); item12.RequiredUpgradeItems.Add("DeerHide", 4); item12.RequiredUpgradeItems.Add("LeatherScraps", 4); item12.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item12.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bashrad Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item12.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item13 = new Item("historical_arsenals", "ArmorBashradBeltDO"); item13.Crafting.Add("ForgeOfAgesDO", 1); item13.RequiredItems.Add("SwordDualBashradDO", 1); item13.RequiredItems.Add("Bronze", 5); item13.RequiredItems.Add("DeerHide", 6); item13.RequiredItems.Add("FittingsBronzeDO", 15); item13.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item13.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bashrad Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item13.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item14 = new Item("historical_arsenals", "ArmorCrusaderChestDO"); item14.Crafting.Add("ForgeOfAgesDO", 1); item14.RequiredItems.Add("Iron", 22); item14.RequiredItems.Add("TrollHide", 3); item14.RequiredItems.Add("FittingsIronDO", 15); item14.RequiredUpgradeItems.Add("Iron", 6); item14.RequiredUpgradeItems.Add("TrollHide", 1); item14.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item14.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crusader Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item14.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item15 = new Item("historical_arsenals", "ArmorCrusaderLegsDO"); item15.Crafting.Add("ForgeOfAgesDO", 1); item15.RequiredItems.Add("Iron", 22); item15.RequiredItems.Add("TrollHide", 3); item15.RequiredItems.Add("FittingsIronDO", 15); item15.RequiredUpgradeItems.Add("Iron", 6); item15.RequiredUpgradeItems.Add("TrollHide", 1); item15.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item15.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crusader Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item15.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item16 = new Item("historical_arsenals", "ArmorCrusaderHelmetDO"); item16.Crafting.Add("ForgeOfAgesDO", 1); item16.RequiredItems.Add("Iron", 22); item16.RequiredItems.Add("TrollHide", 3); item16.RequiredItems.Add("FittingsIronDO", 15); item16.RequiredUpgradeItems.Add("Iron", 6); item16.RequiredUpgradeItems.Add("TrollHide", 1); item16.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item16.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crusader Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item16.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item17 = new Item("historical_arsenals", "ArmorCrusaderCapeDO"); item17.Crafting.Add("ForgeOfAgesDO", 1); item17.RequiredItems.Add("TrollHide", 8); item17.RequiredItems.Add("DeerHide", 2); item17.RequiredItems.Add("FittingsIronDO", 20); item17.RequiredUpgradeItems.Add("TrollHide", 4); item17.RequiredUpgradeItems.Add("DeerHide", 1); item17.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item17.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crusader Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item17.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item18 = new Item("historical_arsenals", "ArmorCrusaderBeltDO"); item18.Crafting.Add("ForgeOfAgesDO", 1); item18.RequiredItems.Add("SwordCrusaderDO", 1); item18.RequiredItems.Add("Iron", 5); item18.RequiredItems.Add("TrollHide", 10); item18.RequiredItems.Add("FittingsIronDO", 20); item18.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item18.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crusader Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item18.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item19 = new Item("historical_arsenals", "ArmorGunjangChestDO"); item19.Crafting.Add("ForgeOfAgesDO", 2); item19.RequiredItems.Add("Silver", 18); item19.RequiredItems.Add("WolfPelt", 10); item19.RequiredItems.Add("FittingsSilverDO", 20); item19.RequiredUpgradeItems.Add("Silver", 4); item19.RequiredUpgradeItems.Add("WolfPelt", 3); item19.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item19.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Gunjang Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item19.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item20 = new Item("historical_arsenals", "ArmorGunjangLegsDO"); item20.Crafting.Add("ForgeOfAgesDO", 2); item20.RequiredItems.Add("Silver", 18); item20.RequiredItems.Add("WolfPelt", 10); item20.RequiredItems.Add("FittingsSilverDO", 20); item20.RequiredUpgradeItems.Add("Silver", 4); item20.RequiredUpgradeItems.Add("WolfPelt", 3); item20.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item20.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Gunjang Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item20.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item21 = new Item("historical_arsenals", "ArmorGunjangHelmetDO"); item21.Crafting.Add("ForgeOfAgesDO", 2); item21.RequiredItems.Add("Silver", 18); item21.RequiredItems.Add("WolfPelt", 10); item21.RequiredItems.Add("Obsidian", 6); item21.RequiredItems.Add("FittingsSilverDO", 20); item21.RequiredUpgradeItems.Add("Silver", 4); item21.RequiredUpgradeItems.Add("WolfPelt", 3); item21.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item21.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Gunjang Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item21.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item22 = new Item("historical_arsenals", "ArmorGunjangCapeDO"); item22.Crafting.Add("ForgeOfAgesDO", 2); item22.RequiredItems.Add("Silver", 10); item22.RequiredItems.Add("WolfPelt", 4); item22.RequiredItems.Add("FittingsSilverDO", 25); item22.RequiredUpgradeItems.Add("Silver", 4); item22.RequiredUpgradeItems.Add("WolfPelt", 2); item22.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item22.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Gunjang Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item22.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item23 = new Item("historical_arsenals", "ArmorGunjangBeltDO"); item23.Crafting.Add("ForgeOfAgesDO", 2); item23.RequiredItems.Add("SwordGunjangSamingeomDO", 1); item23.RequiredItems.Add("Silver", 6); item23.RequiredItems.Add("WolfPelt", 12); item23.RequiredItems.Add("FittingsSilverDO", 15); item23.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item23.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Gunjang Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item23.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item24 = new Item("historical_arsenals", "ArmorDaoweiChestDO"); item24.Crafting.Add("ForgeOfAgesDO", 3); item24.RequiredItems.Add("BlackMetal", 25); item24.RequiredItems.Add("LinenThread", 20); item24.RequiredItems.Add("FittingsBlackmetalDO", 30); item24.RequiredUpgradeItems.Add("BlackMetal", 10); item24.RequiredUpgradeItems.Add("LinenThread", 10); item24.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item24.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Daowei Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item24.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item25 = new Item("historical_arsenals", "ArmorDaoweiLegsDO"); item25.Crafting.Add("ForgeOfAgesDO", 3); item25.RequiredItems.Add("BlackMetal", 25); item25.RequiredItems.Add("LinenThread", 20); item25.RequiredItems.Add("FittingsBlackmetalDO", 30); item25.RequiredUpgradeItems.Add("BlackMetal", 10); item25.RequiredUpgradeItems.Add("LinenThread", 10); item25.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item25.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Daowei Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item25.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item26 = new Item("historical_arsenals", "ArmorDaoweiHelmetDO"); item26.Crafting.Add("ForgeOfAgesDO", 3); item26.RequiredItems.Add("BlackMetal", 25); item26.RequiredItems.Add("LinenThread", 20); item26.RequiredItems.Add("Feathers", 2); item26.RequiredItems.Add("FittingsBlackmetalDO", 30); item26.RequiredUpgradeItems.Add("BlackMetal", 10); item26.RequiredUpgradeItems.Add("LinenThread", 10); item26.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item26.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Daowei Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item26.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item27 = new Item("historical_arsenals", "ArmorDaoweiCapeDO"); item27.Crafting.Add("ForgeOfAgesDO", 3); item27.RequiredItems.Add("LoxPelt", 10); item27.RequiredItems.Add("LinenThread", 10); item27.RequiredItems.Add("FittingsBlackmetalDO", 15); item27.RequiredUpgradeItems.Add("LoxPelt", 4); item27.RequiredUpgradeItems.Add("LinenThread", 5); item27.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item27.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Daowei Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item27.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item28 = new Item("historical_arsenals", "ArmorDaoweiBeltDO"); item28.Crafting.Add("ForgeOfAgesDO", 3); item28.RequiredItems.Add("SwordDaoweiJianDO", 1); item28.RequiredItems.Add("BlackMetal", 15); item28.RequiredItems.Add("LinenThread", 30); item28.RequiredItems.Add("FittingsBlackmetalDO", 30); item28.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item28.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Daowei Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item28.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item29 = new Item("historical_arsenals", "ArmorShogunChestDO"); item29.Crafting.Add("ForgeOfAgesDO", 4); item29.RequiredItems.Add("FlametalNew", 22); item29.RequiredItems.Add("LinenThread", 20); item29.RequiredItems.Add("ScaleHide", 4); item29.RequiredItems.Add("FittingsFlametalDO", 20); item29.RequiredUpgradeItems.Add("FlametalNew", 10); item29.RequiredUpgradeItems.Add("LinenThread", 10); item29.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item29.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shogun Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item29.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item30 = new Item("historical_arsenals", "ArmorShogunLegsDO"); item30.Crafting.Add("ForgeOfAgesDO", 4); item30.RequiredItems.Add("FlametalNew", 22); item30.RequiredItems.Add("LinenThread", 20); item30.RequiredItems.Add("ScaleHide", 4); item30.RequiredItems.Add("FittingsFlametalDO", 20); item30.RequiredUpgradeItems.Add("FlametalNew", 10); item30.RequiredUpgradeItems.Add("LinenThread", 10); item30.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item30.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shogun Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item30.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item31 = new Item("historical_arsenals", "ArmorShogunHelmetDO"); item31.Crafting.Add("ForgeOfAgesDO", 4); item31.RequiredItems.Add("FlametalNew", 22); item31.RequiredItems.Add("LinenThread", 20); item31.RequiredItems.Add("HardAntler", 2); item31.RequiredItems.Add("FittingsFlametalDO", 20); item31.RequiredUpgradeItems.Add("FlametalNew", 10); item31.RequiredUpgradeItems.Add("LinenThread", 10); item31.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item31.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shogun Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item31.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item32 = new Item("historical_arsenals", "ArmorShogunCapeDO"); item32.Crafting.Add("ForgeOfAgesDO", 4); item32.RequiredItems.Add("FlametalNew", 8); item32.RequiredItems.Add("ScaleHide", 6); item32.RequiredItems.Add("FittingsFlametalDO", 10); item32.RequiredUpgradeItems.Add("FlametalNew", 1); item32.RequiredUpgradeItems.Add("ScaleHide", 3); item32.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item32.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shogun Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item32.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item33 = new Item("historical_arsenals", "ArmorShogunBeltDO"); item33.Crafting.Add("ForgeOfAgesDO", 4); item33.RequiredItems.Add("BastardShogunKatanaDO", 1); item33.RequiredItems.Add("SwordShogunWakizashiDO", 1); item33.RequiredItems.Add("LinenThread", 15); item33.RequiredItems.Add("FittingsFlametalDO", 30); item33.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item33.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shogun Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item33.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item34 = new Item("historical_arsenals", "ArmorPlagueChestDO"); item34.Crafting.Add("ForgeOfAgesDO", 1); item34.RequiredItems.Add("TrollHide", 10); item34.RequiredItems.Add("LeatherScraps", 10); item34.RequiredItems.Add("FittingsIronDO", 25); item34.RequiredUpgradeItems.Add("TrollHide", 5); item34.RequiredUpgradeItems.Add("LeatherScraps", 5); item34.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item34.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Doctor Chest", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item34.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item35 = new Item("historical_arsenals", "ArmorPlagueLegsDO"); item35.Crafting.Add("ForgeOfAgesDO", 1); item35.RequiredItems.Add("TrollHide", 10); item35.RequiredItems.Add("LeatherScraps", 10); item35.RequiredItems.Add("FittingsIronDO", 25); item35.RequiredUpgradeItems.Add("TrollHide", 5); item35.RequiredUpgradeItems.Add("LeatherScraps", 5); item35.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item35.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Doctor Legs", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item35.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item36 = new Item("historical_arsenals", "ArmorPlagueHelmetDO"); item36.Crafting.Add("ForgeOfAgesDO", 1); item36.RequiredItems.Add("TrollHide", 10); item36.RequiredItems.Add("LeatherScraps", 10); item36.RequiredItems.Add("Ruby", 2); item36.RequiredItems.Add("FittingsIronDO", 25); item36.RequiredUpgradeItems.Add("TrollHide", 5); item36.RequiredUpgradeItems.Add("LeatherScraps", 5); item36.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item36.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Doctor Helmet", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item36.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item37 = new Item("historical_arsenals", "ArmorPlagueCapeDO"); item37.Crafting.Add("ForgeOfAgesDO", 1); item37.RequiredItems.Add("TrollHide", 6); item37.RequiredItems.Add("LeatherScraps", 6); item37.RequiredItems.Add("FittingsIronDO", 15); item37.RequiredUpgradeItems.Add("TrollHide", 3); item37.RequiredUpgradeItems.Add("LeatherScraps", 3); item37.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item37.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Doctor Cape", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item37.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item38 = new Item("historical_arsenals", "ArmorPlagueBeltDO"); item38.Crafting.Add("ForgeOfAgesDO", 1); item38.RequiredItems.Add("MeadPoisonResist", 13); item38.RequiredItems.Add("MushroomYellow", 20); item38.RequiredItems.Add("LeatherScraps", 10); item38.RequiredItems.Add("FittingsIronDO", 30); item38.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item38.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Doctor Belt", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item38.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item39 = new Item("historical_arsenals", "AxeBashradTabarzinDO"); item39.Crafting.Add("ForgeOfAgesDO", 1); item39.RequiredItems.Add("Bronze", 12); item39.RequiredItems.Add("FittingsBronzeDO", 10); item39.RequiredUpgradeItems.Add("Bronze", 6); item39.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item39.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Axe Bashrad Tabarzin", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item39.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item40 = new Item("historical_arsenals", "SwordBashradZanfarDO"); item40.Crafting.Add("ForgeOfAgesDO", 1); item40.RequiredItems.Add("Bronze", 10); item40.RequiredItems.Add("Ruby", 1); item40.RequiredItems.Add("FittingsBronzeDO", 10); item40.RequiredUpgradeItems.Add("Bronze", 5); item40.RequiredUpgradeItems.Add("Ruby", 1); item40.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item40.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Bashrad Zanfar", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item40.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item41 = new Item("historical_arsenals", "SwordDualBashradDO"); item41.Crafting.Add("ForgeOfAgesDO", 1); item41.RequiredItems.Add("Bronze", 14); item41.RequiredItems.Add("WoodResinDO", 4); item41.RequiredItems.Add("FittingsBronzeDO", 10); item41.RequiredUpgradeItems.Add("Bronze", 7); item41.RequiredUpgradeItems.Add("WoodResinDO", 2); item41.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item41.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Dual Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item41.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item42 = new Item("historical_arsenals", "DaggerBashradDO"); item42.Crafting.Add("ForgeOfAgesDO", 1); item42.RequiredItems.Add("Bronze", 10); item42.RequiredItems.Add("BoneFragments", 6); item42.RequiredItems.Add("FittingsBronzeDO", 10); item42.RequiredUpgradeItems.Add("Bronze", 5); item42.RequiredUpgradeItems.Add("BoneFragments", 3); item42.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item42.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dagger Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item42.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item43 = new Item("historical_arsenals", "DaggerDualBashradDO"); item43.Crafting.Add("ForgeOfAgesDO", 1); item43.RequiredItems.Add("Bronze", 12); item43.RequiredItems.Add("WoodResinDO", 6); item43.RequiredItems.Add("Ruby", 2); item43.RequiredItems.Add("FittingsBronzeDO", 10); item43.RequiredUpgradeItems.Add("Bronze", 6); item43.RequiredUpgradeItems.Add("WoodResinDO", 3); item43.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item43.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dagger Dual Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item43.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item44 = new Item("historical_arsenals", "ShieldBashradDO"); item44.Crafting.Add("ForgeOfAgesDO", 1); item44.RequiredItems.Add("Bronze", 14); item44.RequiredItems.Add("FittingsBronzeDO", 10); item44.RequiredUpgradeItems.Add("Bronze", 7); item44.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item44.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shield Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item44.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item45 = new Item("historical_arsenals", "ShieldDaggerBashradDO"); item45.Crafting.Add("ForgeOfAgesDO", 1); item45.RequiredItems.Add("Bronze", 10); item45.RequiredItems.Add("WoodResinDO", 4); item45.RequiredItems.Add("FittingsBronzeDO", 10); item45.RequiredUpgradeItems.Add("Bronze", 5); item45.RequiredUpgradeItems.Add("WoodResinDO", 2); item45.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item45.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shield Dagger Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item45.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item46 = new Item("historical_arsenals", "ThrowingKnifeBashradDO"); item46.Crafting.Add("ForgeOfAgesDO", 1); item46.RequiredItems.Add("Bronze", 1); item46.RequiredItems.Add("WoodResinDO", 6); item46.RequiredItems.Add("AncientSeed", 1); item46.CraftAmount = 100; MaterialReplacer.RegisterGameObjectForShaderSwap(item46.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Throwing Knife Bashrad", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item46.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item47 = new Item("historical_arsenals", "SwordCrusaderDO"); item47.Crafting.Add("ForgeOfAgesDO", 1); item47.RequiredItems.Add("Iron", 22); item47.RequiredItems.Add("WoodResinDO", 6); item47.RequiredItems.Add("FittingsIronDO", 15); item47.RequiredUpgradeItems.Add("Iron", 11); item47.RequiredUpgradeItems.Add("WoodResinDO", 3); item47.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item47.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item47.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item48 = new Item("historical_arsenals", "MaceCrusaderBecDO"); item48.Crafting.Add("ForgeOfAgesDO", 1); item48.RequiredItems.Add("Iron", 20); item48.RequiredItems.Add("WoodResinDO", 10); item48.RequiredItems.Add("FittingsIronDO", 15); item48.RequiredUpgradeItems.Add("Iron", 10); item48.RequiredUpgradeItems.Add("WoodResinDO", 5); item48.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item48.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Mace Crusader Bec", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item48.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item49 = new Item("historical_arsenals", "MaceCrusaderMorgensternDO"); item49.Crafting.Add("ForgeOfAgesDO", 1); item49.RequiredItems.Add("Iron", 20); item49.RequiredItems.Add("WoodResinDO", 10); item49.RequiredItems.Add("IronNails", 30); item49.RequiredUpgradeItems.Add("Iron", 10); item49.RequiredUpgradeItems.Add("WoodResinDO", 5); item49.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item49.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Mace Crusader Morgenstern", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item49.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item50 = new Item("historical_arsenals", "AtgeirCrusaderHalberdDO"); item50.Crafting.Add("ForgeOfAgesDO", 1); item50.RequiredItems.Add("Iron", 34); item50.RequiredItems.Add("WoodResinDO", 12); item50.RequiredItems.Add("FittingsIronDO", 10); item50.RequiredUpgradeItems.Add("Iron", 15); item50.RequiredUpgradeItems.Add("WoodResinDO", 6); item50.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item50.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Crusader Halberd", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item50.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item51 = new Item("historical_arsenals", "BastardCrusaderDO"); item51.Crafting.Add("ForgeOfAgesDO", 1); item51.RequiredItems.Add("Iron", 32); item51.RequiredItems.Add("WoodResinDO", 6); item51.RequiredItems.Add("FittingsIronDO", 15); item51.RequiredUpgradeItems.Add("Iron", 15); item51.RequiredUpgradeItems.Add("WoodResinDO", 3); item51.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item51.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Sword Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item51.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item52 = new Item("historical_arsenals", "BattleAxeCrusaderDO"); item52.Crafting.Add("ForgeOfAgesDO", 1); item52.RequiredItems.Add("Iron", 34); item52.RequiredItems.Add("WoodResinDO", 12); item52.RequiredItems.Add("FittingsIronDO", 10); item52.RequiredUpgradeItems.Add("Iron", 15); item52.RequiredUpgradeItems.Add("WoodResinDO", 6); item52.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item52.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Axe Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item52.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item53 = new Item("historical_arsenals", "AxeCrusaderDO"); item53.Crafting.Add("ForgeOfAgesDO", 1); item53.RequiredItems.Add("Iron", 22); item53.RequiredItems.Add("WoodResinDO", 10); item53.RequiredItems.Add("FittingsIronDO", 15); item53.RequiredUpgradeItems.Add("Iron", 11); item53.RequiredUpgradeItems.Add("WoodResinDO", 5); item53.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item53.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Axe Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item53.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item54 = new Item("historical_arsenals", "DaggerCrusaderDO"); item54.Crafting.Add("ForgeOfAgesDO", 1); item54.RequiredItems.Add("Iron", 16); item54.RequiredItems.Add("LeatherScraps", 4); item54.RequiredItems.Add("FittingsIronDO", 15); item54.RequiredUpgradeItems.Add("Iron", 8); item54.RequiredUpgradeItems.Add("LeatherScraps", 2); item54.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item54.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dagger Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item54.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item55 = new Item("historical_arsenals", "ShieldTowerCrusaderDO"); item55.Crafting.Add("ForgeOfAgesDO", 1); item55.RequiredItems.Add("Iron", 15); item55.RequiredItems.Add("WoodResinDO", 10); item55.RequiredItems.Add("FittingsIronDO", 15); item55.RequiredUpgradeItems.Add("Iron", 5); item55.RequiredUpgradeItems.Add("WoodResinDO", 5); item55.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item55.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Tower Shield Crusader", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item55.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item56 = new Item("historical_arsenals", "BastardGunjangDO"); item56.Crafting.Add("ForgeOfAgesDO", 2); item56.RequiredItems.Add("Silver", 32); item56.RequiredItems.Add("WoodResinDO", 12); item56.RequiredItems.Add("FittingsSilverDO", 15); item56.RequiredUpgradeItems.Add("Silver", 16); item56.RequiredUpgradeItems.Add("WoodResinDO", 6); item56.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item56.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Sword Gunjang", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item56.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item57 = new Item("historical_arsenals", "CrossbowGunjangDO"); item57.Crafting.Add("ForgeOfAgesDO", 2); item57.RequiredItems.Add("BowGunjangDO", 1); item57.RequiredItems.Add("WoodResinDO", 30); item57.RequiredItems.Add("FittingsSilverDO", 10); item57.RequiredUpgradeItems.Add("Silver", 5); item57.RequiredUpgradeItems.Add("WoodResinDO", 15); item57.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item57.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Crossbow Gunjang", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item57.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item58 = new Item("historical_arsenals", "BowGunjangDO"); item58.Crafting.Add("ForgeOfAgesDO", 2); item58.RequiredItems.Add("WoodResinDO", 15); item58.RequiredItems.Add("Silver", 10); item58.RequiredItems.Add("FittingsSilverDO", 15); item58.RequiredUpgradeItems.Add("Silver", 5); item58.RequiredUpgradeItems.Add("WoodResinDO", 7); item58.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item58.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bow Gunjang", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item58.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item59 = new Item("historical_arsenals", "SwordGunjangHwandoDO"); item59.Crafting.Add("ForgeOfAgesDO", 2); item59.RequiredItems.Add("Silver", 30); item59.RequiredItems.Add("WoodResinDO", 8); item59.RequiredItems.Add("FittingsSilverDO", 15); item59.RequiredUpgradeItems.Add("Silver", 15); item59.RequiredUpgradeItems.Add("WoodResinDO", 4); item59.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item59.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Gunjang Hwando", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item59.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item60 = new Item("historical_arsenals", "SwordGunjangSamingeomDO"); item60.Crafting.Add("ForgeOfAgesDO", 2); item60.RequiredItems.Add("Silver", 26); item60.RequiredItems.Add("WoodResinDO", 8); item60.RequiredItems.Add("FittingsSilverDO", 20); item60.RequiredUpgradeItems.Add("Silver", 13); item60.RequiredUpgradeItems.Add("WoodResinDO", 4); item60.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item60.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Gunjang Samingeom", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item60.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item61 = new Item("historical_arsenals", "AtgeirGunjangDO"); item61.Crafting.Add("ForgeOfAgesDO", 2); item61.RequiredItems.Add("Silver", 30); item61.RequiredItems.Add("WoodResinDO", 12); item61.RequiredItems.Add("FittingsSilverDO", 15); item61.RequiredUpgradeItems.Add("Silver", 15); item61.RequiredUpgradeItems.Add("WoodResinDO", 6); item61.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item61.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Gunjang", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item61.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item62 = new Item("historical_arsenals", "SwordDaoweiJianDO"); item62.Crafting.Add("ForgeOfAgesDO", 3); item62.RequiredItems.Add("BlackMetal", 26); item62.RequiredItems.Add("WoodTarDO", 6); item62.RequiredItems.Add("LinenThread", 6); item62.RequiredItems.Add("FittingsBlackmetalDO", 20); item62.RequiredUpgradeItems.Add("BlackMetal", 13); item62.RequiredUpgradeItems.Add("LinenThread", 6); item62.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item62.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Daowei Jian", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item62.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item63 = new Item("historical_arsenals", "AtgeirDaoweiGuandaoDO"); item63.Crafting.Add("ForgeOfAgesDO", 3); item63.RequiredItems.Add("BlackMetal", 34); item63.RequiredItems.Add("WoodTarDO", 10); item63.RequiredItems.Add("LinenThread", 6); item63.RequiredItems.Add("FittingsBlackmetalDO", 20); item63.RequiredUpgradeItems.Add("BlackMetal", 17); item63.RequiredUpgradeItems.Add("LinenThread", 6); item63.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item63.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Daowei Guandao", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item63.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item64 = new Item("historical_arsenals", "AtgeirDaoweiHalberdDO"); item64.Crafting.Add("ForgeOfAgesDO", 3); item64.RequiredItems.Add("BlackMetal", 32); item64.RequiredItems.Add("WoodTarDO", 10); item64.RequiredItems.Add("LinenThread", 10); item64.RequiredItems.Add("FittingsBlackmetalDO", 20); item64.RequiredUpgradeItems.Add("BlackMetal", 16); item64.RequiredUpgradeItems.Add("LinenThread", 6); item64.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item64.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Daowei Halberd", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item64.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item65 = new Item("historical_arsenals", "BastardDaoweiDO"); item65.Crafting.Add("ForgeOfAgesDO", 3); item65.RequiredItems.Add("BlackMetal", 32); item65.RequiredItems.Add("WoodTarDO", 6); item65.RequiredItems.Add("LinenThread", 6); item65.RequiredItems.Add("FittingsBlackmetalDO", 20); item65.RequiredUpgradeItems.Add("BlackMetal", 16); item65.RequiredUpgradeItems.Add("LinenThread", 6); item65.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item65.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Sword Daowei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item65.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item66 = new Item("historical_arsenals", "BattleAxeDaoweiDO"); item66.Crafting.Add("ForgeOfAgesDO", 3); item66.RequiredItems.Add("BlackMetal", 36); item66.RequiredItems.Add("LinenThread", 8); item66.RequiredItems.Add("FittingsBlackmetalDO", 20); item66.RequiredUpgradeItems.Add("BlackMetal", 18); item66.RequiredUpgradeItems.Add("LinenThread", 5); item66.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item66.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Axe Daowei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item66.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item67 = new Item("historical_arsenals", "MaceDaoweiDO"); item67.Crafting.Add("ForgeOfAgesDO", 3); item67.RequiredItems.Add("BlackMetal", 26); item67.RequiredItems.Add("WoodTarDO", 6); item67.RequiredItems.Add("LinenThread", 6); item67.RequiredItems.Add("FittingsBlackmetalDO", 20); item67.RequiredUpgradeItems.Add("BlackMetal", 13); item67.RequiredUpgradeItems.Add("LinenThread", 6); item67.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item67.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Mace Daowei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item67.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item68 = new Item("historical_arsenals", "MaceDualDaoweiDO"); item68.Crafting.Add("ForgeOfAgesDO", 3); item68.RequiredItems.Add("BlackMetal", 34); item68.RequiredItems.Add("WoodTarDO", 8); item68.RequiredItems.Add("LinenThread", 8); item68.RequiredItems.Add("FittingsBlackmetalDO", 20); item68.RequiredUpgradeItems.Add("BlackMetal", 17); item68.RequiredUpgradeItems.Add("LinenThread", 8); item68.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item68.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dual Maces Daowei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item68.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item69 = new Item("historical_arsenals", "ShieldDaoweiDO"); item69.Crafting.Add("ForgeOfAgesDO", 3); item69.RequiredItems.Add("BlackMetal", 10); item69.RequiredItems.Add("WoodTarDO", 10); item69.RequiredItems.Add("LinenThread", 10); item69.RequiredItems.Add("FittingsBlackmetalDO", 1); item69.RequiredUpgradeItems.Add("BlackMetal", 5); item69.RequiredUpgradeItems.Add("LinenThread", 5); item69.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item69.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Shield Daowei", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item69.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item70 = new Item("historical_arsenals", "SwordDualShogunDaishoDO"); item70.Crafting.Add("ForgeOfAgesDO", 4); item70.RequiredItems.Add("FlametalNew", 35); item70.RequiredItems.Add("WoodTarDO", 8); item70.RequiredItems.Add("AskHide", 6); item70.RequiredItems.Add("FittingsFlametalDO", 15); item70.RequiredUpgradeItems.Add("FlametalNew", 15); item70.RequiredUpgradeItems.Add("AskHide", 3); item70.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item70.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dual Sword Shogun Daisho", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item70.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item71 = new Item("historical_arsenals", "BastardShogunKatanaDO"); item71.Crafting.Add("ForgeOfAgesDO", 4); item71.RequiredItems.Add("FlametalNew", 25); item71.RequiredItems.Add("WoodTarDO", 6); item71.RequiredItems.Add("AskHide", 4); item71.RequiredItems.Add("FittingsFlametalDO", 15); item71.RequiredUpgradeItems.Add("FlametalNew", 15); item71.RequiredUpgradeItems.Add("AskHide", 2); item71.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item71.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Sword Shogun Katana", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item71.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item72 = new Item("historical_arsenals", "AtgeirShogunNaginataDO"); item72.Crafting.Add("ForgeOfAgesDO", 4); item72.RequiredItems.Add("FlametalNew", 15); item72.RequiredItems.Add("WoodTarDO", 10); item72.RequiredItems.Add("AskHide", 4); item72.RequiredItems.Add("FittingsFlametalDO", 15); item72.RequiredUpgradeItems.Add("FlametalNew", 10); item72.RequiredUpgradeItems.Add("AskHide", 2); item72.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item72.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Shogun Naginata", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item72.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item73 = new Item("historical_arsenals", "BattleMaceShogunKanaboDO"); item73.Crafting.Add("ForgeOfAgesDO", 4); item73.RequiredItems.Add("FlametalNew", 10); item73.RequiredItems.Add("WoodTarDO", 16); item73.RequiredItems.Add("AskHide", 4); item73.RequiredItems.Add("FittingsFlametalDO", 15); item73.RequiredUpgradeItems.Add("FlametalNew", 5); item73.RequiredUpgradeItems.Add("WoodTarDO", 8); item73.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item73.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Club Shogun Kanabo", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item73.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item74 = new Item("historical_arsenals", "BowShogunYumiDO"); item74.Crafting.Add("ForgeOfAgesDO", 4); item74.RequiredItems.Add("FlametalNew", 15); item74.RequiredItems.Add("WoodTarDO", 10); item74.RequiredItems.Add("AskHide", 4); item74.RequiredItems.Add("FittingsFlametalDO", 15); item74.RequiredUpgradeItems.Add("FlametalNew", 10); item74.RequiredUpgradeItems.Add("WoodTarDO", 5); item74.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item74.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Bow Shogun Yumi", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item74.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item75 = new Item("historical_arsenals", "SwordShogunWakizashiDO"); item75.Crafting.Add("ForgeOfAgesDO", 4); item75.RequiredItems.Add("FlametalNew", 15); item75.RequiredItems.Add("WoodTarDO", 4); item75.RequiredItems.Add("AskHide", 4); item75.RequiredItems.Add("FittingsFlametalDO", 15); item75.RequiredUpgradeItems.Add("FlametalNew", 10); item75.RequiredUpgradeItems.Add("AskHide", 2); item75.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item75.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Sword Shogun Wakizashi", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item75.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item76 = new Item("historical_arsenals", "DaggerShogunTantoDO"); item76.Crafting.Add("ForgeOfAgesDO", 4); item76.RequiredItems.Add("FlametalNew", 10); item76.RequiredItems.Add("WoodTarDO", 4); item76.RequiredItems.Add("AskHide", 4); item76.RequiredItems.Add("FittingsFlametalDO", 15); item76.RequiredUpgradeItems.Add("FlametalNew", 5); item76.RequiredUpgradeItems.Add("AskHide", 2); item76.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item76.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Dagger Shogun Tanto", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item76.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item77 = new Item("historical_arsenals", "AtgeirShogunYariDO"); item77.Crafting.Add("ForgeOfAgesDO", 4); item77.RequiredItems.Add("FlametalNew", 15); item77.RequiredItems.Add("WoodTarDO", 10); item77.RequiredItems.Add("AskHide", 4); item77.RequiredItems.Add("FittingsFlametalDO", 15); item77.RequiredUpgradeItems.Add("FlametalNew", 10); item77.RequiredUpgradeItems.Add("AskHide", 2); item77.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item77.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Atgeir Shogun Yari", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item77.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item78 = new Item("historical_arsenals", "BastardShogunNagamakiDO"); item78.Crafting.Add("ForgeOfAgesDO", 4); item78.RequiredItems.Add("FlametalNew", 35); item78.RequiredItems.Add("WoodTarDO", 8); item78.RequiredItems.Add("AskHide", 6); item78.RequiredItems.Add("FittingsFlametalDO", 15); item78.RequiredUpgradeItems.Add("FlametalNew", 15); item78.RequiredUpgradeItems.Add("AskHide", 3); item78.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item78.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("2H Sword Shogun Nagamaki", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item78.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item79 = new Item("historical_arsenals", "DaggerPlagueSyringeDO"); item79.Crafting.Add("ForgeOfAgesDO", 1); item79.RequiredItems.Add("Iron", 14); item79.RequiredItems.Add("Guck", 12); item79.RequiredItems.Add("FittingsIronDO", 15); item79.RequiredUpgradeItems.Add("Iron", 7); item79.RequiredUpgradeItems.Add("Guck", 6); item79.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item79.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Dagger Syringe", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item79.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item80 = new Item("historical_arsenals", "SwordPlagueCrowDO"); item80.Crafting.Add("ForgeOfAgesDO", 1); item80.RequiredItems.Add("Iron", 24); item80.RequiredItems.Add("FittingsIronDO", 15); item80.RequiredUpgradeItems.Add("Iron", 12); item80.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item80.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Sword", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item80.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item81 = new Item("historical_arsenals", "DaggerPlagueScalpelDO"); item81.Crafting.Add("ForgeOfAgesDO", 1); item81.RequiredItems.Add("Iron", 18); item81.RequiredItems.Add("FittingsIronDO", 15); item81.RequiredUpgradeItems.Add("Iron", 9); item81.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item81.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Dagger Scalpel", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item81.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item82 = new Item("historical_arsenals", "AxePlagueCleaverDO"); item82.Crafting.Add("ForgeOfAgesDO", 1); item82.RequiredItems.Add("Iron", 22); item82.RequiredItems.Add("WoodResinDO", 6); item82.RequiredItems.Add("FittingsIronDO", 15); item82.RequiredUpgradeItems.Add("Iron", 11); item82.RequiredUpgradeItems.Add("WoodResinDO", 3); item82.CraftAmount = 1; MaterialReplacer.RegisterGameObjectForShaderSwap(item82.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Axe Cleaver", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item82.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Item item83 = new Item("historical_arsenals", "BombPlagueDO"); item83.Crafting.Add("ForgeOfAgesDO", 1); item83.RequiredItems.Add("Ooze", 4); item83.RequiredItems.Add("MushroomYellow", 5); item83.RequiredItems.Add("Thistle", 6); item83.CraftAmount = 20; MaterialReplacer.RegisterGameObjectForShaderSwap(item83.Prefab, MaterialReplacer.ShaderType.UseUnityShader); _recipeIsActiveConfig = config("Plague Bomb Heal", "IsRecipeEnabled", Toggle.On, "Determines if the recipe is enabled for this prefab"); item83.RecipeIsActive = (ConfigEntryBase)(object)_recipeIsActiveConfig; Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { Historical_ArsenalsLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { Historical_ArsenalsLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); Historical_ArsenalsLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<[<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); ConfigSync.AddConfigEntry<T>(val2).SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static Historical_ArsenalsPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; Historical_ArsenalsLogger = Logger.CreateLogSource("Historical_Arsenals"); ConfigSync = new ConfigSync("Dreanegade.Historical_Arsenals") { DisplayName = "Historical_Arsenals", CurrentVersion = "2.0.0", MinimumRequiredVersion = "2.0.0" }; _serverConfigLocked = null; _recipeIsActiveConfig = null; } } public static class KeyboardExtensions { public static bool IsKeyDown(this KeyboardShortcut shortcut) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey)) { return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } return false; } public static bool IsKeyHeld(this KeyboardShortcut shortcut) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey)) { return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } return false; } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Expected O, but got Unknown Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("Historical_Arsenals_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_Historical_Arsenals_Version); Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogInfo((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("2.0.0"); peer.m_rpc.Invoke("Historical_Arsenals_VersionCheck", new object[1] { val }); } } [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "Historical_ArsenalsRequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + Historical_ArsenalsPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_Historical_Arsenals_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogInfo((object)("Version check, local: 2.0.0, remote: " + text)); if (text != "2.0.0") { Historical_ArsenalsPlugin.ConnectionError = "Historical_Arsenals Installed: 2.0.0\n Needed: " + text; if (ZNet.instance.IsServer()) { Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting...")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogInfo((object)"Received same version from server!"); } else { Historical_ArsenalsPlugin.Historical_ArsenalsLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } public static string ComputeHashForMod() { using SHA256 sHA = SHA256.Create(); byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location)); StringBuilder stringBuilder = new StringBuilder(); byte[] array2 = array; foreach (byte b in array2) { stringBuilder.Append(b.ToString("X2")); } return stringBuilder.ToString(); } } } namespace PieceManager { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [PublicAPI] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] public static class MaterialReplacer { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); new Harmony("org.bepinex.helpers.PieceManager").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); foreach (AssetBundle val in array) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); foreach (Renderer obj in componentsInChildren) { Material[] sharedMaterials = obj.sharedMaterials.Select([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); obj.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Material[] sharedMaterials = componentsInChildren[i].sharedMaterials; foreach (Material val in sharedMaterials) { if ((Object)(object)val != (Object)null) { val.shader = GetShaderForType(val.shader, shaderType, ((Object)val.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] public string custom; } [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [PublicAPI] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [PublicAPI] [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(1)] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] public class BuildPiece { [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft; public ConfigEntry<BuildPieceCategory> category; public ConfigEntry<string> customCategory; public ConfigEntry<string> tools; public ConfigEntry<CraftingTable> extensionTable; public ConfigEntry<string> customExtentionTable; public ConfigEntry<float> maxStationDistance; public ConfigEntry<CraftingTable> table; public ConfigEntry<string> customTable; } [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] [UsedImplicitly] public string Category; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return obj; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Requirement r) => { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ItemDrop val = ResItem(r); return (val != null) ? new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover } : ((Requirement)null); })).Values.Where([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] public ConfigEntryBase RecipeIsActive; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private LocalizeKey _name; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private LocalizeKey _description; internal string[] activeTools; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private static object configManager; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private static Localization _english; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<337c9673-75d3-4cb3-958d-9da5326949c4>Nullable(2)] private static object configSync { [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Expected O, but got Unknown //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Expected O, but got Unknown //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Expected O, but got Unknown //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_0590: Expected O, but got Unknown //IL_0849: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Expected O, but got Unknown //IL_05f6: Unknown result type (might be due to invalid IL or missing references) //IL_0600: Expected O, but got Unknown //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Expected O, but got Unknown //IL_08b9: Unknown result type (might be due to invalid IL or missing references) //IL_08c3: Expected O, but got Unknown //IL_0ac1: Unknown result type (might be due to invalid IL or missing references) //IL_0acb: Expected O, but got Unknown //IL_0b5a: Unknown result type (might be due to invalid IL or missing references) //IL_0b64: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<df7b4729-1193-498d-8d8b-6128535eacb1>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Di