Decompiled source of Magic Supremacy v2.1.8
plugins/Magic_Supremacy.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Magic_Supremacy; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using Splatform; using TMPro; using UnityEngine; using UnityEngine.UI; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: AssemblyFileVersion("2.1.8")] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyProduct("Magic_Supremacy")] [assembly: AssemblyCompany("Dreanegade")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("Magic_Supremacy")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("2.1.8.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<89859f32-1e98-4d16-b4ea-ae4ec592e756>Embedded] internal sealed class <89859f32-1e98-4d16-b4ea-ae4ec592e756>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<89859f32-1e98-4d16-b4ea-ae4ec592e756>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <5b0afac3-e875-42b6-8a29-598d3c134504>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <5b0afac3-e875-42b6-8a29-598d3c134504>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <5b0afac3-e875-42b6-8a29-598d3c134504>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<89859f32-1e98-4d16-b4ea-ae4ec592e756>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContextAttribute : Attribute { public readonly byte Flag; public <f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContextAttribute(byte P_0) { Flag = P_0; } } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] internal sealed class ConfigurationManagerAttributes { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput); public bool? ShowRangeAsPercent; public Action<ConfigEntryBase> CustomDrawer; public CustomHotkeyDrawerFunc CustomHotkeyDrawer; public bool? Browsable; public string Category; public object DefaultValue; public bool? HideDefaultButton; public bool? HideSettingName; public string Description; public string DispName; public int? Order; public bool? ReadOnly; public bool? IsAdvanced; public Func<object, string> ObjToStr; public Func<string, object> StrToObj; } [HarmonyPatch] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] public static class LivingContainerSpawner { [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] private class LivingContainerDef { public string Prefab; public Biome Biomes; public float CheckInterval; public float SpawnChance; public int MaxInWorld; public float MinDistance; public float MaxDistance; public float MinAltitude; public float MaxAltitude; public bool AllowInWater; public int MaxSpawnAttempts; public float DestroyDelay; public string VfxPrefab; public string PinSprite; public string PinText; public bool PinAnimate; public bool PinDoubleSize; } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] private struct PrefabContainerTuning { public int Width; public int Height; public int LootMin; public int LootMax; public bool Equals(PrefabContainerTuning other) { if (Width == other.Width && Height == other.Height && LootMin == other.LootMin) { return LootMax == other.LootMax; } return false; } } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] private class LivingContainerPinComponent : MonoBehaviour { public string PinSprite; public string PinText; public bool PinAnimate; public bool PinDoubleSize; private PinData Pin; private void Update() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if (!LivingContainerConfig.IsRikoEnabled()) { if (Pin != null && (Object)(object)Minimap.instance != (Object)null) { Minimap.instance.RemovePin(Pin); Pin = null; } Object.Destroy((Object)(object)this); } else if (Pin != null) { Pin.m_pos = ((Component)this).transform.position; } else { TryCreatePin(); } } private void TryCreatePin() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) if (!string.IsNullOrEmpty(PinSprite) && !((Object)(object)Minimap.instance == (Object)null) && Magic_SupremacyPlugin.PinSprites != null && Magic_SupremacyPlugin.PinSprites.TryGetValue(PinSprite, out var value) && !((Object)(object)value == (Object)null)) { PinData val = Minimap.instance.AddPin(((Component)this).transform.position, (PinType)8, PinText ?? "", false, false, 0L, default(PlatformUserID)); val.m_icon = value; val.m_animate = PinAnimate; val.m_doubleSize = PinDoubleSize; Pin = val; } } private void OnDestroy() { if (Pin != null && (Object)(object)Minimap.instance != (Object)null) { Minimap.instance.RemovePin(Pin); } } } [HarmonyPatch(typeof(InventoryGui), "Hide")] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] private static class InventoryGui_Hide_Patch { private static void Prefix(InventoryGui __instance, out Container __state) { __state = (((Object)(object)__instance != (Object)null) ? __instance.m_currentContainer : null); } private static void Postfix(Container __state) { if ((Object)(object)__state != (Object)null) { HandleContainerClosed(__state); } } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] private class RikoSpawnStabilizer : MonoBehaviour { private bool _started; public void Init() { if (!_started) { _started = true; ((MonoBehaviour)this).StartCoroutine(StabilizeRoutine()); } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] private IEnumerator StabilizeRoutine() { StabilizeOnce(((Component)this).gameObject); yield return null; StabilizeOnce(((Component)this).gameObject); yield return (object)new WaitForSeconds(0.35f); StabilizeOnce(((Component)this).gameObject); } } private static readonly LivingContainerDef[] Defs = new LivingContainerDef[6] { new LivingContainerDef { Prefab = "EncounterCreatureRikoBlackforestDO", Biomes = (Biome)8, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 18f, MaxDistance = 36f, MinAltitude = 0f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 15, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true }, new LivingContainerDef { Prefab = "EncounterCreatureRikoSwampDO", Biomes = (Biome)2, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 18f, MaxDistance = 36f, MinAltitude = -1f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 18, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true }, new LivingContainerDef { Prefab = "EncounterCreatureRikoMountainDO", Biomes = (Biome)4, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 18f, MaxDistance = 36f, MinAltitude = 10f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 15, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true }, new LivingContainerDef { Prefab = "EncounterCreatureRikoPlainsDO", Biomes = (Biome)16, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 18f, MaxDistance = 36f, MinAltitude = 0f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 15, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true }, new LivingContainerDef { Prefab = "EncounterCreatureRikoMistlandsDO", Biomes = (Biome)512, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 15f, MaxDistance = 40f, MinAltitude = 12f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 18, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true }, new LivingContainerDef { Prefab = "EncounterCreatureRikoAshlandsDO", Biomes = (Biome)32, CheckInterval = 360f, SpawnChance = 0.3f, MaxInWorld = 3, MinDistance = 18f, MaxDistance = 36f, MinAltitude = 0f, MaxAltitude = 2000f, AllowInWater = false, MaxSpawnAttempts = 15, DestroyDelay = 0.6f, VfxPrefab = "fx_riko_disappear_DO", PinSprite = "PinRikoDO", PinText = "", PinAnimate = false, PinDoubleSize = true } }; private static readonly Dictionary<long, float[]> NextCheckByPlayer = new Dictionary<long, float[]>(); private static readonly Dictionary<long, float> LastUpdateByPlayer = new Dictionary<long, float>(); private static readonly Dictionary<string, int> WorldCounts = new Dictionary<string, int>(); private static readonly Dictionary<string, LivingContainerDef> DefByPrefab = new Dictionary<string, LivingContainerDef>(); private static float NextWorldScanTime; private static readonly Dictionary<string, PrefabContainerTuning> AppliedPrefabTuning = new Dictionary<string, PrefabContainerTuning>(); private static readonly int SolidMask = LayerMask.GetMask(new string[3] { "terrain", "static_solid", "Default" }); private static readonly int WaterMask = LayerMask.GetMask(new string[2] { "WaterVolume", "Water" }); private const float MaxAllowedWaterDepth = 0.3f; [HarmonyPatch(typeof(ZoneSystem), "Update")] [HarmonyPostfix] private static void ZoneSystem_Update_Postfix() { //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ZNet.instance == (Object)null || !ZNet.instance.IsServer() || (Object)(object)ZNetScene.instance == (Object)null || !LivingContainerConfig.IsRikoEnabled()) { return; } BuildDefCache(); RefreshDefsFromConfig(); EnsureWorldCounts(); List<Player> allPlayers = Player.GetAllPlayers(); if (allPlayers == null || allPlayers.Count == 0) { return; } float time = Time.time; foreach (Player item in allPlayers) { if ((Object)(object)item == (Object)null) { continue; } ZNetView component = ((Component)item).GetComponent<ZNetView>(); if ((Object)(object)component == (Object)null || !component.IsValid()) { continue; } ZDO zDO = component.GetZDO(); if (zDO == null) { continue; } long num = ((ZDOID)(ref zDO.m_uid)).ID; if (num == 0L) { continue; } float[] checks = GetChecks(num); if (!LastUpdateByPlayer.TryGetValue(num, out var value)) { value = time; } float num2 = time - value; if (num2 < 0f) { num2 = 0f; } if (num2 > 2f) { num2 = 2f; } LastUpdateByPlayer[num] = time; Biome val = Heightmap.FindBiome(((Component)item).transform.position); for (int i = 0; i < Defs.Length; i++) { LivingContainerDef livingContainerDef = Defs[i]; if ((val & livingContainerDef.Biomes) != 0) { checks[i] -= num2; if (!(checks[i] > 0f)) { TrySpawn(item, livingContainerDef); float num3 = Mathf.Max(1f, livingContainerDef.CheckInterval); checks[i] = num3; } } } } } [HarmonyPostfix] [HarmonyPatch(typeof(ZNetView), "Awake")] private static void ZNetView_Awake_Postfix(ZNetView __instance) { if (!LivingContainerConfig.IsRikoEnabled() || (Object)(object)__instance == (Object)null) { return; } GameObject gameObject = ((Component)__instance).gameObject; if (!((Object)(object)gameObject == (Object)null)) { BuildDefCache(); string prefabName = Utils.GetPrefabName(((Object)gameObject).name); if (DefByPrefab.TryGetValue(prefabName, out var value)) { AttachPinComponent(gameObject, value); } } } private static void TrySpawn(Player player, LivingContainerDef def) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) Vector3 position = ((Component)player).transform.position; if ((Heightmap.FindBiome(position) & def.Biomes) == 0 || Random.value > def.SpawnChance || (WorldCounts.TryGetValue(def.Prefab, out var value) && value >= def.MaxInWorld)) { return; } GameObject prefab = ZNetScene.instance.GetPrefab(def.Prefab); if ((Object)(object)prefab == (Object)null) { return; } ApplyContainerConfigToPrefab(def, prefab); for (int i = 0; i < def.MaxSpawnAttempts; i++) { if (!TryGetGround(PickPoint(position, def.MinDistance, def.MaxDistance), out var g, out var water) || (!def.AllowInWater && water) || (Heightmap.FindBiome(g) & def.Biomes) == 0) { continue; } if ((def.Biomes & 0x20) != 0) { Heightmap val = Heightmap.FindHeightmap(g); if ((Object)(object)val != (Object)null && val.IsLava(g, 0.4f)) { continue; } } if (g.y < def.MinAltitude || g.y > def.MaxAltitude) { continue; } Quaternion val2 = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); GameObject val3 = Object.Instantiate<GameObject>(prefab, g, val2); if (!((Object)(object)val3 == (Object)null)) { FixSpawnInsideGeometry(val3); Container component = val3.GetComponent<Container>(); if ((Object)(object)component != (Object)null) { component.m_autoDestroyEmpty = false; } AttachPinComponent(val3, def); WorldCounts[def.Prefab] = value + 1; } break; } } private static void ApplyContainerConfigToPrefab(LivingContainerDef def, GameObject prefab) { if (def == null || (Object)(object)prefab == (Object)null || !LivingContainerConfig.RikoConfigs.TryGetValue(GetRikoId(def), out var value)) { return; } Container component = prefab.GetComponent<Container>(); if ((Object)(object)component == (Object)null) { return; } PrefabContainerTuning prefabContainerTuning = default(PrefabContainerTuning); prefabContainerTuning.Width = Mathf.Max(1, value.ContainerWidth.Value); prefabContainerTuning.Height = Mathf.Max(1, value.ContainerHeight.Value); prefabContainerTuning.LootMin = Mathf.Max(0, value.ContainerLootMin.Value); prefabContainerTuning.LootMax = Mathf.Max(0, value.ContainerLootMax.Value); PrefabContainerTuning prefabContainerTuning2 = prefabContainerTuning; if (prefabContainerTuning2.LootMax < prefabContainerTuning2.LootMin) { prefabContainerTuning2.LootMax = prefabContainerTuning2.LootMin; } if (!AppliedPrefabTuning.TryGetValue(def.Prefab, out var value2) || !value2.Equals(prefabContainerTuning2)) { component.m_width = prefabContainerTuning2.Width; component.m_height = prefabContainerTuning2.Height; if (component.m_defaultItems != null) { component.m_defaultItems.m_dropMin = prefabContainerTuning2.LootMin; component.m_defaultItems.m_dropMax = prefabContainerTuning2.LootMax; } AppliedPrefabTuning[def.Prefab] = prefabContainerTuning2; } } private static void AttachPinComponent(GameObject go, LivingContainerDef def) { if (!((Object)(object)go == (Object)null) && def != null && !string.IsNullOrEmpty(def.PinSprite)) { LivingContainerPinComponent livingContainerPinComponent = go.GetComponent<LivingContainerPinComponent>(); if ((Object)(object)livingContainerPinComponent == (Object)null) { livingContainerPinComponent = go.AddComponent<LivingContainerPinComponent>(); } livingContainerPinComponent.PinSprite = def.PinSprite; livingContainerPinComponent.PinText = def.PinText ?? ""; livingContainerPinComponent.PinAnimate = def.PinAnimate; livingContainerPinComponent.PinDoubleSize = def.PinDoubleSize; } } private static void HandleContainerClosed(Container container) { if ((Object)(object)container == (Object)null) { return; } BuildDefCache(); GameObject gameObject = ((Component)container).gameObject; if ((Object)(object)gameObject == (Object)null) { return; } string prefabName = Utils.GetPrefabName(((Object)gameObject).name); if (!DefByPrefab.TryGetValue(prefabName, out var value)) { return; } ZNetView component = gameObject.GetComponent<ZNetView>(); if ((Object)(object)component == (Object)null || !component.IsValid() || !component.IsOwner()) { return; } Inventory inventory = container.GetInventory(); if (inventory != null && inventory.NrOfItems() == 0) { if (value.DestroyDelay <= 0f) { SpawnVfx(value, gameObject); component.Destroy(); } else { ((MonoBehaviour)container).StartCoroutine(DestroyAfterDelay(value, gameObject, component)); } } } private static IEnumerator DestroyAfterDelay(LivingContainerDef def, GameObject go, ZNetView nview) { SpawnVfx(def, go); yield return (object)new WaitForSeconds(def.DestroyDelay); if ((Object)(object)nview != (Object)null && nview.IsValid() && nview.IsOwner()) { nview.Destroy(); } } private static void SpawnVfx(LivingContainerDef def, GameObject go) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) if (!string.IsNullOrEmpty(def.VfxPrefab) && !((Object)(object)ZNetScene.instance == (Object)null)) { GameObject prefab = ZNetScene.instance.GetPrefab(def.VfxPrefab); if ((Object)(object)prefab != (Object)null) { Object.Instantiate<GameObject>(prefab, go.transform.position, go.transform.rotation); } } } private static void FixSpawnInsideGeometry(GameObject go) { if (!((Object)(object)go == (Object)null)) { RikoSpawnStabilizer rikoSpawnStabilizer = go.GetComponent<RikoSpawnStabilizer>(); if ((Object)(object)rikoSpawnStabilizer == (Object)null) { rikoSpawnStabilizer = go.AddComponent<RikoSpawnStabilizer>(); } rikoSpawnStabilizer.Init(); } } private static void StabilizeOnce(GameObject go) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)go == (Object)null)) { Vector3 position = go.transform.position; go.transform.position = position + Vector3.up * 0.35f; if (TryFindDrySolidBelow(go.transform.position + Vector3.up * 0.25f, 8f, out var ground)) { go.transform.position = ground + Vector3.up * 0.03f; } else { go.transform.position = position + Vector3.up * 0.1f; } if (IsBodyOverlapping(go.transform.position)) { Transform transform = go.transform; transform.position += Vector3.up * 0.6f; } } } private static bool TryFindDrySolidBelow(Vector3 origin, float maxDist, out Vector3 ground) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) ground = origin; RaycastHit[] array = Physics.RaycastAll(origin, Vector3.down, maxDist, SolidMask, (QueryTriggerInteraction)1); if (array == null || array.Length == 0) { return false; } Array.Sort(array, (RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance)); RaycastHit[] array2 = array; for (int i = 0; i < array2.Length; i++) { RaycastHit val = array2[i]; if (!((Object)(object)((RaycastHit)(ref val)).collider == (Object)null) && !((RaycastHit)(ref val)).collider.isTrigger) { Vector3 val2 = ((RaycastHit)(ref val)).point + ((RaycastHit)(ref val)).normal * 0.02f; if (!IsPointInWater(val2)) { ground = val2; return true; } } } return false; } private static bool IsPointInWater(Vector3 p) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) return Physics.CheckSphere(p + Vector3.up * 0.1f, 0.35f, WaterMask, (QueryTriggerInteraction)1); } private static bool IsBodyOverlapping(Vector3 basePos) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) Vector3 val = basePos + Vector3.up * 0.25f; Vector3 val2 = basePos + Vector3.up * 1.05f; float num = 0.2f; return Physics.CheckCapsule(val, val2, num, SolidMask, (QueryTriggerInteraction)1); } private static float[] GetChecks(long pid) { if (!NextCheckByPlayer.TryGetValue(pid, out var value) || value.Length != Defs.Length) { value = new float[Defs.Length]; for (int i = 0; i < value.Length; i++) { float num = Mathf.Max(1f, Defs[i].CheckInterval); value[i] = Random.Range(0f, num); } NextCheckByPlayer[pid] = value; } return value; } private static Vector3 PickPoint(Vector3 o, float min, float max) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) float num = Random.Range(min, max); Vector2 insideUnitCircle = Random.insideUnitCircle; Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * num; return new Vector3(o.x + val.x, o.y + 2f, o.z + val.y); } private static bool IsTooDeepInWater(Vector3 groundPoint, float maxAllowedDepth) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) List<WaterVolume> instances = WaterVolume.Instances; if (instances == null || instances.Count == 0) { return false; } for (int i = 0; i < instances.Count; i++) { WaterVolume val = instances[i]; if ((Object)(object)val == (Object)null) { continue; } Collider component = ((Component)val).GetComponent<Collider>(); if (!((Object)(object)component == (Object)null)) { Bounds bounds = component.bounds; if (!(groundPoint.x < ((Bounds)(ref bounds)).min.x) && !(groundPoint.x > ((Bounds)(ref bounds)).max.x) && !(groundPoint.z < ((Bounds)(ref bounds)).min.z) && !(groundPoint.z > ((Bounds)(ref bounds)).max.z) && val.GetWaterSurface(groundPoint, 1f) - groundPoint.y > maxAllowedDepth) { return true; } } } return false; } private static bool IsInsideWaterVolume(Vector3 point) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) List<WaterVolume> instances = WaterVolume.Instances; if (instances == null) { return false; } for (int i = 0; i < instances.Count; i++) { WaterVolume val = instances[i]; if ((Object)(object)val == (Object)null) { continue; } Collider component = ((Component)val).GetComponent<Collider>(); if (!((Object)(object)component == (Object)null)) { Bounds bounds = component.bounds; if (((Bounds)(ref bounds)).Contains(point)) { return true; } } } return false; } private static bool TryGetGround(Vector3 p, out Vector3 g, out bool water) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) g = p; water = false; RaycastHit val = default(RaycastHit); if (!Physics.Raycast(p + Vector3.up * 200f, Vector3.down, ref val, 500f)) { return false; } g = ((RaycastHit)(ref val)).point; Heightmap val2 = Heightmap.FindHeightmap(g); bool flag = ((((Object)(object)val2 != (Object)null) ? ((int)val2.GetBiome(g, 0.02f, false)) : 0) & 2) != 0; if (!flag && IsInsideWaterVolume(g)) { water = true; return false; } if ((Object)(object)val2 != (Object)null && val2.GetOceanDepth(g) > 0.5f) { water = true; return false; } if (!flag && IsTooDeepInWater(g, 0.3f)) { water = true; return false; } return true; } private static void EnsureWorldCounts() { if (Time.time < NextWorldScanTime) { return; } NextWorldScanTime = Time.time + 10f; WorldCounts.Clear(); ZNetView[] array = Object.FindObjectsOfType<ZNetView>(); for (int i = 0; i < array.Length; i++) { string prefabName = Utils.GetPrefabName(((Object)((Component)array[i]).gameObject).name); if (DefByPrefab.ContainsKey(prefabName)) { WorldCounts[prefabName] = ((!WorldCounts.TryGetValue(prefabName, out var value)) ? 1 : (value + 1)); } } } private static void BuildDefCache() { if (DefByPrefab.Count <= 0) { LivingContainerDef[] defs = Defs; foreach (LivingContainerDef livingContainerDef in defs) { ApplyConfig(livingContainerDef); DefByPrefab[livingContainerDef.Prefab] = livingContainerDef; } } } private static void RefreshDefsFromConfig() { for (int i = 0; i < Defs.Length; i++) { ApplyConfig(Defs[i]); } } private static void ApplyConfig(LivingContainerDef def) { if (def != null && LivingContainerConfig.RikoConfigs.TryGetValue(GetRikoId(def), out var value)) { def.CheckInterval = Mathf.Max(1f, value.CheckInterval.Value); def.SpawnChance = Mathf.Clamp01(value.SpawnChance.Value); def.MaxInWorld = Mathf.Max(0, value.MaxInWorld.Value); def.MinDistance = Mathf.Max(0f, value.MinDistance.Value); def.MaxDistance = Mathf.Max(def.MinDistance, value.MaxDistance.Value); def.MinAltitude = value.MinAltitude.Value; def.MaxAltitude = Mathf.Max(def.MinAltitude, value.MaxAltitude.Value); } } private static string GetRikoId(LivingContainerDef def) { string prefab = def.Prefab; if (!prefab.StartsWith("EncounterCreatureRiko") || !prefab.EndsWith("DO")) { return prefab; } return prefab.Substring("EncounterCreatureRiko".Length, prefab.Length - "EncounterCreatureRiko".Length - "DO".Length); } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] public static class ExtraStats { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] public enum ExtraStatType { Health, Stamina, Eitr } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] public enum ExtraSourceType { ItemDrop, StatusEffect } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] public class ExtraStatEntry { public string PrefabName; public ExtraStatType StatType; public float Value; public ExtraSourceType SourceType; public ExtraStatEntry(string prefab, ExtraStatType stat, float value, ExtraSourceType source) { PrefabName = prefab; StatType = stat; Value = value; SourceType = source; } } [HarmonyPatch(typeof(Player), "GetTotalFoodValue")] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] public static class Player_GetTotalFoodValue_ExtraStatsPatch { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] private static void Postfix(Player __instance, ref float hp, ref float stamina, ref float eitr) { if ((Object)(object)__instance == (Object)null) { return; } float num = 0f; float num2 = 0f; float num3 = 0f; try { Inventory inventory = ((Humanoid)__instance).GetInventory(); if (inventory != null) { foreach (ItemData equippedItem in inventory.GetEquippedItems()) { if (equippedItem != null && !((Object)(object)equippedItem.m_dropPrefab == (Object)null)) { string name = ((Object)equippedItem.m_dropPrefab).name; float extraHp = 0f; float extraStamina = 0f; float extraEitr = 0f; GetItemDropBonusesForPrefab(name, out extraHp, out extraStamina, out extraEitr); if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f) { num += extraHp; num2 += extraStamina; num3 += extraEitr; LogInfo($"ItemDrop matched for stats: {name} → +HP {extraHp}, +Stamina {extraStamina}, +Eitr {extraEitr}"); } } } } if (((Character)__instance).m_seman != null && ((Character)__instance).m_seman.m_statusEffects != null) { foreach (StatusEffect statusEffect in ((Character)__instance).m_seman.m_statusEffects) { if (!((Object)(object)statusEffect == (Object)null)) { string name2 = ((Object)statusEffect).name; float extraHp2 = 0f; float extraStamina2 = 0f; float extraEitr2 = 0f; GetStatusEffectBonuses(name2, out extraHp2, out extraStamina2, out extraEitr2); if (extraHp2 != 0f || extraStamina2 != 0f || extraEitr2 != 0f) { num += extraHp2; num2 += extraStamina2; num3 += extraEitr2; string prefabName = Utils.GetPrefabName(name2); LogInfo($"StatusEffect matched for stats: {name2} (clean={prefabName}) → +HP {extraHp2}, +Stamina {extraStamina2}, +Eitr {extraEitr2}"); } } } } } catch (Exception ex) { LogError("Exception in ExtraStats Player.GetTotalFoodValue Postfix: " + ex); } if (num != 0f || num2 != 0f || num3 != 0f) { LogInfo($"Total bonuses applied to player: +HP {num}, +Stamina {num2}, +Eitr {num3}"); hp += num; stamina += num2; eitr += num3; } } } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [HarmonyPatch] public static class ItemData_StaticGetTooltip_ExtraStatsPatch { private static MethodBase TargetMethod() { return AccessTools.Method(typeof(ItemData), "GetTooltip", new Type[5] { typeof(ItemData), typeof(int), typeof(bool), typeof(float), typeof(int) }, (Type[])null); } private static void Postfix(ItemData item, int qualityLevel, bool crafting, float worldLevel, int stackOverride, ref string __result) { try { if (item == null || (Object)(object)item.m_dropPrefab == (Object)null) { return; } string name = ((Object)item.m_dropPrefab).name; LogInfo($"[TooltipPatch] Static GetTooltip Postfix called for {name}, q={qualityLevel}, crafting={crafting}, worldLevel={worldLevel}, stackOverride={stackOverride}"); GetItemDropBonusesForPrefab(name, out var extraHp, out var extraStamina, out var extraEitr); if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f) { string text = BuildExtraStatsTooltipBlock(extraHp, extraStamina, extraEitr); if (!string.IsNullOrEmpty(text)) { LogInfo($"[TooltipPatch] Appending extras for {name}: HP {extraHp}, Stamina {extraStamina}, Eitr {extraEitr}"); __result += text; } } } catch (Exception ex) { LogError("Exception in ItemData_StaticGetTooltip_ExtraStatsPatch: " + ex); } } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] [HarmonyPatch(typeof(SE_Stats), "GetTooltipString")] public static class SE_Stats_GetTooltipString_ExtraStatsPatch { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] private static void Postfix(SE_Stats __instance, ref string __result) { try { if ((Object)(object)__instance == (Object)null) { return; } string name = ((Object)__instance).name; string prefabName = Utils.GetPrefabName(name); LogInfo("[SE TooltipPatch] GetTooltipString for " + name + " (clean=" + prefabName + ")"); GetStatusEffectBonuses(name, out var extraHp, out var extraStamina, out var extraEitr); if (extraHp != 0f || extraStamina != 0f || extraEitr != 0f) { string text = BuildExtraStatsTooltipBlock(extraHp, extraStamina, extraEitr); if (!string.IsNullOrEmpty(text)) { LogInfo($"[SE TooltipPatch] Appending extras for {name} (clean={prefabName}): HP {extraHp}, Stamina {extraStamina}, Eitr {extraEitr}"); __result += text; } } } catch (Exception ex) { LogError("Exception in SE_Stats_GetTooltipString_ExtraStatsPatch: " + ex); } } } public static bool DEBUG = false; public static readonly List<ExtraStatEntry> ExtraStatsConfig = new List<ExtraStatEntry> { new ExtraStatEntry("SE_BloodcallerArmor_DO", ExtraStatType.Health, 50f, ExtraSourceType.StatusEffect), new ExtraStatEntry("ArmorBloodcallerCapeDO", ExtraStatType.Health, 30f, ExtraSourceType.ItemDrop) }; private static void LogInfo(string msg) { if (DEBUG) { Debug.Log((object)("[ExtraStats] " + msg)); } } private static void LogError(string msg) { if (DEBUG) { Debug.LogError((object)("[ExtraStats] " + msg)); } } private static void GetItemDropBonusesForPrefab(string prefabName, out float extraHp, out float extraStamina, out float extraEitr) { extraHp = 0f; extraStamina = 0f; extraEitr = 0f; if (string.IsNullOrEmpty(prefabName)) { return; } for (int i = 0; i < ExtraStatsConfig.Count; i++) { ExtraStatEntry extraStatEntry = ExtraStatsConfig[i]; if (extraStatEntry.SourceType == ExtraSourceType.ItemDrop && string.Equals(prefabName, extraStatEntry.PrefabName, StringComparison.OrdinalIgnoreCase)) { switch (extraStatEntry.StatType) { case ExtraStatType.Health: extraHp += extraStatEntry.Value; break; case ExtraStatType.Stamina: extraStamina += extraStatEntry.Value; break; case ExtraStatType.Eitr: extraEitr += extraStatEntry.Value; break; } } } } private static void GetStatusEffectBonuses(string seRawName, out float extraHp, out float extraStamina, out float extraEitr) { extraHp = 0f; extraStamina = 0f; extraEitr = 0f; if (string.IsNullOrEmpty(seRawName)) { return; } string prefabName = Utils.GetPrefabName(seRawName); for (int i = 0; i < ExtraStatsConfig.Count; i++) { ExtraStatEntry extraStatEntry = ExtraStatsConfig[i]; if (extraStatEntry.SourceType == ExtraSourceType.StatusEffect && string.Equals(prefabName, extraStatEntry.PrefabName, StringComparison.OrdinalIgnoreCase)) { switch (extraStatEntry.StatType) { case ExtraStatType.Health: extraHp += extraStatEntry.Value; break; case ExtraStatType.Stamina: extraStamina += extraStatEntry.Value; break; case ExtraStatType.Eitr: extraEitr += extraStatEntry.Value; break; } } } } private static string BuildExtraStatsTooltipBlock(float extraHp, float extraStamina, float extraEitr) { if (extraHp == 0f && extraStamina == 0f && extraEitr == 0f) { return string.Empty; } StringBuilder stringBuilder = new StringBuilder(); string text = "$do_extrastats_health"; string text2 = "$do_extrastats_stamina"; string text3 = "$do_extrastats_eitr"; if (Localization.instance != null) { text = Localization.instance.Localize(text); text2 = Localization.instance.Localize(text2); text3 = Localization.instance.Localize(text3); } if (extraHp != 0f) { stringBuilder.Append($"\n{text}: <color=#f27979>+{extraHp:F0}</color>"); } if (extraStamina != 0f) { stringBuilder.Append($"\n{text2}: <color=#ffff80>+{extraStamina:F0}</color>"); } if (extraEitr != 0f) { stringBuilder.Append($"\n{text3}: <color=#8686ee>+{extraEitr:F0}</color>"); } return stringBuilder.ToString(); } } [HarmonyPatch(typeof(RandomSpeak), "Speak")] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] public static class RandomSpeakUpgrade { [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] private struct WeightedText { public string text; public float weight; public WeightedText(string text, float weight) { this.text = text; this.weight = weight; } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] private class RikoPrefabConfig { public bool useGreeting; public bool useGeneral; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(1)] public WeightedText[] localTexts; } private const string ZdoGreetingKey = "riko_greeted"; private const string ZdoCycleKey = "riko_cycle"; private const string ZdoCycleIndexKey = "riko_cycle_index"; private static readonly WeightedText[] GeneralTexts = new WeightedText[12] { new WeightedText("$encounter_riko_general_text_1_DO", 0.05f), new WeightedText("$encounter_riko_general_text_2_DO", 0.05f), new WeightedText("$encounter_riko_general_text_3_DO", 0.05f), new WeightedText("$encounter_riko_general_text_4_DO", 0.05f), new WeightedText("$encounter_riko_general_text_5_DO", 0.05f), new WeightedText("$encounter_riko_general_text_6_DO", 0.05f), new WeightedText("$encounter_riko_general_text_7_DO", 0.05f), new WeightedText("$encounter_riko_general_text_8_DO", 0.05f), new WeightedText("$encounter_riko_general_text_9_DO", 0.05f), new WeightedText("$encounter_riko_general_text_10_DO", 0.05f), new WeightedText("$encounter_riko_general_text_11_DO", 0.05f), new WeightedText("$encounter_riko_general_text_12_DO", 0.05f) }; private static readonly WeightedText[] BlackforestLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_blackforest_text_1_DO", 1f), new WeightedText("$encounter_riko_blackforest_text_2_DO", 0.8f), new WeightedText("$encounter_riko_blackforest_text_3_DO", 0.8f), new WeightedText("$encounter_riko_blackforest_text_4_DO", 0.8f), new WeightedText("$encounter_riko_blackforest_text_5_DO", 0.8f) }; private static readonly WeightedText[] SwampLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_swamp_text_1_DO", 1f), new WeightedText("$encounter_riko_swamp_text_2_DO", 0.8f), new WeightedText("$encounter_riko_swamp_text_3_DO", 0.8f), new WeightedText("$encounter_riko_swamp_text_4_DO", 0.8f), new WeightedText("$encounter_riko_swamp_text_5_DO", 0.8f) }; private static readonly WeightedText[] MountainLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_mountain_text_1_DO", 1f), new WeightedText("$encounter_riko_mountain_text_2_DO", 0.8f), new WeightedText("$encounter_riko_mountain_text_3_DO", 0.8f), new WeightedText("$encounter_riko_mountain_text_4_DO", 0.8f), new WeightedText("$encounter_riko_mountain_text_5_DO", 0.8f) }; private static readonly WeightedText[] PlainsLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_plains_text_1_DO", 1f), new WeightedText("$encounter_riko_plains_text_2_DO", 0.8f), new WeightedText("$encounter_riko_plains_text_3_DO", 0.8f), new WeightedText("$encounter_riko_plains_text_4_DO", 0.8f), new WeightedText("$encounter_riko_plains_text_5_DO", 0.8f) }; private static readonly WeightedText[] MistlandsLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_mistlands_text_1_DO", 1f), new WeightedText("$encounter_riko_mistlands_text_2_DO", 0.8f), new WeightedText("$encounter_riko_mistlands_text_3_DO", 0.8f), new WeightedText("$encounter_riko_mistlands_text_4_DO", 0.8f), new WeightedText("$encounter_riko_mistlands_text_5_DO", 0.8f) }; private static readonly WeightedText[] AshlandsLocalTexts = new WeightedText[5] { new WeightedText("$encounter_riko_ashlands_text_1_DO", 1f), new WeightedText("$encounter_riko_ashlands_text_2_DO", 0.8f), new WeightedText("$encounter_riko_ashlands_text_3_DO", 0.8f), new WeightedText("$encounter_riko_ashlands_text_4_DO", 0.8f), new WeightedText("$encounter_riko_ashlands_text_5_DO", 0.8f) }; private static readonly Dictionary<string, RikoPrefabConfig> PrefabConfigs = new Dictionary<string, RikoPrefabConfig> { { "EncounterCreatureRikoBlackforestDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = BlackforestLocalTexts } }, { "EncounterCreatureRikoSwampDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = SwampLocalTexts } }, { "EncounterCreatureRikoMountainDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = MountainLocalTexts } }, { "EncounterCreatureRikoPlainsDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = PlainsLocalTexts } }, { "EncounterCreatureRikoMistlandsDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = MistlandsLocalTexts } }, { "EncounterCreatureRikoAshlandsDO", new RikoPrefabConfig { useGreeting = true, useGeneral = true, localTexts = AshlandsLocalTexts } } }; private static bool Prefix(RandomSpeak __instance) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) if (!((MonoBehaviour)__instance).IsInvoking()) { ((MonoBehaviour)__instance).InvokeRepeating("Speak", Random.Range(0f, __instance.m_interval), __instance.m_interval); } string prefabName = Utils.GetPrefabName(((Component)__instance).gameObject); if (!PrefabConfigs.TryGetValue(prefabName, out var value)) { return true; } if (Random.value > __instance.m_chance) { return false; } if ((Object)(object)Player.m_localPlayer == (Object)null) { return false; } if (Vector3.Distance(((Component)__instance).transform.position, ((Component)Player.m_localPlayer).transform.position) > __instance.m_triggerDistance) { return false; } if (__instance.m_onlyOnItemStand && !Object.op_Implicit((Object)(object)((Component)__instance).gameObject.GetComponentInParent<ItemStand>())) { return false; } float dayFraction = EnvMan.instance.GetDayFraction(); if (!IsTimeAllowed(__instance, dayFraction)) { return false; } ZNetView component = ((Component)__instance).GetComponent<ZNetView>(); if ((Object)(object)component == (Object)null || !component.IsValid()) { return false; } ZDO zDO = component.GetZDO(); string text; if (value.useGreeting && !zDO.GetBool("riko_greeted", false)) { zDO.Set("riko_greeted", true); text = value.localTexts[0].text; } else { text = GetNextFromCycle(zDO, value); if (string.IsNullOrEmpty(text)) { return false; } } __instance.m_speakEffects.Create(((Component)__instance).transform.position, ((Component)__instance).transform.rotation, (Transform)null, 1f, -1); Chat.instance.SetNpcText(((Component)__instance).gameObject, __instance.m_offset, __instance.m_cullDistance, __instance.m_ttl, __instance.m_topic, text, __instance.m_useLargeDialog); return false; } private static string GetNextFromCycle(ZDO zdo, RikoPrefabConfig config) { string text = zdo.GetString("riko_cycle", ""); int num = zdo.GetInt("riko_cycle_index", 0); if (string.IsNullOrEmpty(text)) { text = BuildNewCycle(config); num = 0; } string[] array = text.Split(new char[1] { ',' }); if (num >= array.Length) { text = BuildNewCycle(config); num = 0; array = text.Split(new char[1] { ',' }); } int index = int.Parse(array[num]); zdo.Set("riko_cycle_index", num + 1); zdo.Set("riko_cycle", text); return ResolveTextByIndex(index, config); } private static string BuildNewCycle(RikoPrefabConfig config) { List<int> list = new List<int>(); List<float> list2 = new List<float>(); for (int i = 1; i < config.localTexts.Length; i++) { list.Add(i); list2.Add(config.localTexts[i].weight); } if (config.useGeneral) { for (int j = 0; j < GeneralTexts.Length; j++) { list.Add(100 + j); list2.Add(GeneralTexts[j].weight); } } List<int> list3 = new List<int>(); while (list.Count > 0) { float num = 0f; foreach (float item in list2) { num += item; } float num2 = Random.Range(0f, num); float num3 = 0f; for (int k = 0; k < list.Count; k++) { num3 += list2[k]; if (num2 <= num3) { list3.Add(list[k]); list.RemoveAt(k); list2.RemoveAt(k); break; } } } StringBuilder stringBuilder = new StringBuilder(); for (int l = 0; l < list3.Count; l++) { if (l > 0) { stringBuilder.Append(","); } stringBuilder.Append(list3[l]); } return stringBuilder.ToString(); } private static string ResolveTextByIndex(int index, RikoPrefabConfig config) { if (index >= 100) { return GeneralTexts[index - 100].text; } return config.localTexts[index].text; } private static bool IsTimeAllowed(RandomSpeak rs, float dayFraction) { if (!rs.m_invertTod) { if (!(dayFraction < rs.m_minTOD)) { return !(dayFraction > rs.m_maxTOD); } return false; } if (!(dayFraction > rs.m_minTOD)) { return !(dayFraction < rs.m_maxTOD); } return false; } } namespace SharedTools { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] public static class ZDOCleanup { [HarmonyPatch(typeof(ZNetScene), "Awake")] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] public static class ZDOCleanupPatch { private static void Postfix(ZNetScene __instance) { ((MonoBehaviour)__instance).StartCoroutine(DelayedCleanup()); } private static IEnumerator DelayedCleanup() { yield return (object)new WaitForSeconds(1f); RunCleanup(); } } private static readonly string[] _oldProjectilePrefabs = new string[3] { "projectile_stormcaller_staff_sphere_DO", "projectile_frostcaller_staff_shard_DO", "projectile_lightcaller_staff_sphere_DO" }; public static void RunCleanup() { if ((Object)(object)ZNetScene.instance == (Object)null || ZDOMan.instance == null) { return; } int num = 0; int num2 = 0; foreach (ZDO item in ZDOMan.instance.m_objectsByID.Values.ToList()) { GameObject prefab = ZNetScene.instance.GetPrefab(item.m_prefab); if ((Object)(object)prefab == (Object)null) { ZDOMan.instance.DestroyZDO(item); num2++; } else if (_oldProjectilePrefabs.Contains(((Object)prefab).name)) { ZDOMan.instance.DestroyZDO(item); num++; } } if (num > 0 || num2 > 0) { ZLog.Log((object)$"ZDOCleanup: Cleaned {num} old projectiles and {num2} orphan ZDO(s)."); } else { ZLog.Log((object)"ZDOCleanup: No old or orphan ZDOs found."); } } } } namespace StationLevelFix { [HarmonyPatch(typeof(CraftingStation), "GetLevel")] public static class UnlimitedStationLevel { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] private static void Postfix(CraftingStation __instance, ref int __result) { } } [HarmonyPatch(typeof(InventoryGui), "CanRepair")] public static class UnlimitedRepairFix { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] private static void Postfix(ItemData item, ref bool __result) { if (!__result && (Object)(object)Player.m_localPlayer != (Object)null) { CraftingStation currentCraftingStation = Player.m_localPlayer.GetCurrentCraftingStation(); if ((Object)(object)currentCraftingStation != (Object)null && currentCraftingStation.GetLevel(true) > 4) { __result = true; } } } } } namespace PieceManager { [PublicAPI] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] public static class MaterialReplacer { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); new Harmony("org.bepinex.helpers.PieceManager").Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); foreach (AssetBundle val in array) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); foreach (Renderer obj in componentsInChildren) { Material[] sharedMaterials = obj.sharedMaterials.Select([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); obj.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); for (int i = 0; i < componentsInChildren.Length; i++) { Material[] sharedMaterials = componentsInChildren[i].sharedMaterials; foreach (Material val in sharedMaterials) { if ((Object)(object)val != (Object)null) { val.shader = GetShaderForType(val.shader, shaderType, ((Object)val.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] public string custom; } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [PublicAPI] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [PublicAPI] [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(1)] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] [PublicAPI] public class BuildPiece { [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft; public ConfigEntry<BuildPieceCategory> category; public ConfigEntry<string> customCategory; public ConfigEntry<string> tools; public ConfigEntry<CraftingTable> extensionTable; public ConfigEntry<string> customExtentionTable; public ConfigEntry<float> maxStationDistance; public ConfigEntry<CraftingTable> table; public ConfigEntry<string> customTable; } [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] [UsedImplicitly] public string Category; [UsedImplicitly] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return obj; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { return craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Requirement r) => { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ItemDrop val = ResItem(r); return (val != null) ? new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover } : ((Requirement)null); })).Values.Where([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] public ConfigEntryBase RecipeIsActive; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private LocalizeKey _name; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private LocalizeKey _description; internal string[] activeTools; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private static object configManager; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private static Localization _english; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<5b0afac3-e875-42b6-8a29-598d3c134504>Nullable(2)] private static object configSync { [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_029e: Expected O, but got Unknown //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Expected O, but got Unknown //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03af: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_0428: Unknown result type (might be due to invalid IL or missing references) //IL_0432: Expected O, but got Unknown //IL_0586: Unknown result type (might be due to invalid IL or missing references) //IL_0590: Expected O, but got Unknown //IL_0849: Unknown result type (might be due to invalid IL or missing references) //IL_0853: Expected O, but got Unknown //IL_05f6: Unknown result type (might be due to invalid IL or missing references) //IL_0600: Expected O, but got Unknown //IL_0697: Unknown result type (might be due to invalid IL or missing references) //IL_06a1: Expected O, but got Unknown //IL_08b9: Unknown result type (might be due to invalid IL or missing references) //IL_08c3: Expected O, but got Unknown //IL_0ac1: Unknown result type (might be due to invalid IL or missing references) //IL_0acb: Expected O, but got Unknown //IL_0b5a: Unknown result type (might be due to invalid IL or missing references) //IL_0b64: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value2)) { foreach (PieceTable item3 in value2) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { array5 = piece.activeTools; foreach (string key2 in array5) { if (dictionary.TryGetValue(key2, out var value3)) { foreach (PieceTable item4 in value3) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance2 = ObjectDB.instance; if (instance2 != null) { ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value); piece.conversions[index].m_from = from; } } }; conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { if (cfg.extensionTable.Value == CraftingTable.Custom) { StationExtension obj2 = pieceExtensionComp; GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab2.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab2; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); break; } default: piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry<string> itemConfig(string name, string value, string desc) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab; if (enabledCfg != null) { piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); [<f4dc6c63-4b2f-4a67-89cf-29f7a1e9cdb9>NullableContext(2)] void ConfigChanged(object o, EventArgs e) { piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager); if (obj3 is bool && (bool)obj3) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } private void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent<Piece>(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_04b1: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out var value); registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = Z