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Decompiled source of DodgeKey v0.0.1
plugins\valheim-dodge-key.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Jotunn; using Jotunn.Configs; using Jotunn.Managers; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("valheim-dodge-key")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("valheim-dodge-key")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")] [assembly: AssemblyFileVersion("0.0.1.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.1.0")] namespace DodgeKey; [BepInPlugin("DualMono", "DodgeKey", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class DodgeKey : BaseUnityPlugin { public const string PluginGUID = "DualMono"; public const string PluginName = "DodgeKey"; public const string PluginVersion = "0.0.1"; private ConfigEntry<KeyCode> DodgeButtonKey; private ConfigEntry<GamepadButton> DodgeInputGamepad; private ButtonConfig DodgeButton; private ConfigEntry<bool> InvertDodge; private void Awake() { CreateConfig(); AddInputs(); Logger.LogInfo((object)"DodgeKey loaded"); } private void Update() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) if (ZInput.instance != null && !((Object)(object)Player.m_localPlayer == (Object)null) && ZInput.GetButtonDown(DodgeButton.Name)) { Vector3 lookDir = ((Character)Player.m_localPlayer).m_lookDir; Vector3 moveDir = ((Character)Player.m_localPlayer).m_moveDir; Vector3 val = ((!(((Vector3)(ref moveDir)).magnitude > 0.1f)) ? (InvertDodge.Value ? (-lookDir) : lookDir) : moveDir); Player.m_localPlayer.Dodge(val); } } private void CreateConfig() { DodgeButtonKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "DodgeKey", (KeyCode)308, "Key to dodge"); DodgeInputGamepad = ((BaseUnityPlugin)this).Config.Bind<GamepadButton>("General", "DodgeInputGamepad", (GamepadButton)5, "Gamepad button to dodge"); InvertDodge = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "InvertDodge", true, "Invert dodge look direction"); } private void AddInputs() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown DodgeButton = new ButtonConfig { Name = "Dodge", Config = DodgeButtonKey, GamepadConfig = DodgeInputGamepad }; InputManager.Instance.AddButton("DualMono", DodgeButton); } }