This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
HardHeim
Death is only the beginning.v0.0.9
- Mod Rename: The mod has been renamed from HardHeim to Hardship because the name HardHeim was already in use. This mod is now deprecated in favor for hardship.
v0.0.8
- Torch is a Light Source, Not a Weapon: The Torch's primary purpose is now to light your way, not to fight — combat use is a last resort, not a strategy.
- Torch Recipe Cost: Torch now costs 2 Wood and 5 Resin to craft (up from 1 Wood, 1 Resin), configurable under
Weapon Balance. - Torch Combat Durability: Torches now break after a configurable number of melee hits (default 2), in addition to their normal timed burn-out.
v0.0.7
- Tier 1 Weapon Balance: Reduced the base damage of the Club to 8, Flint Knife to 8 total, Stone Axe to 9, Flint Spear to 12, and Crude Bow to 14.
- Runtime Weapon Configuration: Added configurable damage values for all rebalanced early-game weapons under the
Weapon Balancesection.
v0.0.6
- Prevent raid-spawned creatures from dropping loot.
- Add the configurable
Raid Loot -> BlockRaidDropssetting. - Preserve normal loot drops for ordinary creatures.
v0.0.5
- Storm Ship Damage: Ships now take damage from waves during severe storms with strong wind, so anchoring in a sheltered bay or shallow water near shore is safer than riding out a storm at sea.
- Lightning Strikes: During thunderstorms, standing out in the open (without a roof overhead) risks being struck by lightning, dropping your health to 10. It's riskier on a ship than on land, so seek shelter when thunder rolls in.
v0.0.4
- Surtling Core Scarcity: Burial Chambers contain at most 1 Surtling Core, with a configurable spawn chance (defaults to 30%, resulting in 0 or 1 core per crypt).
- Surtling Core Weight: Configurable Surtling Core weight on the server (defaults to 150 kg).
- Lighting Stability: Improved interior lighting override handling across dungeon transitions and tuned handheld torch boost.
v0.0.3
- Crypt Darkness: Crypts and caves now use black ambient lighting and fog, removing environmental light that can reveal the interior without a light source.
- Dungeon Light Removal: Dungeon torches, sconces, braziers, and related particle effects are disabled and prevented from reactivating.
- Player Light Boost: Handheld torches and Dvergr lanterns receive increased intensity and range so they remain useful in the forced darkness.
v0.0.2
- Custom Death Penalty: Added level-based skill loss when a player dies.
- Penalty Scaling: Skills below level 50 use percentage-based loss, skills from level 50 lose fixed amounts, and skills from level 60 lose only one level.
- Documentation: Updated installation, configuration, and feature documentation for the current release.
v0.0.1 (Beta)
- Copper Ore Overhaul: Increased Copper Ore weight to encourage cart usage and strategic base building near mines.
- Singleplayer Support: Fully functional in local, singleplayer worlds.
- Server Enforcement: Made the mod mandatory for all clients when running on a dedicated server.


