Valheim
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Latest version
0.0.10
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v0.0.10

  • Fix, Restrict Surtling Core processing to the current crypt's generated rooms.
  • Fix, Prevent re-entering a Burial Chamber from rerolling its Surtling Core chance.
  • Remove recipes requiring Curious or Mysterious Axe Heads to keep Birch, Oak, and Ancient Trees behind later progression.

v0.0.9

  • Mod Rename: The mod has been renamed from HardHeim to Hardship because the name HardHeim was already in use.

v0.0.8

  • Torch is a Light Source, Not a Weapon: The Torch's primary purpose is now to light your way, not to fight — combat use is a last resort, not a strategy.
  • Torch Recipe Cost: Torch now costs 2 Wood and 5 Resin to craft (up from 1 Wood, 1 Resin), configurable under Weapon Balance.
  • Torch Combat Durability: Torches now break after a configurable number of melee hits (default 2), in addition to their normal timed burn-out.

v0.0.7

  • Tier 1 Weapon Balance: Reduced the base damage of the Club to 8, Flint Knife to 8 total, Stone Axe to 9, Flint Spear to 12, and Crude Bow to 14.
  • Runtime Weapon Configuration: Added configurable damage values for all rebalanced early-game weapons under the Weapon Balance section.

v0.0.6

  • Prevent raid-spawned creatures from dropping loot.
  • Add the configurable Raid Loot -> BlockRaidDrops setting.
  • Preserve normal loot drops for ordinary creatures.

v0.0.5

  • Storm Ship Damage: Ships now take damage from waves during severe storms with strong wind, so anchoring in a sheltered bay or shallow water near shore is safer than riding out a storm at sea.
  • Lightning Strikes: During thunderstorms, standing out in the open (without a roof overhead) risks being struck by lightning, dropping your health to 10. It's riskier on a ship than on land, so seek shelter when thunder rolls in.

v0.0.4

  • Surtling Core Scarcity: Burial Chambers contain at most 1 Surtling Core, with a configurable spawn chance (defaults to 30%, resulting in 0 or 1 core per crypt).
  • Surtling Core Weight: Configurable Surtling Core weight on the server (defaults to 150 kg).
  • Lighting Stability: Improved interior lighting override handling across dungeon transitions and tuned handheld torch boost.

v0.0.3

  • Crypt Darkness: Crypts and caves now use black ambient lighting and fog, removing environmental light that can reveal the interior without a light source.
  • Dungeon Light Removal: Dungeon torches, sconces, braziers, and related particle effects are disabled and prevented from reactivating.
  • Player Light Boost: Handheld torches and Dvergr lanterns receive increased intensity and range so they remain useful in the forced darkness.

v0.0.2

  • Custom Death Penalty: Added level-based skill loss when a player dies.
  • Penalty Scaling: Skills below level 50 use percentage-based loss, skills from level 50 lose fixed amounts, and skills from level 60 lose only one level.
  • Documentation: Updated installation, configuration, and feature documentation for the current release.

v0.0.1 (Beta)

  • Copper Ore Overhaul: Increased Copper Ore weight to encourage cart usage and strategic base building near mines.
  • Singleplayer Support: Fully functional in local, singleplayer worlds.
  • Server Enforcement: Made the mod mandatory for all clients when running on a dedicated server.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro