Greydwarf Nest Drops: Greydwarf Nests now have a 40% chance to drop an Ancient Seed (previously a guaranteed drop).
v0.0.14
Greydwarf Brute Drops: Greydwarf Brutes no longer drop Ancient Seeds; Greydwarf Nests continue to drop them.
Storm Ship Damage: Damage now occurs only in configured storm environments; reduced defaults to 4 damage per second and a maximum 1.5x multiplier.
v0.0.13
Stability: Fixed startup failure caused by a Harmony patch targeting the unavailable Room.OnDestroy method.
v0.0.12
Sunken Crypt Darkness: Sunken Crypts are now darkened like other crypts and caves.
Ore Weights: Added configurable weights for Tin Ore, Iron Scrap, Silver Ore, Copper Scrap, Iron Ore, Bronze Scrap, Black Metal Scrap, and Flametal Ore, matching the Copper Ore default.
v0.0.11
Surtling Drops: Surtlings no longer drop Surtling Cores.
Geyser Cores: Each geyser attempts to spawn a Surtling Core after a random 120-720 minutes, only when no core is already nearby.
Geyser Gas: Configure eruption intervals, cloud duration and radius, and stamina drain.
v0.0.10
Fix, Restrict Surtling Core processing to the current crypt's generated rooms.
Fix, Prevent re-entering a Burial Chamber from rerolling its Surtling Core chance.
Remove recipes requiring Curious or Mysterious Axe Heads to keep Birch, Oak, and Ancient Trees behind later progression.
v0.0.9
Mod Rename: The mod has been renamed from HardHeim to Hardship because the name HardHeim was already in use.
v0.0.8
Torch is a Light Source, Not a Weapon: The Torch's primary purpose is now to light your way, not to fight — combat use is a last resort, not a strategy.
Torch Recipe Cost: Torch now costs 2 Wood and 5 Resin to craft (up from 1 Wood, 1 Resin), configurable under Weapon Balance.
Torch Combat Durability: Torches now break after a configurable number of melee hits (default 2), in addition to their normal timed burn-out.
v0.0.7
Tier 1 Weapon Balance: Reduced the base damage of the Club to 8, Flint Knife to 8 total, Stone Axe to 9, Flint Spear to 12, and Crude Bow to 14.
Runtime Weapon Configuration: Added configurable damage values for all rebalanced early-game weapons under the Weapon Balance section.
v0.0.6
Prevent raid-spawned creatures from dropping loot.
Add the configurable Raid Loot -> BlockRaidDrops setting.
Preserve normal loot drops for ordinary creatures.
v0.0.5
Storm Ship Damage: Ships now take damage from waves during severe storms with strong wind, so anchoring in a sheltered bay or shallow water near shore is safer than riding out a storm at sea.
Lightning Strikes: During thunderstorms, standing out in the open (without a roof overhead) risks being struck by lightning, dropping your health to 10. It's riskier on a ship than on land, so seek shelter when thunder rolls in.
v0.0.4
Surtling Core Scarcity: Burial Chambers contain at most 1 Surtling Core, with a configurable spawn chance (defaults to 30%, resulting in 0 or 1 core per crypt).
Surtling Core Weight: Configurable Surtling Core weight on the server (defaults to 150 kg).
Lighting Stability: Improved interior lighting override handling across dungeon transitions and tuned handheld torch boost.
v0.0.3
Crypt Darkness: Crypts and caves now use black ambient lighting and fog, removing environmental light that can reveal the interior without a light source.
Dungeon Light Removal: Dungeon torches, sconces, braziers, and related particle effects are disabled and prevented from reactivating.
Player Light Boost: Handheld torches and Dvergr lanterns receive increased intensity and range so they remain useful in the forced darkness.
v0.0.2
Custom Death Penalty: Added level-based skill loss when a player dies.
Penalty Scaling: Skills below level 50 use percentage-based loss, skills
from level 50 lose fixed amounts, and skills from level 60 lose only one
level.
Documentation: Updated installation, configuration, and feature
documentation for the current release.
v0.0.1 (Beta)
Copper Ore Overhaul: Increased Copper Ore weight to encourage cart usage and strategic base building near mines.
Singleplayer Support: Fully functional in local, singleplayer worlds.
Server Enforcement: Made the mod mandatory for all clients when running on a dedicated server.
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