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Fantasyheim
This modpack is a collection of mods that I think add more fantastic elements to the game.Required mods (89)
This package requires the following packages to work.Adds the cartography skill, allowing you to increase your map explore radius as you uncover more of your map.
Version:3.0.1
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Version:2.0.3
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Version:1.19.1
Enable item upgrades past their natural maximum quality levels. Limits configured per item type (e.g. swords, shields, capes) or individual items.
Version:1.1.2
Advanced tool for customizing mob spawners throughout the world with configuration files.
Version:1.2.18
Reading a Cartography Table will also save a PNG file of the explored parts of your world map. Designed to create a reference map for No-Map playthroughs, but will work for regular playthroughs just as well.
Version:1.1.1
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Version:1.0.2
This mod introduces a powerful search functionality to the build menu, allowing players to quickly find pieces by name, mod origin, or specific resource requirements.
Version:1.0.4
Looking to make the PvE harder by forcing low skills? Looking to Un-Cap skills? Looking to help with AFK skill grinding through macros for PvP? Introducing, SkillCapper. Prevents a player from leveling past a certain skill level.
Version:3.0.5
A simple skill mod that lets you configure base production speed/output & exp gain. Production speed & product output is scaled by skill level. Higher skill level, faster production speed & higher production output
Version:1.1.4
Adds 79 new build pieces (halloween theme), a pumpkin that drops from vanilla monsters, 2 foods and a wine.
Version:1.1.7
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Version:2.1.4
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Version:1.3.6