Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
| Last updated | a day ago |
| Total downloads | 16 |
| Total rating | 0 |
| Categories | PvP |
| Dependency string | Dzk-PvPModes-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.28.0README
PvP Modes
This mod add a bounty system to you server, configurable & supposed to work with almost all existing mods (but we never know ya?)
Install & Configuration
Drop the .dll in your plugins folder
At first launch, it will create a dzk.pvpmodes.cfg that allow to customise the bounty
You need to modify this files directly on your server, to see change in real time ingame. Do not use the ConfigurationManager for that one.
I've not test it when you create local server directly from a Client, i tested it on a windows dedicated server, sooo dunno if it works that way. You should not have many trouble using it on a dedicated server :D
The mod NEEDS to be on all client/server to work.
Bounty System
Bounty system is simple : when a player kill another player, he gets a kill counter (+1). When the trigger is reached (3 by default, can be change in cfg), he get a Bounty on his head.
His position is shared approximely on the map/minimap, by a big red circle updating every 10 seconds approx
Once player is killed, he gets the reward (100 coins by default, can be change in cfg using prefab + amount per tier) and the bounty is reseted. The bounty-killer still get a kill for a future bounty, but did not trigger it.
Tier is defined by the number of kill the player does.
Everyone on server is noticied when someone gets kill/get a bounty in his head, default message are in french and cfg can allow you to say whatever you want once a condition is reached.
More to come
I'm working on pvp system that allow you to play pvp games, like king of the hill, slayer modes, etc, all based on group/guilds mods by blaxxun and marketplace territories from KG.
Thanks
To all people that still contribute to the valheim modding community, in any way.
Yes my english is terrible and i still love u