Valheim
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Dismemberment

What it does: creatures carry the wounds of the fight. Slash a creature with a sword, axe or knife and it keeps the cut on its skin. From half health down, every new cut is a deep gash that drips blood on the ground. Land the blow that takes it under 15 % and an arm, a leg or the head comes off and the creature dies on the spot. Big creatures only bleed; blunt weapons, arrows and magic leave no wounds at all.

The creature's body is the health bar.

Fits well with Crimson Blood. Dismemberment is made to go with the Crimson Blood mod: Crimson Blood paints the blood of every hit, the trails and the splats on the ground, Dismemberment adds the wounds and the severed limbs, and the two never both put a wound on the same hit. Install both for the full effect (each also works on its own).

Version 0.1.0. Cuts, deep cuts and severs on the life-sized creatures of every biome.

Features

  • Cuts and deep cuts sit on the creature's skin, move with its bones and are copied onto its corpse (except greydwarfs and greylings, whose corpse rig differs). Up to 8 per creature; the oldest is reused, so a long fight costs nothing extra.
  • Wounds bleed slowly. Drops fall from every wound for a while and stain the ground where they land, so a wounded creature leaves a trail and a pool where it stood. Deep cuts bleed longer.
  • Weapons matter. Swords, axes and knives cut and sever. Maces, spears, atgeirs, arrows, bolts and magic leave no wound at all. Wolf bites, fenring claws and bear swipes can tear other creatures apart.
  • Severs are always fatal and immediate, resolved by whoever owns the creature exactly like any other killing blow: kill credit, loot and ragdoll are vanilla's. Every player sees the same limb come off (the Charred have no ragdoll, so their severed limb is seen only by the player whose game runs them).
  • The severed limb is the creature's own mesh, flung by the blow in a burst of blood. It stays for up to ten minutes (with The Dead Remain, until the body is down to bones) while you are within 150 m of it; at most 12 are kept, the oldest going first.
  • Big creatures only bleed. Trolls, lox, seekers, bears and the like get deep cuts but never lose a limb.
  • Skipped entirely: skeletons, ghosts, wraiths, abominations, blobs, bosses, tiny fast creatures, and players. Everything is a config edit, not a rebuild.

Works with

  • Crimson Blood: made to work together. Crimson Blood draws the hit blood and the trails, Dismemberment draws the wounds and the severs, and the two never both put a wound on the same hit.
  • The Dead Remain: a severed limb stays beside its carcass until the carcass is down to bones, while you are within 150 m of it.

Both are optional; Dismemberment runs on its own.

Console (F5)

Command What it does
dm_status Version and live counts
dm_bones Dumps the bones of the creature you look at (to pick severable joints)
dm_wound [cut|deep] [random] Adds a wound to the creature you look at
dm_sever [bone] Severs a limb of the creature you look at and kills it (you must own it)
dm_clear Removes every severed limb, gut, pool, splash and drip stain
dm_reload Re-reads the bone table and the creature lists

The severable bones live in BepInEx/config/marc.valheim.dismemberment.bones.txt (PrefabName | BoneName | MinDamage | Weight | RagdollBone), written with defaults on first run.

Config

BepInEx/config/marc.valheim.dismemberment.cfg, also live in Configuration Manager (F1): wound and sever thresholds, the creature lists, which weapons cut, limb lifetime and caps, wound bleeding and drip stains.

Multiplayer

Install on every client. Cuts are local to each player; severs are synced through the corpse, so every player sees the same limb come off.

Install

Install with r2modman / Thunderstore Mod Manager, or drop Dismemberment.dll into BepInEx/plugins/Dismemberment/.

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