


Watch the horizon. Prepare the coast. Survive what comes ashore.
The Floods is a rare extreme-weather mod for Valheim. It turns the coast into something worth watching: a calm voyage can become uncertain, a familiar shoreline can change, and dark weather may carry more meaning than it first appears.
This README deliberately keeps part of the experience hidden. The world is more interesting when players discover its warnings for themselves.
The Floods now uses a quieter, more natural random water-cycle system.
Events are no longer tied to a simple daily roll. Instead, the world builds toward changes over time, with hidden recovery periods between them. This keeps the coast unpredictable without making it feel constantly attacked.
The sea does not only rise. During certain rare conditions, it may retreat and reveal parts of the coast normally claimed by water. Some changes are milder than others.
Install The Floods through your preferred mod manager. It requires the Valheim BepInEx pack.
Valheim/BepInEx/plugins/TheFloods
TheFloods.dll inside that folder.Valheim/BepInEx/config/marc.thefloods.cfg
For multiplayer, install the mod on the server/host and every player joining that world. The host controls events and synchronises their state to clients.
The config file lets you adjust:
The default settings are built for a survival-focused game: memorable events, quiet stretches between them, and enough uncertainty that the coast never becomes completely routine.
Back up worlds before experimenting with very high or very low water settings.
Press F5 to open the Valheim console. Commands must be run by the world host or server.
| Command | What it does |
|---|---|
floods help |
Shows the Floods command summary. |
floods status |
Shows the active event, phase, current water offset, and rolled event strength. |
floods schedule |
Shows limited scheduler information for testing. |
floods event stormtide |
Starts a Storm Tide in its omen phase. |
floods event flashsurge |
Starts a Flash Surge in its omen phase. |
floods event greatflood |
Starts The Great Flood in its omen phase. |
floods event drought |
Starts a Drought in its omen phase. |
floods event <event> omen|rise|peak|recede |
Starts a named event in a chosen phase. |
floods start omen|rise|peak|recede |
Starts a custom debug event in a chosen phase. |
floods set <metres> |
Instantly sets a custom water offset. Negative values lower the water. |
floods fastforward |
Advances the active event to its next phase. |
floods stop |
Stops the active event and restores normal runtime water behaviour. |
floods probe |
Writes water and environment diagnostics to BepInEx/LogOutput.log. |
Named events roll their own strength when they begin. That result is saved with the active event so it stays stable through reloads and for connected players.
Future updates are planned to bring more danger to extreme weather, including lightning strikes and wildfires.
Please report bugs with your BepInEx/LogOutput.log, the event command used, your current mod list, and a screenshot or short description of what happened.