Valheim
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1.7.1
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Changelog

1.7.1

  • The ValheimPlus camera is back. [VPlusFallback] now restores the third-person camera the crew ran under V+: it pulls back to 100 metres instead of the vanilla 6, on foot and while steering a ship alike, and the field of view opens from 65 to 75. New keys, on once Enabled = true: CameraMaxZoom (100), CameraMaxZoomBoat (100) and CameraFov (75). Set any one to 0 to leave that number vanilla, which is what to do if the wider view makes you queasy. The zoom knobs are accepted between 1 and 100 metres and the field of view between 1 and 140, the same windows ValheimPlus enforced, so a typo cannot put the camera in orbit; a number outside the window is refused in the log and that one knob stays vanilla. Mirrors ValheimPlus [Camera] cameraMaximumZoomDistance / cameraBoatMaximumZoomDistance / cameraFOV.
  • The fallback health line moves again. With [VPlusFallback] Enabled = true the boot line now reads VPlusFallback patch classes: 17/17 applied, not 16/16. The always-on count is unchanged at Core patch classes: 8/8 and the tool and weapon count is unchanged at 9/9.
  • Map discovery is wider. The [Exploration] defaults go from x1.5 to x2 on foot and from x2 to x5 while sailing, so a coastal run now charts a wide band of sea in a single pass. Both are still config keys (onFootMultiplier, sailingMultiplier), and enabled = false is still the vanilla radius. Because the game uncovers the map in whole 64 metre squares, the new defaults are 4 squares on foot and 8 at sea against vanilla's 2. If you had set [VPlusFallback] ShareExplorationRadius to an explicit number, it is scaled by the on-foot multiplier as before, so that number now reveals twice what it did rather than half again.

1.7.0

  • Four more ValheimPlus comforts in [VPlusFallback], and that section is now the one keeping them. ValheimPlus has no Valheim 1.0 build and is not coming back to this pack, so the fallback carries the load. New keys, all on by default once Enabled = true: NoWeatherDamage, AreaRepair with AreaRepairRadius (7.5, the radius the crew ran), ItemsFloat and ServerWideShouts.
  • No weather damage on buildings. Rain and water erosion stop wearing structures down. Nothing else about wear changes: a piece still collapses when its supports go, still takes Deep North snow load and event damage, and still takes every point of combat damage. Mirrors ValheimPlus [Building] noWeatherDamage.
  • Area repair. One hammer click repairs every damaged piece within 7.5 metres instead of only the one under your crosshair. Each extra piece pays its own stamina and hammer durability and passes the same ward and crafting-station checks a single repair does, and the sweep stops the moment you run out of either. Intact neighbours are skipped, so there is no wall of "does not need repair". Mirrors ValheimPlus [Building] enableAreaRepair / areaRepairRadius.
  • Dropped items float. Anything that hits the water stays on the surface instead of sinking out of reach. It applies to items that spawn while you are the nearest viking; something already resting on a lake bed stays there. Mirrors ValheimPlus [Items] itemsFloatInWater.
  • Shout range lifted. Mirrors ValheimPlus [Chat] defaultShoutDistance. Read the note in the package page before you grade this one: Valheim 1.0 already sends every /s shout to every player on the server, so the chat window is world-wide with or without it. What this still covers is the older per-character range gate anything speaking through Talker.Say is subject to. It is parity with what the crew had, not a new trick.
  • The fallback health line moves. With [VPlusFallback] Enabled = true the boot line now reads VPlusFallback patch classes: 16/16 applied, not 12/12. The always-on count is unchanged at Core patch classes: 8/8 and the tool and weapon count is unchanged at 9/9.
  • All four run on whichever client owns the object, the same ownership rule every other comfort in this section follows. The dedicated server does not run this plugin.

1.6.0

  • Wider map discovery. The circle of fog you lift as you travel is half again as wide on foot and twice as wide while you are on a ship, at the helm or standing on the deck, so a coastal run charts twice the water for the same sailing. Configurable as [Exploration] onFootMultiplier (1.5) and sailingMultiplier (2.0), with enabled = false for vanilla. It multiplies whatever radius the game has in hand at that moment rather than setting a number of its own, so it composes with ValheimPlus instead of fighting it, and the radius is restored in a finalizer so an exception thrown inside the map code can never leave it inflated and compounding. The [VPlusFallback] shared-exploration pass uses the on-foot multiplier too, so the map fills in around a crew mate by exactly as much as it does around you. Note that the radius moves in whole steps rather than smoothly, because the game uncovers 64 metre fog squares: the two defaults land on clean separate steps, but any multiplier between 1 and about 1.28 rounds back to the vanilla circle and does nothing at all. Go up a whole step rather than a tenth.
  • One behaviour change to an existing setting. If you had set [VPlusFallback] ShareExplorationRadius to an explicit number, that number is now scaled by [Exploration] onFootMultiplier as well, so 150 with the default 1.5 reveals 225. That is what keeps a crew mate's circle the same size as your own, and the two settings compose rather than one quietly overriding the other. Set onFootMultiplier to 1 if you want your explicit radius taken literally. Nobody is affected by default: [VPlusFallback] ships switched off.
  • Stamina recovers in deep water. Vanilla flatly refuses to regenerate stamina while you are swimming, which turns a long crossing into a countdown to drowning damage. Now it recovers at the normal rate while you are treading water and at half rate while you are actively swimming. Configurable as [Swim] regenWhileTreading (1.0), regenWhileSwimming (0.5) and treadingSpeedThreshold (0.5 m/s), with enabled = false for vanilla. The cost of swimming is deliberately untouched: the drain stays whatever ValheimPlus [Stamina] swimStaminaDrain says. The treading half honours the usual one second pause after spending stamina, exactly as standing still on land does. The swimming half does not, and cannot: the swim drain re-arms that pause every tick, so honouring it there would mean the setting could never fire once.
  • Two more patch classes, so the health line moves. The boot line now reads Core patch classes: 8/8 applied, not 6/6. Anything less names the missing class and the feature that went with it on an ERROR line above it. The tool and weapon count is unchanged at 9/9.

1.5.0

  • New [VPlusFallback] section, off by default (Enabled = false). It exists for one day: if a Valheim update leaves ValheimPlus behind and the server has to run without it, the admin flips this on and the crew keeps the comforts V+ was providing. When enabled and ValheimPlus is NOT loaded it provides: fuel that never runs out in fireplaces, ovens, hot tubs and shield generators (InfiniteFireplaceFuel, InfiniteOvenFuel, InfiniteHotTubFuel, InfiniteShieldGeneratorFuel); longer crafting-station build and attachment reach with the roof check off (StationBuildRange 30, StationAttachmentRange 20, DisableStationRoofCheck); a gathering, pickable and loot bonus (GatheringBonusPercent, PickableBonusPercent, LootDropBonusPercent, all 30); and shared map exploration (ShareExploration, ShareExplorationRadius). While ValheimPlus is loaded every one of these stands down automatically, even with Enabled = true, so the two never double up.
  • Rebuild hardening. Movement patches now restore the walk-speed field in a finalizer, so an exception thrown inside the game's own movement code can no longer leave a player permanently sped up. Each tool-stamina hook is applied on its own so one changed game type costs one hook, not all nine. Patch bodies that run several times a frame are guarded so they can never throw into the game loop. The startup patch classes applied: N/M line counts against a fixed roster, so a patch the runtime could not load reads as a shortfall plus a MISSING patch class <name> error naming what stopped working, instead of a false all-clear.

1.4.0

  • The stamina discount now covers movement only. Running, jumping, swimming, dodging and being encumbered still drain a quarter of vanilla on every recognised surface, but tools and weapons no longer ride along: attacks, blocking and parries, drawn bows and crossbows, reloads, building and piece removal, hoe and cultivator work, repairs, fishing and harpooning cost full vanilla stamina on dirt paths and paved roads, and nothing at all on built floors. Configurable per surface as actionstamina (1 = vanilla cost, 0 = free) alongside the existing staminadrain, which is now the movement multiplier. Every hook is applied on its own and logged at startup, and any that cannot be applied falls back to the safer multiplier: vanilla cost on paths and roads, a quarter on floors.

1.3.0

  • Crafting stations: upgrades and attachments now connect from 10 metres further away, on every station in the game (workbench, forge, black forge, galdr table, artisan table, and anything a future update adds). Vanilla gives most attachment pieces 5 metres, so the default works out to about 15. The extra reach applies to both halves of the rule at once, where the game lets you place the piece and whether the station counts it towards its level, so a placement the game accepts is always one that actually upgrades the station. Configurable as [Workstation] extraAttachmentRange (0 restores vanilla), and any failure falls back to vanilla behaviour.

1.2.1

  • Stamina drain on every surface is now a quarter of vanilla (x0.25) instead of zero. Zero drain also removed the stamina cost of fighting while standing on a floor, which the crew found too generous.

1.2.0

  • Beds: the "you need a fire nearby" check now reaches 8 metres further than vanilla, so a bed no longer has to sit almost inside the hearth. Configurable as [Bed] extraFireRange (0 restores vanilla). The check is wrapped so any failure falls back to vanilla bed behaviour.

1.1.0

  • One speed tier across every surface: x1.4 movement and zero stamina drain on dirt paths, paved roads, and all built floors.

1.0.0

  • Initial release: a working replacement for the abandoned Useful Paths. Detects dirt paths and paved roads through the Heightmap paint mask, which is how current Valheim actually stores terrain paint, plus built floors through WearNTear.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro