
PackBeasts
Craftable saddlebags for mounts: a 4×2 chest you open with G on a saddled lox, asksvin, moose or horse. Plus a riding handle, a tiny saddle to ride any tamed creature.PackBeasts
Saddlebags for every mount: craft a set, hang it on a saddled lox, asksvin, moose or horse, and it carries a chest of its own, so it finally earns its keep on a trip.
New: the Riding handle, a tiny saddle for every other tamed creature. Put it on your boar, wolf, bear or troll and ride it.
How to use
- Craft Saddlebags at a workbench (8 Leather scraps, 4 Deer hide, 10 Bronze nails). The recipe shows up once you've had bronze nails, about when you can make OdinHorse's horse saddle.
- Tame an animal you can ride and put a saddle on it.
- Put the Saddlebags on your hotbar, look at the animal and use them (press their hotbar number), the same way you put on a saddle. A leather bag now hangs on each side, strapped to the saddle.
- Look at the animal, or ride it, and press
G: the normal chest window opens with 4×2 slots. Its hover text shows[G] Saddlebagsand how many items are inside. Shift+Gtakes empty bags off again, and you get the Saddlebags back.
Every rideable creature can carry bags: Lox, Asksvin, Moose (and the spirit caller's moose), OdinHorse's horse, and any creature another mod lets you saddle, including mods you add later. You can add creatures that can't wear a saddle in the config too; they only need to be tamed.
Riding handle
A small leather grip that works like a saddle on any tamed creature that can't wear one: boars, wolves, bears, Ulvs, trolls, skeletons, and anything a taming mod (like LetMeTameYou) lets you tame.
- Craft a Riding handle at a workbench (4 Leather scraps, 2 Deer hide).
- Tame the creature, put the handle on your hotbar, look at the creature and use the handle, the same way you put on a saddle.
- Look at the handle on its back and press
Eto ride. You steer, run and jump like on a lox, with the same stamina bar.Shift+Eon the handle takes it off again.
- It barely shows: just a small leather grip in front of where you sit.
- It stays put: the handle and your seat are fixed to the creature's own body. They move with it when it walks, runs or turns its head, and never slide around.
- Fitted to each creature: for every creature in the game, the spot, the height of your seat and the riding pose were worked out from the creature's real model in its idle pose. On narrow backs (boar, wolf) you ride leaning forward like on an asksvin, on medium ones upright like on a moose, and on very wide ones, or sitting on the shoulders of upright creatures like trolls and skeletons, like on a lox. Creatures from other mods are fitted from their skeleton.
- Pick the spot: on the back (default), on the shoulders, or on the head, for all creatures or per creature (
Spot per creature, for exampleTroll:Head). - Your mounts keep their saddles: lox, asksvin, moose and modded mounts like OdinHorse's horse use their own saddle, as before.
- No saddlebags hang on a riding handle. A creature you've listed under Creatures can still carry bags, but they don't need or show a saddle.
- If the creature dies, the handle drops on the ground, like a saddle. When you get off, you land beside the creature, not on top of it.
Safety
- Animals that already had items in their bags before the bags had to be crafted keep their bags, so nothing is ever out of reach.
- If the animal dies, everything in its bags drops on the ground, and so do the bags themselves.
- You can't take the bags off while they hold anything, and you can't take the saddle off (
Shift+Eon the saddle) either. - When an empty saddle comes off, the bags come off with it.
- PortablePals: an animal kept in a palstone keeps its bags and what's in them. PackBeasts adds
anwo_pb_bags,itemsto PortablePals' Mod ZDOs setting for you.
Settings (anwo.PackBeasts.cfg)
| Setting | Default | What it does |
|---|---|---|
| Creatures | Rideable, Lox, Asksvin, Moose, Moose_spiritcaller, rae_OdinHorse | Creatures that can carry bags. Rideable = every creature that can wear a saddle; the names are today's rideable creatures (restart to apply) |
| Bags must be crafted | true | Animals only carry bags after you put Saddlebags on them. Off = every listed animal has bags (the 1.0 behaviour). The host's setting counts |
| Saddlebags recipe | LeatherScraps:8, DeerHide:4, BronzeNails:10 | Cost of the Saddlebags at a workbench (restart to apply) |
| Require saddle | true | Animals that can wear a saddle only carry bags while saddled |
| Open key / Take off key | G / Shift + G | Open the bags; take empty bags off |
| Columns / Rows | 4 / 2 | Bag size (restart to apply). If you make the bags smaller, a bag with items in the removed slots keeps those slots until they're emptied |
| Name | Saddlebags | Title of the bag window |
| Window close distance | 10 | The window closes when the animal is further away than this (m) |
| Show bags on the animal | true | A leather bag on each side of the saddle |
| Bag size, Bag offset sideways / up / back | 1, 0 / 0 / 0 | Size and position of the bags on every animal |
| Bag tilt / turn / tip | 0 / 0 / 0 | Rotation of the bags on every animal, in degrees: tilt swings their bottoms out (+) or in (-), turn swings their front ends out or in, tip lowers or raises their front ends. Both sides mirrored |
| 4 - Bag look per animal | Lox 2, -0.2, 0, 0 (others set to match) | Size, out, up, back, tilt, turn and tip for each rideable creature (Lox, Asksvin, Moose, ...), on top of the above |
Riding handle (5 - Riding handle)
| Setting | Default | What it does |
|---|---|---|
| Riding handles | true | The Riding handle can be made and put on. Off: no new handles (ones on creatures keep working). The host's setting counts (restart to apply) |
| Handle recipe | LeatherScraps:4, DeerHide:2 | Cost of the Riding handle at a workbench (restart to apply) |
| Handle spot | Back | Back, Shoulders or Head. On upright creatures (trolls, skeletons) Back and Shoulders both mean the shoulders |
| Spot per creature | (empty) | Own spot for some creatures, for example Troll:Head, Wolf:Shoulders |
| Rider pose | Auto | Auto picks the asksvin, moose or lox riding pose by how wide the creature is; or use one of them everywhere |
| Seat height / Seat forward | 0 / 0 | Move the rider up/down and towards the head/tail (m), on every creature |
| Handle size | 1 | Size of the leather grip (only on your screen) |
| Show handle | true | Show the grip on the creature (only on your screen) |
Changes to the look settings made in Gale while the game runs show on the animals within a second, and the riding handle settings change right away (a creature someone is riding changes when they get off).
How it works
The riding handle is the game's own saddle with a tiny look: the game does the riding, controls, stamina and taking it off. PackBeasts only decides where on the creature it sits.
The bags are the game's own chest system attached to the animal. Items are saved with it, multiplayer ownership works like a chest, and two players can't open the same bags at once. Container mods that only use player-built chests (such as AzuAutoStore and AzuCraftyBoxes) leave the bags alone.
Multiplayer
Everyone needs the mod, so that all players see and can use the same bags and handles.
Removing the mod
Items stay saved on the animal but can't be reached until the mod is installed again. Empty the bags first if you plan to remove it. Riding handles on creatures disappear with the mod (take them off first if you want them back as items), and handles in your inventory are removed by the game.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351 and Jotunn 2.30.2.