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PenPosts

Breeding caps per pen instead of per radius, so neighbouring pens stop blocking each other.

In the base game, an animal stops breeding ("too crowded") when there are too many of its kind within a radius around it, wherever they are: the next pen, the barn behind the wall, even wild ones. With PenPosts you mark a pen with a sign. Animals inside it only count the animals in that same pen.

How to use

Write a sign whose text starts with Pen, on or inside the pen's fence:

Sign text Pen
Pen the fenced area around the sign (a 10 m circle if there's no closed fence)
Pen 12 the fenced area, or a 12 m circle without one
Pen 15 Boars named "Boars"
Pen 12 Lox cap 6 named "Lox", with its own breeding cap of 6 (max 6 works too)
Pen 12 8 a breeding cap of 8 for every kind of animal in the pen (a number on its own)
Pen 13 Hare 10 hares stop breeding at 10; other animals in the pen use their own cap
Pen Boars 6 Lox 4 a cap per kind: 6 boars and 4 lox (10 hares works too, after the size)
Pen 12 round always a 12 m circle, whatever is built around it (circle works too)
Pen 12 square always a 24 m square around the sign, turned the way the sign faces (box works too)
  • The pen is what's inside its fence. PenPosts walks out from the sign the way an animal would and stops at fences, walls, rocks and steps too high to climb. Gates count as shut even when they're open, and cracks or gaps narrower than about 0.75 m are ignored. The sign can hang on the fence itself; the side with the animals is the pen.
  • A wider gap, or a fence around more than 1600 m², makes the pen a circle around the sign instead (or a square, with the Fallback shape setting). The sign's hover text says why, and for a gap how wide it is and where ("1.2 m gap 6 m north-east of the sign"); an orange ring marks the gap on the ground, and the pen's marks are grey-blue instead of green.
  • The fence is measured again now and then, so moving a fence or the sign updates the pen. If an animal is inside several pens, the nearest sign wins.
  • Animals of the same kind and their young inside the pen count towards the cap.
  • The cap is each animal's own (from the game or your taming mod) unless the sign or the config sets one. A cap for a kind of animal ("Hare 10") wins over the sign's cap for the whole pen, which wins over the config's. Names work in the singular or plural (hare, hares, wolves).
  • A full pen doesn't eat. When a pen is at its cap, its animals leave food alone, so no feed is wasted on animals that can't breed. They eat again as soon as there's room.
  • Finding a mate works exactly as before, and animals outside every pen behave exactly as before.

Look at a pen sign to see its area, its cap and the tamed animals inside. Keep looking for a moment and the pen itself appears: faint marks on the ground along its fence or square (a round pen gets a ring and a see-through dome). It stays while you look and for 20 seconds after. No key is needed, so E still edits the sign.

  • Green: the pen is fine, a closed fence or the round or square shape the sign asks for.
  • Grey-blue: the fence couldn't be used (an opening, too big, none found), so the pen is the fallback circle or square for now.
  • Orange ring: the opening that keeps the fence from closing. Yellow ring: a gap narrow enough to ignore.

The marks change as soon as the pen does, so closing a gap turns them green while you watch.

Settings (anwo.PenPosts.cfg)

Setting Default What it does
Smart area true The pen is the area inside its fence; off = always the sign's radius
Max area 1600 Largest fenced area taken as one pen (m²); bigger falls back to the circle
Fallback shape Round Shape of a pen without a closed fence: Round or Square
Default radius 10 Size for a sign without a number: the circle's radius or half the square's side (m)
Max radius 40 Largest radius a sign may set (m); also how far out a fence is looked for
Pen cap 0 Breeding cap inside pens. 0 = each animal's own
No food when full true Animals in a pen at its cap don't eat
Show pen info on sign true Show area, cap and animals in the sign's hover text
Show pen area when looking at the sign true Show the pen's edge while you look at a pen sign: green when the pen is fine, grey-blue when it fell back to the circle or square
Show pen area for 20 Seconds the pen's edge stays after you look away

Multiplayer

Everyone needs the mod. Breeding is decided by whichever player's game is running the animals at the time, so mixed installs give inconsistent results.

Compatibility

  • Works with the base game's breeding and any mod that uses it.
  • With LetMeTameYou, its "Too Crowded / Ready to Procreate" hover text uses the pen too.
  • With Herd Bell, animals that a bell can still collect from keep eating in a full pen, so the bell keeps working.
  • Feeding troughs from other mods (such as Valharvest's) work as usual: animals with room in their pen eat from them, and animals in a full pen leave them alone, like any other food.
  • With Zen mods (Zen.ModLib, used by ZenRedecorate and others), their Q key works on pen signs as on any sign; PenPosts uses no key.

Removing the mod

Nothing new is added to the world. Without the mod, a pen sign is just a sign.

About

Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351.

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