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ScissorLift

A wooden lift on crossed iron scissor arms: press E and it carries you, your animals and your goods up to the next floor and back down.

Getting a cartload, a tamed animal or a whole group up to a high deck usually means long ramps or ladders. ScissorLift adds a Scissor lift, built with the hammer. Its plank deck rides on iron arms that fold flat at the bottom and open out as it rises, up to the height chosen for it. Every player sees it move the same way, and it stays where it was left through logouts and restarts.

Features

  • Scissor lift. A 2 × 2 m plank deck with a dark wooden rim and iron corners, on crossed iron arms with a bolt at every pivot, a base frame and a lever post on the deck. It fits a 2 × 2 m hole in a floor.
  • Arms that work. The arms fold and open as the deck moves. A lift that goes higher has more X stages: two up to 3.4 m, three up to 5 m, five up to 8 m, ten up to 16 m.
  • One key. E sends it up to its top height, or down when it is at the top. While it moves, E turns it back.
  • Its own height. Shift + E sets how high each lift goes, from 1 m up to the host's highest lift (8 m by default).
  • Everyone on it rides. Players, tamed animals, creatures and dropped items on the deck go up and down with it, smoothly, without being thrown off at the top or left hanging in the air on the way down.
  • Stops for what is in the way. It stops short of a roof or beam above the deck, above the lever or above a rider's head, and of anyone standing under it. No one is crushed or pushed through a roof.
  • Safe to stand on. The hammer can't take a lift down while someone stands on the deck.
  • Creaks and clanks. An iron clank when it starts and stops and a wooden creak while it moves (the game's own iron gate and cart sounds), at a volume each player chooses.

How to use

The Scissor lift is in the Hammer's Misc tab and needs a Workbench. Default cost: 10 Fine wood, 10 Wood and 6 Iron.

  1. Build the lift on the ground or on a floor. Its corners snap to floor corners, so it lines up under a 2 × 2 m hole in the floor above.
  2. Look at the lift (deck, lever or base) and press Shift + E to set its top height in metres: from where it stands to the top of the deck. A new lift goes up to 4 m.
  3. Step or hop onto the deck (about half a metre high when folded) and press E. It goes up to its top height; press E there to go down again.
  4. From the ground, look at the lift and press E to call it down.
Key Action
E on a lift at the bottom Go up to its top height
E on a lift at the top Go down
E while it moves Turn back
E on a lift stopped half way Carry on the way it was going
Shift + E on a lift Set its top height

Looking at a lift shows the deck's height, its top height and what E does next.

  • It speeds up and slows down gently at each end, and moves at 1 m/s in between by default.
  • With something in the way it stops 5 cm short, and says so to the player who pressed E and to anyone nearby. Clear the way and press E to carry on.
  • A lift with more stages folds a little higher: 0.37 m with two stages, 0.44 m with three, 0.57 m with five.
  • Nothing can be built on the deck, as on ships and carts; built pieces would stay behind in the air. A piece built in the lift's way stops it there.
  • Using a lift or changing its height needs the permission of any ward covering it.

Configuration

Settings are in BepInEx/config/anwo.ScissorLift.cfg and can be changed in game with a configuration manager.

1 - Lifts

Setting Default Scope Description
Lift recipe FineWood:10,Wood:10,Iron:6 Server Cost of a lift, as Item:Amount pairs with prefab names (as in the game's files); applies without a restart
Highest lift 8 Server How high any lift's deck can go, in metres (2-16). A lift set higher goes only this high; one standing higher comes down to it
Lift speed 1 Server Speed in metres per second (0.25-2.5), with a gentle start and stop at each end

2 - Sound

Setting Default Scope Description
Lift sound volume 0.7 Client Volume of the creak and the clanks (0-1). 0: lifts make no sound

Multiplayer

  • Everyone needs ScissorLift, the host or dedicated server included. Jotunn refuses a player without it, and the first two parts of the version must match (any 1.0.x with any 1.0.x).
  • The host sets the rules. Every Server setting comes from the host or dedicated server, and a changed recipe reaches every player without a restart. The sound volume is each player's own.
  • Everyone sees the same lift. Where the deck is going and when it set off are saved with the lift, so every player's game moves it the same way, and it keeps its height through logouts and restarts. The game of the player nearest to it decides when it stops for something in the way.

Compatibility

  • Riding uses the game's own physics: the deck is a moving body, as the leviathan players stand on is. No riding code is patched.
  • A lift moved by a moving mod (such as ZenRedecorate) takes its deck along.
  • Pieces placed on the deck by building mods that ignore the game's rules stay where they were built; the deck stops when it reaches them.

Patches: Piece.CanBeRemoved (no hammer removal, and no rain wear, while someone stands on the deck).

Uninstalling

Lifts no longer load (the game logs them as missing) and their materials are lost: take them down with the hammer first to get the materials back. Nothing else in the world is changed.

About

Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351 and Jotunn 2.30.2.

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