
Valheim Music Plus
Replaces vanilla music with original ambient tracks per biome, home base and boss fights. Shuffle queue, fade transitions, zone resumption. All tracks included — just install and play.Valheim Music Plus
Replaces Valheim's vanilla music with original ambient tracks — one per biome, one for your home base, one for every boss fight. Install and play, no setup needed. All tracks are included.
Created by Emberskald / Blink Ortodox. Tracks composed with Suno AI.
Included tracks
| Zone | Track |
|---|---|
| Meadows | Skymning Over Moss |
| Black Forest | Skuggornas Dans |
| Swamp | Fog Looms Over Roots, Restless Waters |
| Mountain | Vintermörker |
| Plains | Vindmøller |
| Ocean | (none yet — vanilla sailing music plays; custom track planned) |
| Mistlands | Nordic Lament |
| Ashlands | Infernal Tundra |
| Deep North | Fimbulvinter |
| Home base | Viking Lullaby |
| Boss fights | The Allfather Beckons |
Features
- Per-biome music — unique track for every biome
- Boss music — triggers for all bosses (Eikthyr, Elder, Bonemass, Moder, Yagluth, The Queen, Fader) within 150m
- Boss-specific music — give any boss its own tracks with a folder named after it (see below)
- Home music — plays when you are under a roof with a lit fire nearby (hearth, campfire, brazier)
- Mining music (experimental) — tracks in
mining/play while you swing a pickaxe and linger 20s after the last swing. No mining tracks are included; add your own - Shuffle queue — all tracks play before any repeat
- Zone resumption — leave and return to a zone, track picks up where it left off
- Smooth fades — 2-second fade in/out on every zone transition
- Menu untouched — vanilla main menu music plays normally
- Game music slider works — Settings → Audio → Music volume controls these tracks too, live
Want to add your own tracks?
Drop .ogg or .wav files into any zone folder inside the mod's music/ folder (in a mod manager: open the profile folder, then BepInEx/plugins/Emberskald-Valheim_Music_Plus/BiomeMusic/music/):
music/
meadows/
blackforest/
swamp/
mountain/
plains/
ocean/
mistlands/
ashlands/
deepnorth/
home/
boss/ ← all bosses
eikthyr/ elder/ bonemass/ moder/ yagluth/ queen/ fader/
← optional: only that boss; others fall back to boss/
mining/ ← experimental, plays while swinging a pickaxe
approaching/ ← near buildings
global/ ← added to every zone except boss and mining
Keep your tracks safe across updates: a mod update replaces the whole mod folder, so put your own tracks in BepInEx/config/BiomeMusic/music-personal/ instead, with the same zone folders inside (ocean/, mining/, boss/moder/...). The mod plays them alongside its own, and updates never touch the config folder.
A zone with no tracks never goes silent: boss, mining and approaching fall back to the biome's music.
Config
BepInEx/config/kadabra.biomemusic.cfg:
| Setting | Default | Description |
|---|---|---|
| Volume | 0.80 | Track volume, on top of the game's Music volume slider |
| MinGap | 1s | Min silence between tracks |
| MaxGap | 3s | Max silence between tracks |
| FadeTime | 2s | Fade duration on zone change |
| BossRadius | 150m | Boss detection range |
| BuildingRadius | 1m | Building approach range |
| HomeGrace | 3s | How long home music lingers after you step outside |
| FireplaceRadius | 12m | How close a lit fire must be for home music |
| Mining → Enabled | true | Experimental mining music on/off |
| Mining → Linger | 20s | Seconds mining music keeps playing after the last swing |
Listen outside the game
Want to listen to the soundtrack without booting up Valheim? Check it out here:
Support the music
If you enjoy the tracks and want to support more, donations are welcome via crypto (USDT/TRX on TRC20 network):
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Also find the full Blink Ortodox music on YouTube — search Blink Ortodox.