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9 Bottle Guardians

By Enoq · Version 0.14.2 · For Valheim with BepInEx and Jötunn

9 Bottle Guardians

Turn trophies into bottled companions. Choose from 60 creature variants across eight biomes, release them to defend your home or follow your adventures, and keep up to 9 active guardians per original owner, per world.

Guardians have 20% of their original health and damage. Large creatures are reduced in size. Bottles have a color for each biome, and named map markers help you find your guardians. Dropped bottles and wooden item stands display the animated spirit, moving motes and colored interior light. Bosses and minibosses are excluded; hares and seals are peaceful companions.

Craft and summon

At the Artisan Table, craft a guardian bottle with:

  • 1 Corked Vial from the merchant
  • 2 trophies of the chosen creature
  • 1 Surtling Core
  • 1 Fine Wood

The frozen greydwarf, frozen greydwarf shaman and Deep North skeleton also require 2 Ice. Greyling uses greydwarf trophies. Dvergr, Krigen and Elaking variants have separate recipes even when they share a trophy.

Use the filled bottle from your inventory or hotbar to summon your guardian. Aquatic guardians need sufficiently deep water nearby. Stored bottles do not count toward the active limit; guardians in distant or unloaded areas do.

Controls

Look at a guardian and use the interaction key (E by default):

Input Action
E Follow you / stay here
Shift + E Guard an area: cycle 2 → 5 → 10 → 2 metres
Ctrl + E Rename
Alt + E Store in a bottle
Ctrl + Shift + E, looking at another player Grant / revoke access to your guardians

Entering guard mode centres the area on your position; cycling its radius keeps that centre. Guardians can follow outside your base, but do not teleport through portals.

Rest and share

To bottle a guardian, carry one empty Corked Vial and leave one inventory slot free. It must be calm and at least 10 seconds past its last attack or injury.

The bottle keeps its name, health, identity and original owner. Rest restores 25 percentage points of maximum health per minute, including time in chests, item stands or offline. You can drop, store, display or lend the bottle.

Ownership is fixed on the first summon. The owner and their explicitly authorized allies can command, rename, bottle and release the guardian; the latest valid order wins. Borrowing never changes ownership or whose limit it counts toward. Resting guardians can only be released in their original world.

Guardians persist when you disconnect. In loaded areas they can fight and die; unloaded areas do not simulate combat.

Install or update

Requires BepInExPack Valheim 5.4.2350 and Jötunn 2.30.2, or compatible versions. Install the same mod version on every client and the server.

Close Valheim, then import Enoq-9_Bottle_Guardians-0.14.2.zip as a local mod in Thunderstore/r2modman. Disable or remove the old TrophyGuard package when importing under the new name; keep only one active TrophyGuard.dll. Models, textures, icons and translations are embedded in the DLL.

Previously named TrophyGuard. The internal identifiers, DLL name, configuration and save data remain compatible. If an older world already has ten guardians, all ten remain: bottle two to reach eight before summoning a replacement.

Keep world, character and BepInEx/config/TrophyGuard journals together when backing up or restoring. Journals and Valheim saves are separate; a crash or partial rollback can lose a pending guardian. Preserve the existing configuration and journals when updating.

Languages

Text follows Valheim's selected language: English, Spanish, German, Russian, Simplified Chinese, Brazilian Portuguese, Polish, Turkish and Korean. Other languages fall back to English.

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