Valheim
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Latest version
1.0.2
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Changelog

Notable changes to Dvala. Format follows Keep a Changelog, and the mod uses semantic versioning.

[1.0.2] - 2026-09-19

Fixed

  • Creatures now come back on a server, not only in singleplayer. A restocked dungeon on a server got its chests, pickables and veins back but none of its creatures. Re-arming a spawner means clearing the record that it already fired, and the game never sends that clear to anyone else: it stayed on the one client that swept the dungeon and was lost as soon as that client dropped the area, logged out or handed ownership on. The day stamp had already synced, so the dungeon then counted as restocked for thirty days with no creatures in it. The sweep now also leaves a note on each spawner it re-arms, which does sync, and whichever client owns that spawner when it next ticks clears the record itself right before the game decides whether to spawn. The note is lifted the moment the spawner spawns. Dungeons already restocked without their creatures fill in properly at their next restock. Tested on a dedicated server: a cleared crypt re-armed all ten of its spawners, and its creatures were there after logging out and back in, which is exactly the step that lost them before.

[1.0.1] - 2026-09-12

Changed

  • Rewritten README. Same mod, clearer documentation: what it does and how to install it come first, then configuration, multiplayer behaviour, compatibility and troubleshooting. Every config table was checked against the plugin's own Config.Bind calls, so the settings, sections and defaults listed are the ones actually bound. No code changed in this release.

[1.0.0] - 2026-09-09

First version.

A dungeon left alone for thirty in-game days fills back up: chests re-roll from their own drop tables, pickables return, part-mined veins heal, and spawners whose creature is gone are re-armed. Nothing is regenerated and nothing saved is destroyed.

Every mechanism in it was read out of the game's assemblies rather than guessed, and read twice by different readers. Three of the four are now also confirmed in a running game, singleplayer, on 2026-09-09:

  • Spawners re-arm and their creatures come back.
  • Veins restore whole, including a partly mined one.
  • Chests refill when empty and are left alone when they still hold something.

Pickables are unconfirmed. Every run so far reports none restored, and it is not yet known whether that means none were picked in the rooms tested or whether the pickables in question are the class that is destroyed on pick rather than flagged.

Hildir's three - the Sealed Tower, the Howling Cavern and the Smouldering Tomb - are included on the same timer as everything else. That changes what Lur's horn is for: it still wakes a mini-boss on the spot, but it is no longer the only way to fight one again. HildirRooms off puts it back.

KeepVeins, on by default, is the one setting that changes vanilla rather than restoring it. A vein deletes itself when its last chunk dies, and nothing records that it was ever there, so a postfix on AllDestroyed holds that deletion back inside dungeon interiors. What is left is an invisible husk with no collision that the timer fills back in. Off, and a stripped vein is gone for good.

Known gaps

  • Pickables with no respawn time and no hidden child, and PickableItem pedestals, are destroyed on pick and cannot be restored.
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