Required mods (21)
This package requires the following packages to work.BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
A dungeon left alone long enough fills back up.
A door policy: characters that have played elsewhere do not come in. Off until an admin turns it on.
Levelling with the hoe continues the flat ground it touches, and your Crafting decides how far it reaches.
A message of the day in the chat window when you log in.
Load a smelter, kiln or fire several at a time. Fewer trips; the same metal out.
Shared plumbing for the Ezomic mods. Installed for you as a dependency.
Sound a horn in one of Hildir's dungeons and its mini-boss wakes again.
Tap Alt with a pickaxe and your blows fill a bar until the whole ore deposit breaks at once. Opens metal by metal, on your Pickaxes skill and the biome's boss beaten.
The server decides who is on the map, and death is public.
A character level beside the skills, carved into runestones you choose and deepen.
Snap points for chests, fences and anything else that will not line up.
Hammer repair reaches further the higher your Crafting skill.
The time of day and the day number, on screen.
Farm animals follow: Alt+E on a tamed boar or hen and it walks with you; Alt+E again and it stays.
Biomes nobody in your group has earned starve you: food burns away, buffs are refused, and the land leaves you sapped.
Plant an ancient seed, feed it greydwarf blood, and a forest spirit answers. Build it a home and it sorts your chests.
Fires keep while you are away. A single absence costs one fuel, however long it was.
Creatures wear more stars in a biome whose boss you keep killing, and that boss comes back harder.
Dungeon entrances and portals pin themselves once you have used them.