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1.0.0
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Changelog

1.0.0 - 2026-10-08

First release, a member of Longhouse 2.4.0. Swimming with no ground under you no longer puts your hand items away, and you can equip them there. Melee weapons, pickaxes and fishing rods are allowed, bows, crossbows, staffs and building tools are not, and each of those is a switch in the config.

Vanilla blocked this in three places, all of them one call to IsSwimming inside a longer condition: Humanoid.UpdateEquipment hid your hands every frame, Humanoid.EquipItem refused to equip anything, and the hide key in Player.Update would not draw your items again while you swam. Nothing else stops an attack in the water, so those three are the whole change. Torches are still put away, and so is everything that is not a hand item.

A swing in deep water costs 1.5 times the stamina, set by DeepSwingStaminaMultiplier, because stamina does not regenerate while you swim. Blocking is off in deep water unless AllowBlocking is on. Wading, standing on the bottom with the water at your chest, is not deep water and is untouched.

Built and compiled, not yet run in game, alone or on a server. Whether the swing animation looks right while swimming and whether a blow reaches something in or under the water are only answerable there. A Devkit scenario (scenarios/svimma-deep-water-keeps-the-weapon.txt) checks the equip, the hand items staying out and the price, and lists the manual checks.

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