Lock any installed mod until a boss is defeated — pick it from a dropdown in F1.
Custom rules: unlock by days survived, skill level, items found, biomes discovered, kills, or any world key — and combine them with and / or and brackets.
Unlock messages per mod, with {mod}, {boss} and {condition} placeholders; several unlocks at once are shown one after another.
Mods that build their screen or features when the world or main menu loads are caught up the moment they unlock.
Server sync and translation code bundled inside mods keeps running while they're locked.
Earned mods stay on for the rest of the session in that world and character.
Typos in rules are explained on screen and never lock a mod.
Re-locking a mod that already ran tells you to restart the game to lock it fully.
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