using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MrDiap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShieldIsOP")]
[assembly: AssemblyTitle("ShieldIsOP")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ShieldIsOP
{
[BepInPlugin("org.bepinex.plugins.shieldisop", "ShieldIsOP", "1.0.0")]
[BepInProcess("Valheim.exe")]
public class ShieldIsOPPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Humanoid))]
[HarmonyPatch("BlockAttack")]
private class BlockPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
try
{
int num = list.FindLastIndex((CodeInstruction p) => p.opcode == OpCodes.Callvirt && p.operand.ToString().Contains("Damage(HitData)"));
if (num > 0)
{
list.Insert(num, new CodeInstruction(OpCodes.Ldarg_0, (object)null));
list.Insert(num + 1, new CodeInstruction(OpCodes.Ldloc_0, (object)null));
list.Insert(num + 2, new CodeInstruction(OpCodes.Ldarg_1, (object)null));
list[num + 3] = CodeInstruction.Call((LambdaExpression)(Expression<Action<Humanoid, Character, HitData, ItemData, HitData>>)((Humanoid humanoid, Character c, HitData h, ItemData currentBlocker, HitData incomingHit) => UpdateHitDataOnBlockKnochback(c, h, humanoid, currentBlocker, incomingHit)));
Debug.Log((object)"Patch successful! shieldisop!!!");
return list;
}
Debug.Log((object)$"Pathching failed. damageCallIndex: {num}");
}
catch (Exception ex)
{
Debug.LogError((object)ex.Message);
}
return instructions;
}
}
private readonly Harmony _harmony = new Harmony("org.bepinex.plugins.shieldisop");
private void Awake()
{
_harmony.PatchAll();
}
public static void UpdateHitDataOnBlockKnochback(Character __character, HitData __hitData, Humanoid __humanoid, ItemData __currentBlocker, HitData __originalHit)
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (__currentBlocker != null && !((Object)(object)__character == (Object)null) && __hitData != null)
{
float deflectionForce = __currentBlocker.GetDeflectionForce();
if (deflectionForce >= 100f)
{
float skillFactor = ((Character)__humanoid).GetSkillFactor((SkillType)6);
float blockPower = __currentBlocker.GetBlockPower(skillFactor);
float num = (__hitData.m_damage.m_pierce = blockPower * skillFactor);
Debug.Log((object)$"ShieldIsOP::UpdateHitData()| skillFactor: {skillFactor}, blockPower: {blockPower}, knockbackDamage: {num}");
DamageText.instance.ShowText((TextType)1, __originalHit.m_point + Vector3.up * 0.5f, num, false);
}
__character.Damage(__hitData);
}
}
}
}