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Decompiled source of Make Tower Shields Great Again v0.0.4
ShieldIsOP.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("MrDiap")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ShieldIsOP")] [assembly: AssemblyTitle("ShieldIsOP")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ShieldIsOP { [BepInPlugin("org.bepinex.plugins.shieldisop", "ShieldIsOP", "1.0.0")] [BepInProcess("Valheim.exe")] public class ShieldIsOPPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(Humanoid))] [HarmonyPatch("BlockAttack")] private class BlockPatch { private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Expected O, but got Unknown List<CodeInstruction> list = new List<CodeInstruction>(instructions); try { int num = list.FindLastIndex((CodeInstruction p) => p.opcode == OpCodes.Callvirt && p.operand.ToString().Contains("Damage(HitData)")); if (num > 0) { list.Insert(num, new CodeInstruction(OpCodes.Ldarg_0, (object)null)); list.Insert(num + 1, new CodeInstruction(OpCodes.Ldloc_0, (object)null)); list.Insert(num + 2, new CodeInstruction(OpCodes.Ldarg_1, (object)null)); list[num + 3] = CodeInstruction.Call((LambdaExpression)(Expression<Action<Humanoid, Character, HitData, ItemData, HitData>>)((Humanoid humanoid, Character c, HitData h, ItemData currentBlocker, HitData incomingHit) => UpdateHitDataOnBlockKnochback(c, h, humanoid, currentBlocker, incomingHit))); Debug.Log((object)"Patch successful! shieldisop!!!"); return list; } Debug.Log((object)$"Pathching failed. damageCallIndex: {num}"); } catch (Exception ex) { Debug.LogError((object)ex.Message); } return instructions; } } private readonly Harmony _harmony = new Harmony("org.bepinex.plugins.shieldisop"); private void Awake() { _harmony.PatchAll(); } public static void UpdateHitDataOnBlockKnochback(Character __character, HitData __hitData, Humanoid __humanoid, ItemData __currentBlocker, HitData __originalHit) { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) if (__currentBlocker != null && !((Object)(object)__character == (Object)null) && __hitData != null) { float deflectionForce = __currentBlocker.GetDeflectionForce(); if (deflectionForce >= 100f) { float skillFactor = ((Character)__humanoid).GetSkillFactor((SkillType)6); float blockPower = __currentBlocker.GetBlockPower(skillFactor); float num = (__hitData.m_damage.m_pierce = blockPower * skillFactor); Debug.Log((object)$"ShieldIsOP::UpdateHitData()| skillFactor: {skillFactor}, blockPower: {blockPower}, knockbackDamage: {num}"); DamageText.instance.ShowText((TextType)1, __originalHit.m_point + Vector3.up * 0.5f, num, false); } __character.Damage(__hitData); } } } }