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Rider

Ride tamed boars, wolves and deer with a craftable saddle, smooth mounted camera, controller-friendly movement, mounted jumping, and up to three mounted attacks.

Saddle recipe

Craft a Saddle at a Level 2 Workbench:

  • 5 Leather Scraps
  • 2 Deer Hide
  • 4 Bronze Nails

Equip the saddle to your hotbar and use it on a tamed boar, wolf or deer. Deer require a separate taming mod.

Controls

Action Keyboard / Mouse Xbox controller (Classic layout)
Move / steer Hold W, steer with camera or A/D Left stick
Walk W without Run Light or medium left-stick input
Run Game's Run key Game's Run input
Stop Release W or press S Release stick or pull backward
Mounted jump Space / game's Jump input B / game's Jump input
Mounted attack 1 Left mouse RT
Mounted attack 2 Right mouse LT
Mounted attack 3 Middle mouse RB
Mount E at the saddle Game's Use input
Dismount E / Crouch Game's Use / Crouch input
Remove saddle Shift + E at the saddle Game's alternate-use input

Attack buttons follow your in-game bindings. Available attacks depend on the creature; no additional attacks are created. Some controls can differ if you remap the game inputs.

Mounted jumping

Jump uses the game's normal Jump binding and keeps you mounted. The base jump cost is 3% of maximum mount stamina. The mount must be grounded and able to act; rejected jumps do not dismount the rider. A creature with a stronger native jump keeps it.

Existing 4% jump settings upgrade to 3% once. Custom values other than 4% remain in use for existing Rider jump presets. Multiplayer registration retries when a mount's network object is not ready immediately.

Mounted sliding threshold

Version 1.0.3 is based directly on 1.0.1 and sets the sliding threshold to 60 degrees while riding a Rider mount. Players, unridden animals and other mods' saddles retain their existing thresholds.

This trial uses the game's existing ground-angle calculation and does not include the 1.0.2 normal correction. The 60-degree limit applies to the angle calculated by the game. No configuration reset is required.

Seat fit and wolf speed

Version 1.0.5 moves boar and deer seats back by 0.10 model metres relative to 1.0.4, using a local offset of -0.04 from the native saddle anchor. Seat height is unchanged. The position is cached once and follows the saddle during movement. The existing wolf seat, riding poses, handle/collar and camera settings are retained.

The wolf's base mounted running speed is 9 m/s at Riding skill 0, reaching 11.25 m/s at skill 100. The update applies the new wolf speed once when upgrading. Boar and deer retain their existing speeds.

Mounted swimming

Ridden boars, wolves and deer swim at twice their normal base swim speed with the Rider saddle. The usual acceleration and movement modifiers still apply.

Mount stamina costs

The following base values apply to Rider mounts at Riding skill 0. Each old value was multiplied by 0.7 and rounded to the nearest whole number. Riding skill still reduces these costs by up to half.

Action Base cost
Run 2 stamina per second
Swim 4 stamina per second
Jump 3% of maximum mount stamina
Attack 1 4% of maximum mount stamina
Attack 2 or 3 8% of maximum mount stamina

Installation

Requires BepInExPack Valheim and Jotunn (see manifest.json). Install the full package on the host/server and on every player in multiplayer. Remove previous RideableTames/Fai versions before installing; do not use alongside PackBeasts or Rideable Boars.

The game's original saddle item, recipe and configuration identity are retained for compatibility with existing worlds. Walking sensitivity is configurable under BepInEx/config/fai.rideabletames.controls.cfg (Movement / AnalogWalkThreshold, default 0.80).

Credits

Based on RideableTames by Qua8ion, with mounted-behavior reference from PackBeasts by Einherjer / Anwo91. Rider integration by Fai.

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