Changelog
1.3.4
- Increased heavy-attack ray width from 0.5 to 0.7.
- Enabled
m_lowerDamagePerHit on the same heavy-attack Attack clone as m_multiHit, so Valheim's native multi-target damage reduction is applied when the heavy slash hits multiple targets.
- Kept the 1.3.3 MultiHitHotfix behavior unchanged otherwise:
- Range 2.7
- Angle 40°
m_multiHit = true
- 0.3 m lunge
- 1.65 s shield hide
1.3.3
- Fixed
InvalidProgramException in DashPatch.Prefix.
- Corrected the obstacle-ray origin IL to use static
Vector3.up.
- Gameplay values were unchanged from 1.3.2:
- Range 2.7
- Angle 40°
- Ray width 0.5
m_multiHit = true
- 0.3 m lunge
- 1.65 s shield hide