AutoMapPins
Radar like scanner for area around the player, will create pins on map. Highly configurable.
CHANGELOG
- 2.2.2 -> compiled for Valheim version 0.219.14
- 2.2.1 -> trying to fix a NRE during game loading up
- 2.2.0 ->
- reworked uniqueness logic, since Unity object IDs turned out to not be stable -> now there should not be duplicate pins for the same object anymore
- deactivated tin per default
- deactivated portals per default
- added a comment in the readme that you need to delete permanent pins manually, to make it clear that even a destroyed object will not remove the permanent pin
- excluded AMP pins from being shared to map table
- 2.1.5 ->
- fixed https://github.com/FelixReuthlinger/AutoMapPins/issues/33
- fixed exception caused by empty config files
- 2.1.4 ->
- added portals
- 2.1.2 & .3 ->
- fixed .yaml file watcher to also respect sub folders
- added some more missing things
- 2.1.1 ->
- added the Flametal ore to ores
- set runestones to be permanent
- added some more missing things
- 2.1.0 ->
- changed from Unity color system (using float 0.0 to 1.0) to usual RGB values (0 to 255)
- writing "example" object for individual configs also with an example for icon color
- added console command "print_effective_config" to print the effective config of an object to console
- added some color examples to default configs
- 2.0.1 ->
- fixed duplication warning using configured name instead of the object name for individual configs
- added some more missing objects detected
- 2.0.0 ->
- Complete rework of the most logic and config parts
- BEWARE: to use this new version, you will need to create new config files according to the changes, see mod description
- Changes:
- Added maximum height to auto map objects to .cfg (but you do not want to change that, believe me)
- Changed the default grouping distance to 30
- NEW features:
- COLORFUL PINS!!!1111... some people requested it, I don't know if those provide really much value, but now you can use colors in configs
- Update config -> updates pins in game - requested many times via different reports
- game object discovery mode improved (needs to be activated in .cfg), will print also player messages for new objects, print only once per new object
- NEW way to configure the mod:
- new way to configure a whole category (without repeating many values)
- new way to configure lists of objects, without individual changes per category
- kind-of old way to configure individual objects in the category
- now the mod uses Valheim game object 'name' field contents to identify pins, not parsing it too wild anymore, just removing the "(Clone)" and " (123)" suffixes
- ... too much detail, please read the mod readme :)
- 1.3.1 ->
- Updated for Ashlands Valheim version 0.218.15
- Added new pin configs for Ashlands objects
- 1.3.0 ->
- compiled for latest Valheim version 0.217.38
- fixed some server sync issue
- often requested feature added : check if the map is already explored at the area of an object before adding the pin => only on explored map it will show pins
- 1.2.3 -> updated server sync and compiled against 0.217.30
- 1.2.2 -> updated server sync and compiled against 0.217.24
- 1.2.1 -> fixed double initiating commands
- 1.2.0 ->
- added new config options to not spam your logs (check new default values and change if you need):
- silent discovery mode -> not spams your logs if prefabs were found that are not configured, yet
- enable discovery mode -> enables that not yet configured prefabs will be collected during game play
- improved missing config check to only mention missing configs for not matching category name and internal name in combination, this will also drastically reduce log messages
- will only print missing configs if there were configs recorded during game play, will show warning if none recorded
- small change on config synced pin configs
- added new config options to not spam your logs (check new default values and change if you need):
- 1.1.8 ->
- added new symbols:
- Village
- added new symbols:
- 1.1.6 & 7 ->
- compiled for Valheim version 0.217.14
- fix console boot error
- 1.1.5 ->
- fixed groups not being permanent
- adjusted pickable pinning to only add pin if not "picked"
- in case an object has a Destructible and Pickable components, we skip patching the Destructible one to only apply a patch on the pickable that will handle state properly
- changed pickable update from patching "Drop" to "SetPicked"
- 1.1.4 ->
- added missing oakstub
- set portal as active and permanent per default
- 1.1.3 ->
- added console command to remove all pins, use that if you created to many duplicate pins before, but it will really remove all pins, no matter what
- added the birchstub too config I missed somehow before
- 1.1.2 -> fixed map pin duplication issue
- 1.1.1 -> added hay icon
- 1.1.0 ->
- added patch for new types:
- TeleportWorld (portal)
- PickableItem
- Container (chests)
- added new icon "portal"
- updated vanilla configs with new pins
- added patch for new types:
- 1.0.4 -> replaced tree, dungeon and dot icon with less bold ones
- 1.0.3 -> fixed missing tree icons
- 1.0.1 & .2 ->
- added icons:
- monument
- treasure
- whale
- temple
- bones
- added missing vanilla configs
- added icons:
- 1.0.0 -> first release on ThunderStore