AutoMapPins
Radar like scanner for area around the player, will create pins on map. Highly configurable.
CHANGELOG
- 1.3.0 ->
- compiled for latest Valheim version 0.217.38
- fixed some server sync issue
- often requested feature added : check if the map is already explored at the area of an object before adding the pin => only on explored map it will show pins
- 1.2.3 -> updated server sync and compiled against 0.217.30
- 1.2.2 -> updated server sync and compiled against 0.217.24
- 1.2.1 -> fixed double initiating commands
- 1.2.0 ->
- added new config options to not spam your logs (check new default values and change if you need):
- silent discovery mode -> not spams your logs if prefabs were found that are not configured, yet
- enable discovery mode -> enables that not yet configured prefabs will be collected during game play
- improved missing config check to only mention missing configs for not matching category name and internal name in combination, this will also drastically reduce log messages
- will only print missing configs if there were configs recorded during game play, will show warning if none recorded
- small change on config synced pin configs
- added new config options to not spam your logs (check new default values and change if you need):
- 1.1.8 ->
- added new symbols:
- Village
- added new symbols:
- 1.1.6 & 7 ->
- compiled for Valheim version 0.217.14
- fix console boot error
- 1.1.5 ->
- fixed groups not being permanent
- adjusted pickable pinning to only add pin if not "picked"
- in case an object has a Destructible and Pickable components, we skip patching the Destructible one to only apply a patch on the pickable that will handle state properly
- changed pickable update from patching "Drop" to "SetPicked"
- 1.1.4 ->
- added missing oakstub
- set portal as active and permanent per default
- 1.1.3 ->
- added console command to remove all pins, use that if you created to many duplicate pins before, but it will really remove all pins, no matter what
- added the birchstub too config I missed somehow before
- 1.1.2 -> fixed map pin duplication issue
- 1.1.1 -> added hay icon
- 1.1.0 ->
- added patch for new types:
- TeleportWorld (portal)
- PickableItem
- Container (chests)
- added new icon "portal"
- updated vanilla configs with new pins
- added patch for new types:
- 1.0.4 -> replaced tree, dungeon and dot icon with less bold ones
- 1.0.3 -> fixed missing tree icons
- 1.0.1 & .2 ->
- added icons:
- monument
- treasure
- whale
- temple
- bones
- added missing vanilla configs
- added icons:
- 1.0.0 -> first release on ThunderStore