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2.1.1
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BoostDrop

Per-player configurable boosts for Valheim multiplayer.

BoostDrop lets a server give different players different multipliers for gathering, creature loot, bosses, chests, combat damage, plant growth and skill XP while keeping the permission/grant files private on the server.

Multiplayer requirement: install the same BoostDrop version on the dedicated server and on every client.

Main features

  • Different multipliers per player: x1, x1.5, x2, x5, etc.
  • Global, group and individual player rules.
  • Temporary grants with automatic expiration.
  • Category-specific multipliers.
  • Item and creature-specific overrides.
  • Server-authoritative permissions and admin actions.
  • Runtime YAML/config reloads without restarting the server.
  • Admin GUI with F8.
  • Admin console commands.
  • Jötunn ConfigSync for synchronized server settings.
  • Multiplayer attribution designed to remain correct when Valheim moves network ownership between nearby players.

How reward ownership works

BoostDrop does not use the ZDO/network owner as the reward owner.

For creatures, bosses, mineable resources and trees, BoostDrop tracks damage caused by real players. The player with the highest accumulated effective damage supplies the reward multiplier.

Example:

Player A: x5 -> 700 effective damage
Player B: x2 -> 300 effective damage

Reward policy: Player A (x5)

The result does not depend on who is closest, who owns the network object or who happens to be simulating it.

If a damage event is not attributable to a real Player, BoostDrop does not invent an attacker. The game remains vanilla for that path. If a non-player event is the final damaging event, the reward remains vanilla.

Pickables use the routed player that actually performed the pick action. Loose ground resources use the player that actually performs the pickup, and already-processed drops are marked so they cannot be multiplied a second time.

Supported categories

Category Description
mining Mineable rocks, ore and compatible mining destructibles
wood Trees and logs
fishing Fishing rewards
pickable Berries, mushrooms, crops and world pickables
mobdrop Normal creature loot
bossdrop Boss loot
chestloot Supported container/chest loot
combatdamage Player combat damage
plantgrowth Plant growth speed
skillxp Skill XP gain

For YAML backward compatibility, the plant-growth category is still serialized under the legacy key farming.

Requirements

BoostDrop 2.1.1 requires:

  • Valheim + BepInEx
  • denikson-BepInExPack_Valheim-5.4.2350
  • ValheimModding-Jotunn-2.30.0

Installation

Mod manager

Install BoostDrop and make sure the same version is installed on:

  • the dedicated server;
  • every player client.

Manual installation

Copy the plugin files into:

Valheim/BepInEx/plugins/BoostDrop/

For a dedicated server, use the server's own BepInEx/plugins directory.

Do not distribute the private server permission/grant YAML files to clients.

Server files

BoostDrop uses these server-only files under BepInEx/config/:

BoostDrop_permissions.yaml
BoostDrop_grants.yaml

BoostDrop_permissions.yaml stores static rules.

BoostDrop_grants.yaml stores temporary grants created by admin commands or the admin GUI.

Clients receive only resolved runtime policy data needed for gameplay, never the raw permission/grant YAML database.

Simple permission example

defaultMultiplier: 1.0

userIds:
  76561198000000001: 2.0
  76561198000000002: 1.5

Groups

defaultMultiplier: 1.0

groups:
  vip:
    multiplier: 2.0
    players:
      - Odin
    userIds:
      - 76561198000000001

Per-player category rules

playerDetails:
  Odin:
    userId: 76561198000000001
    multiplier: 2.0
    categories:
      mining: 3.0
      wood: 2.0
      fishing: 1.5
      pickable: 2.0
      mobDrop: 2.5
      bossDrop: 3.0
      chestLoot: 2.0
      combatDamage: 1.5
      farming: 2.0
      skillXP: 2.0

An explicit 1.0 can be used to keep a category/item vanilla while a broader rule is boosted.

Item overrides

playerDetails:
  Odin:
    userId: 76561198000000001
    multiplier: 2.0
    items:
      Coins: 1.0

Creature-specific rules

playerDetails:
  Odin:
    userId: 76561198000000001
    multiplier: 2.0
    mobs:
      Troll:
        multiplier: 3.0
        items:
          TrollHide: 4.0
          Coins: 1.0

Temporary boosts

boostdrop grant <player|SteamID64> <multiplier> [duration] [category]

Examples:

boostdrop grant Odin 2 7d all
boostdrop grant Odin 1.5 48h mining
boostdrop grant 76561198000000001 3 30m mobdrop
boostdrop grant 76561198000000001 2 permanent all

Supported durations:

30m        30 minutes
12h        12 hours
7d         7 days
2w         2 weeks
permanent  no expiration

A number without a suffix is interpreted as days.

Admin commands

boostdrop grant <player|SteamID64> <multiplier> [duration] [category]
boostdrop revoke <player|SteamID64> [all|category]
boostdrop check <player|SteamID64>
boostdrop list
boostdrop reload
boostdrop cleanup
boostdrop perf
boostdrop gui
boostdrop me

boostdrop me shows only your own effective policy.

boostdrop perf shows lightweight runtime counters such as tracked targets, contributors, policy cache usage and checkpoint writes. It does not enable per-hit logging.

Administrative mutations are revalidated by the server.

Admin GUI

Press F8 to open the BoostDrop admin GUI.

Server admins can grant/update/revoke boosts, inspect rules, list grants, reload YAML files and clean expired grants.

The hotkey can be changed in the local BoostDrop client configuration.

Decimal multipliers

Decimal multipliers are supported.

Example:

4 items at x1.5 -> 6 items

For single-item quantities, the fractional part uses probabilistic rounding so long-term output remains close to the configured multiplier.

Hot reload

BoostDrop watches its server permission/grant files by default.

After editing BoostDrop_permissions.yaml, the server can apply the new rules without a full restart. You can also force it with:

boostdrop reload

Runtime config changes are applied after Jötunn synchronization completes. Changing permission/grant paths rebuilds the file watchers automatically.

Performance design

BoostDrop 2.1.1 was refactored for large multiplayer servers:

  • no global player scan for every hit;
  • no YAML read for every hit;
  • no BoostDrop RPC for every hit;
  • no per-entity Update() component;
  • no ZDO write for every hit;
  • damage contribution is an in-memory dictionary update;
  • contribution persistence is compact and checkpointed in batches;
  • the leading contributor is maintained incrementally;
  • stale targets are cleaned incrementally with a hard safety cap;
  • resolved player policies are cached;
  • individual policy changes use runtime deltas rather than rebuilding every client state when possible;
  • file-watcher echoes from BoostDrop's own grant writes are suppressed.

Important multiplayer notes

  • Server and clients must use the same BoostDrop version.
  • Server and clients should use compatible Jötunn versions.
  • BoostDrop 2.1.1 is a client + server mod.
  • Do not distribute BoostDrop_permissions.yaml or BoostDrop_grants.yaml to players.
  • Nearby players do not automatically share a multiplier.
  • Network ownership does not decide reward attribution.

Updating from an older version

  1. Stop the server and clients.
  2. Replace the old BoostDrop DLL everywhere.
  3. Keep your existing permission file unless the changelog says otherwise.
  4. Start the server.
  5. Start clients using the same BoostDrop version.

The old YAML key farming remains accepted for plant growth compatibility. The previously exposed placeholder building category was removed because it did not implement real building-cost behavior.

Troubleshooting

My multiplier is not being applied

Run:

boostdrop me

Admins can inspect another player with:

boostdrop check <player|SteamID64>

I changed the YAML but nothing changed

Run:

boostdrop reload

Also verify that you edited the YAML inside the server's BepInEx/config folder.

F8 does nothing

Verify that:

  • EnableAdminGui is enabled;
  • your account is recognized by Valheim as a server admin;
  • the client is running the same BoostDrop/Jötunn setup as the server.

Two nearby players have different multipliers

That is supported. Creature/tree/mining rewards use the highest valid player damage contribution, while pickables use the actual routed picker.

2.1.1 highlights

  • Refactored damage attribution into a dynamic contributor ledger suitable for 30+ players.
  • Strict player-only damage attribution; no proximity/network-owner guessing.
  • Effective-damage correction using target HP before/after the hit when available.
  • Batched contribution checkpoints instead of ZDO writes per hit.
  • Correct vanilla fallback for non-player final damage, including ownership migration checkpoints.
  • Effective policy cache and runtime identity directory.
  • Snapshot + delta runtime policy synchronization.
  • Sender-authoritative pickable attribution.
  • One-time processed markers for chest loot and loose drops.
  • Reworked reward context cleanup with generation tokens/finalizers.
  • Robust YAML watcher restart/debounce/retry behavior.
  • Removed the unused Building placeholder category.
  • Renamed Farming behavior to PlantGrowth internally while keeping the legacy YAML alias.
  • Added boostdrop perf diagnostics without per-hit logging.

License

BoostDrop is distributed under the license included with the package.

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