Valheim
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Latest version
1.0.0
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GAP Crafted Loot and Carry

Prepared for Valheim 1.0.16 and Epic Loot 0.14.13.

Install on the host and every client. Jotunn checks that everyone has matching versions.

Crafted equipment progression

Set Item Drop Limits = PlayerMustHaveCraftedItem in BepInEx/config/randyknapp.mods.epicloot.cfg.

Equipment unlocks from actual crafting statistics, rather than merely picking an item up. World-shared unlocks use native persistent global keys. Existing participating characters' craft history is imported on login; character history can include crafting in another world or free crafting. Up to 12 new unlocks are synchronized every five seconds.

Uncrafted equipment is excluded, including unchecked fallback entries and mod equipment absent from iteminfo. Loot can fall back to already crafted lower-tier equipment. Existing inventory items and ordinary resource drops are not removed. Spawning equipment and the companion perfectgear command do not grant unlocks. Other Epic Loot progression modes are unchanged.

This is intended for a trusted cooperative group; it is not an anti-cheat system.

Carry capacity

BepInEx/config/gap.carryweight.cfg: [Carry Weight], Base capacity = 900. Equipment/status bonuses are preserved. For example +150 yields 1050 under the ordinary world weight modifier. Configure the same capacity on all clients; this setting itself is not server-synchronized.

Validation and limits

Validated against the installed modpack using isolated main-menu runtime tests of Epic Loot's actual gate APIs: locked gear, crafted unlock, independent keys, lower-tier fallback, and unchanged Unlimited mode. Native carry calculation returned 900 and 1050 with a +150 status bonus. Native global-key synchronization code was inspected. Real two-player craft-to-drop and join synchronization testing remains to be done.

Back up profiles and world saves before changing progression mods. Uninstalling does not erase existing items or remove the custom world unlock keys.

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