
Highseat
Admin console for dedicated servers. Devcommands for admins, a searchable spawn grid, live world settings, an editor for every mod's config, and building without structural integrity.Highseat
An admin console for Valheim dedicated servers. Press F5 for a panel with everything on it, instead of memorising console commands.
Named for the ondvegi, the chieftain's high seat in a longhouse, which is where authority was exercised from.
Why You Need It
Valheim will not let you use cheats on a dedicated server. Not "you need to be an admin" -
it refuses outright, because the game only allows them when you are the server. Being in
adminlist.txt makes no difference, and nothing tells you why. Commands simply do nothing.
Highseat opens them up for real admins, and puts them behind a UI.
Install
Install on the admin's game, not the server. A server-side install does nothing.
Requires BepInExPack Valheim.
Admin Setup
Add your platform user ID to adminlist.txt on the server, then restart it.
It needs the platform prefix:
Steam_76561190000000000
A bare SteamID64 will not work. Pasting just the number is the single most common reason admin silently fails, and most server guides still tell you to do it. Highseat spots this and logs the exact line you should have used.
The Panel
F5 opens it. Non-admins cannot open it at all.
| Tab | What It Does |
|---|---|
| Spawn | Every spawnable item, creature and build piece, with real icons. Search it, or filter by type |
| Player | God, ghost, fly, debug, no-cost, reinforce and weather toggles, heal, skills, teleport |
| World | Time of day, time skip, weather |
| Server | World settings, cheat confirmation, achievements, force save, and the player list with kick and ban |
| Mods | Every installed mod's settings, editable in place |
| Log | A working console: the game's replies, plus a command line |
Before anything will spawn you have to press Confirm Cheats once, on the Server tab. That is Valheim's own requirement, not Highseat's, and it permanently marks the character as cheated.
Building
Two toggles on the Player tab for people who build.
Reinforce
Anything you place while Reinforce is on ignores structural support and cannot be damaged. No collapse, no weathering, and nothing a troll or a raid can do to it. It is for building the shape you want rather than the shape the support rules allow.
Only pieces placed while it is on are affected. Everything else in the world behaves normally.
Your hammer still removes a reinforced piece the usual way, so nothing you build is permanent by accident. Struck pieces still spark and make noise, they just take no damage.
The toggle starts off every time you launch, because it marks what you build permanently.
No Weather Damage
Stops rain, ash rain and heavy snow wearing your buildings down. This one is remembered between sessions.
Weather only. Unsupported pieces still collapse, lava still destroys, and raids still do their damage. Buildings also still count as wet in the rain, so they keep their protection from Ashlands embers.
Worth knowing: rain never destroys anything on its own. It wears a building down to half health and stops. This saves you the repair rounds and the shabby look.
Server Settings
The Server tab has every world setting a server will accept from an admin: world level, player and enemy damage, enemy speed and stars, raids, stamina, eitr, food, carry weight, durability, resource and skill rates, death rules, free building and crafting, portals, passive creatures, no map, and more.
Edit what you want and press Save. Changes apply immediately for everyone connected and are saved into the world. No restart, no editing files on the server.
Default clears a setting rather than pinning it to a value. Rates are percentages, so
150 means 1.5x.
Server name, port, password, public/private and crossplay are not here. They are set when the server starts, so they need its start script and a restart.
Mod Settings
The Mods tab lists every installed mod that has settings, grouped by section and editable in place. Pick a mod on the left, search within it on the right. Changes save as you make them.
The editor matches the setting: a switch for on/off, a dropdown for a list of choices, a slider where the mod gave a range, a text field for the rest. Default puts one setting back. Edit opens a long value full width.
Local And Server
Every mod is badged:
| Badge | Meaning |
|---|---|
| Local | The settings are yours. Edits apply straight away |
| Server | The server has a say. What happens depends on the mod, see below |
For a Server mod, one of two things happens when you change a setting as an admin:
- It applies to the server, and therefore everyone connected, right away. The server keeps it until it restarts
- Or it is saved as your own preference, and the server's value keeps winning while you are connected. Rows like this are marked, and show what the server is using instead
Either way, to change something permanently, edit that mod's config on the server.
Dropped Items
Valheim only despawns dropped items after an hour, and never near a player or inside a base, so gear dropped around your base stays forever. Remove Drops on the Player tab clears what is loaded around you.
The Console
The Log tab is a full console, not just an output pane. It opens beside whichever tab you are on.
| Key | Does |
|---|---|
| Enter | Run the command |
| Up / Down | Command history |
| Tab | Complete the command, or its argument once you have typed a space |
| Esc | Close the panel |
Tab completion uses the game's own command list, so spawn then Tab cycles real item names.
Your commands echo in brass, the game's replies in white. That matters more than it sounds: Valheim reports a refused command by writing to its console, which Highseat hides. Without the mirror, a rejected command looks like the button did nothing.
Game keybinds are blocked while the panel is open, so typing m will not open the map.
Achievements
Confirming cheats blocks achievements for that character. Iron Gate ship an official way to turn them back on, and Highseat offers it as Restore Achievements on the Server tab. The panel reads the result back from your character so you can see whether it worked.
Settings
BepInEx/config/gbv.valheim.highseat.cfg
| Setting | Default | Purpose |
|---|---|---|
Enabled |
true |
Unlock devcommands for admins |
PanelHotkey |
F5 |
Key that opens the panel |
AutoEnableDevCommands |
true |
Turn devcommands on when the panel opens |
VanillaConsoleOnHotkey |
false |
Also open Valheim's text console |
NoWeatherDamage |
false |
Structures take no rain, ash or snow damage |
Window position and size are saved automatically.
For Mod Authors
Another mod can add its own tab to the panel. Highseat does not have to be installed for your mod to work, as long as the reference stays optional:
HighseatTabs.Register(new HighseatTab
{
Id = "yourmod.something", // stable and namespaced
Label = "Something", // short, Title Case
Draw = rect => { /* absolute GUI.* calls, not GUILayout */ }
});
The panel owns the tab strip and the footer. Your tab owns its body. Anything you want on
top of your body has to be drawn from inside Draw, because Highseat paints its own popups
after every tab.
Registering the same Id twice replaces the first. Register whenever you like, including
before Highseat wakes.
A tab that throws is benched until the next world load rather than taking the panel down with it. The panel is the admin's only tool for diagnosing a broken server, so it is not allowed to break.
Everything is client side. The panel only opens for admins, but treat that as a convenience and not a security boundary: a tab that changes server state must still check admin on the server when the request arrives.
Credits
Behaviour was verified against the game's own assemblies. JereKuusela's Server devcommands (Unlicense) confirmed the same approach independently.