Valheim
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Skald

Skald replaces the Valheim title screen logo and the main menu music with files of your own. It can also put a crowd of vikings around the campfire behind them.

It ships set up for the Guys Being Vikings server, so the logo and track you get out of the box are ours. Both are meant to be swapped for your own.

What It Does

  • Puts your logo where Valheim's title art sits.
  • Plays your track on the main menu, on loop.
  • Optionally fills the camp with randomly generated vikings who dance, sit and smoke, plus a hot tub with two of them in it.

Everything else on the screen is left alone: the scene, the fire, the menu buttons and your own character. None of it continues once you load a world.

Using Your Own Logo and Music

Put your file in BepInEx/config/Skald/ and set its name in the config. That folder is checked before the one the mod ships with, so your file survives an update and you never have to edit the installed package.

The logo should be a PNG with a transparent background, around 1600px wide. It is fitted into the space Valheim's logo occupies, so any shape works without being stretched. The transparency matters because the logo sits over the forest and the campfire.

The music can be .ogg, .wav or .mp3. Ogg is recommended, as a wav of the same track is around ten times the size.

The Crowd

The vikings are generated fresh each time the menu loads, with different hair, beards, colouring and armour. Nothing about them is saved.

They are placed clear of the fire, the rocks and your own character, and out of the line between your character and the camera.

Weedheim is optional. With it installed they carry its bongs and joints and blow smoke. Without it they appear empty handed. Skald does not depend on Weedheim and will not install it.

Turn the crowd off with Enabled under [Revel], or reduce it with Count.

Install

Client side only. Each player installs it themselves. There is nothing to install on a server, and a dedicated server has no title screen.

Compatibility

Any other mod that replaces the menu logo or the menu music will conflict with Skald. Mods that only add to the main menu are fine, and nothing in game is affected.

The menu ambience is a separate sound and is left alone, so it plays over your music as it did over Valheim's.

Settings

BepInEx/config/gbv.valheim.skald.cfg

Section Setting Default What It Does
[General] Logo true Replace the title logo.
[General] Music true Replace the menu music.
[Logo] File gbv_logo.png Which image to use.
[Music] File gbv_menu.ogg Which track to play.
[Music] Volume 1.0 Music level, on top of your in-game music slider. Setting it above 1 does nothing if that slider is already near maximum.
[Revel] Enabled true The crowd at the campfire.
[Revel] Count 6 How many vikings.
[Revel] Radius 3.0 How far out from your character they stand, in metres.
[Revel] HotTub true The hot tub and the two sitting in it.
[Revel] Props true Give them Weedheim's bongs and joints. Does nothing without Weedheim.
[Revel] Bongs 2 How many carry a bong instead of a joint.
[Revel] Smokers 2 How many of them blow smoke.
[Revel] SmokeInterval 30 Seconds between smoke clouds. They take turns, so two never do it at once.

The console command skald_props reports what the crowd was able to find. Run it on the main menu if something is missing.

Is It Safe

Skald only touches the title screen. It reads no world or character data, sends nothing over the network, and leaves nothing running once a world loads. If any part of it fails, that part is skipped and the normal title screen is used.

The vikings are made the same way Valheim already makes the character it shows you on that screen, so they have no AI and no physics.

Credits

The bundled menu track is original music written for Guys Being Vikings. It ships so the mod works out of the box and is not released for reuse. Point File at your own track to use something else.

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